Shade is a strong DPM focused class that also offers party support. It’s visually a great class and an easy one to pick up and play. Definitely a class that is appreciated in parties but also great at solo bossing.
Best in Slot | Main | Bossing Mule |
BiS Weapon | Genesis Claw | / AbsoLab Blast Knuckle / Arcane Umbra Knuckle |
BiS Secondary | Princess No’s Fox Marble | Princess No’s Fox Marble |
Class | Pirate | |
Shared Cash Shop | All Heroes | |
Legion Effect | Increases %Crit Damage(+1/2/3/5/6%) | |
Max Link Skill | Close Call – Fatal Attack Survival Chance: 10% | |
Primary Stat | STR | |
Secondary Stat | DEX | |
Inner Ability Top Line | +20% Boss Damage | +15%-20% Boss Damage |
Does it benefit from max Attack speed | Yes + (Green Pot + Decent Speed Infusion is enough to reach Max) | |
2 min or 3 min burst type? | 2 min (with mini burst every 1 min) | |
Gauge Class? | No |
Shade is more of a DPM class than burst. This means you won’t be doing huge chunks of damage during your bursts but, that could be a good thing since your burst isn’t as important and doesn’t need to be executed perfectly.
You do have some burst which is mainly on a 2 min CD but Shade also has a mini burst with a 1 min CD (more info below). So you’ll be hitting hard often.
Shade has party utility with a skill called Soul Splitter. This skill lets you and your party deal extra damage to an enemy by creating a Split Soul for people to hit.
Shade Beginner Skills
Some important Shade skills in the beginner tab are, Fox Trot, Spirit Bond 1, Close Call and Hero’s Echo
Fox Trot is a great teleport skill. When used near enemies it will teleport to the farthest one. If there are no enemies nearby you will be teleported forward. Can be used in the air but only goes forward if no enemies are nearby.
Great for bossing but takes a bit of getting used to for mobbing. Also not necessary while mobbing.
Hero’s Echo is an active buff of +4% Attack and Magic Attack for 40 mins with a cooldown of 5 mins. Great skill to have up at all times for extra damage.
Spirit Bond 1 is a passive skill that gives you 100% Knockback Resistance, 30% Damage Reduction, and Life Steal (recovers 1% HP on landed hits).
Close Call is Shade’s link skill. Every time you are about to take a hit that will kill you, you have a 10%(at max level) chance to survive the hit. Really great for when you are learning a boss or when you’re getting carried and you just need to survive.
Not the best once you’re comfortable with the boss and want to clear quickly but definitely has its place defensively.
Shade 1st Job Skill Build
- Flash Fist (+1), Vulpes Leap (+1) Fox God’s Favor (+1)
- Vulpes Leap (MAX)
- Flash Fist (MAX)
- Fox God’s Favor (MAX)
- Cosmic Balance (MAX)
Shade 1st Job Skill Explanation
Shade 1st job notable skills are Swift Strike, Flash Fist, and Vulpes Leap.
Flash Fist is your 1st job mobbing skill.
Fox God’s Favor is an active buff skill that increases your Attack Speed by 1. No cooldown so you can have 100% uptime and a great skill to place on a pet with auto buff so you never have to think about it.
Vulpes Leap is your Flash Jump skill. It lets you jump again in the air and you can also be launched upwards by pressing the Up Arrow Key + Jump Key while in the air.
Skill Name | Max Lvl Description | Purpose |
Flash Fist | MP Cost: 11, Max Enemies Hit: 4, Damage: 138%, Number of Attacks: 4 | 1st Job Mobbing Skill |
Fox God’s Favor | Consumes 15 MP For 200 seconds, increases attack speed by 1 stage [Passive Effect: 20 attack, 10% damage] | Active Buff Skill for Attack Speed |
Vulpes Leap | MP Cost: 10, jumps ahead a certain distance | Flash Jump Skill |
Cosmic Balance | Permanently increases Defense by 500, Max HP by 20%, and Max MP by 20% | Passive Buff |
Shade 2nd Job Skill Build
- Ground Pound (+1), Fox Spirits (+1), Spirit Bond 2 (+1)
- Back Step (+1), Blade Imp -Forward Slash (+1)
- Foxy Courage (MAX)
- Knuckle Mastery (MAX)
- Ground Pound (MAX)
- Fox Spirits (MAX)
- Spirit Bond 2 (MAX)
- Strength Training (MAX)
- Blade Imp – Forward Slash (MAX)
- Backstep (MAX)
Shade 2nd Job Skill Explanation
Shade notable 2nd job skills are Ground Pound, Blade Imp – Direct + Forward Slash, Fox Spirits, and Back Step
Ground Pound is your 2nd job mobbing skill. You can forget about this skill once you reach 3rd job.
Blade Imp – Direct is a skill that lets you choose which direction your Blade Imp Slash will go. What you choose doesn’t matter in bossing but in mobbing it can help you since it drags mobs towards you.
This is an important skill to use while bossing since it leaves a mark on the enemy which lets you deal extra final damage.
Back Step is a mobility skill that can be used anytime and sends you backwards. Not a teleport so you can still get hit by things you pass through. Really good for animation cancelling skills like Spirit Frenzy, and Fox God Flash.
Fox Spirits is a toggle skill that you always want to have on. Once its on it will summon orbs that help you deal damage while you use your attack skills.
Skill Name | Max Lvl Description | Purpose |
Ground Pound | MP Cost: 18 Max Enemies Hit:6, Damage: 360%, Number of Attacks: 4 | 2nd Job Mobbing Skill |
Blade Imp – Direct | MP Cost: 10 Determine Blade Imp’s direction Cooldown: 2 sec | Choice between 3 different Blade Imp Slashes |
Blade Imp – Forward Slash | MP Cost: 50 Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 4 Blade Imp – Trap: lasts 120 second, final damage from Shade’s attack on marked enemies by 10% Cooldown: 1 sec | Used to Debuff Bosses and drag mobs towards you |
Back Step | MP Cost: 10 Moves a certain distance backward [Passive Effect: Avoidability +15%] | Mobility Skill |
Foxy Courage | Damage +10%, Critical Rate +15% | Passive Buff |
Strength Training | STR +60 | Passive Buff |
Fox Spirits | MP Cost: 1540% chance to summon Fox Spirits when landing direct skill attacks 10% summon chance when hitting a boss with Bomb Punch Damage:120%, Number of Attacks: 2 The spirits disappear after attacking up to 2 times | Toggle On Skill |
Spirit Bond 2 | Attack Speed +2, Speed +22, Max Speed +20 | Passive Buff |
Knuckle Mastery | Knuckle Mastery: +50%, Critical Rate +10% | Passive Buff |
Shade 3rd Job Skill Build
- Shockwave Punch (+1), Spirit Frenzy (+1), Spirit Bond 3 (+1), Weaken (+1), Total Harmony (+1)
- Spirit Bond 3 (MAX)
- Spirit Frenzy (MAX)
- Shockwave Punch (MAX)
- Total Harmony (MAX)
- Weaken (MAX)
- Spirit Trap (MAX)
- Harmonious Defense (MAX)
- Summon Other Spirit (MAX)
Shade 3rd Job Skill Build Explanation
Shade 3rd job notable skills are Shockwave Punch, Spirit Trap, Spirit Frenzy, Summon, and Other Spirit.
Shockwave Punch is your 3rd job mobbing skill. You can forget about this skill once you reach 4th job and get your main mobbing skill Bomb Punch.
Spirit Trap is a bind skill mainly used in boss fights. It will stun the enemy for a short duration, giving you the chance to do your burst and deal lots of damage. You can also add in Erda Nova for a backup bind.
Spirit Frenzy is a summon skill that deals damage in the spot you placed it. You can have 100% uptime on it since the duration lasts longer than the cooldown. Great for mobbing but can be a little annoying when bossing since the boss can move out of the zone. You can animation cancel it with Back Step.
Summon Other Spirit is a toggle skill that gives you an extra life. Long cooldown so you should save it for harder bosses or when you think you need the extra life.
Skill Name | Max Lvl Description | Purpose |
Shockwave Punch | MP Cost: 20 per hit [1st hit] Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 6 [2nd hit] Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4 | 3rd Job Mobbing Skill |
Spirit Trap | MP Cost: 65 Creates a trap that lasts for 10 second and regularly deals damage Max Enemies Hit: 15, Damage 700%, Number of Attacks 3 Attacked enemies are stunned Stun Duration: +100%, depending on damage inflicted with Spirit Trap Cooldown: 120 sec | Bind Skill |
Spirit Bond 3 | Final Damage: +15%, Boss Damage +20% | Passive Buff |
Total Harmony | Attack Power: +20, Damage: +20%, Critical Damage: +10% | Passive Buff |
Spirit Frenzy | MP Cost; 30 Summons Spirit Frenzy for 45 sec and periodically deals damage Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6 Duration increases by 1 seconds for every enemy defeated with Spirit Frenzy, with a maximum increase of 15 seconds Cooldown: 30 sec | Summon Skill (cancel with Back Step) |
Summon Other Spirit | MP Cost: 150 When hit by an attack that would prove fatal, consumes the buff to deal 450% damage up to 15 enemies 4 times and makes you invincible for 3 sec Cooldown: 1800 sec | Toggle On Skill (extra life) |
Weaken | Ignore Defense: +20% 10% chance for an enervating spirit to possess enemies hit by attacks for 30 sec Damage increases by 20% when attacking an enemy possessed by enervating spirit | Passive Buff |
Harmonious Defense | Defense: +1500, Status Resistance +40, Elemental Resistance +40% | Passive Buff |
Shade 4th Job Skill Build
- Bomb Punch (+1), Soul Splitter (+1), Advanced Knuckle Mastery (+1), Critical Insight (+1)
- Critical Insight (MAX)
- Bomb Punch (MAX)
- Advanced Knuckle Mastery (MAX)
- Heartfelt Communion (MAX)
- Maple Warrior (MAX)
- Spirit Claw (MAX)
- Spirit Bond 4 (MAX)
- Soul Splitter (MAX)
- Spirit Ward (MAX)
- Death Mark (MAX)
- Hero’s Will (MAX)
Shade 4th Job Skill Explanation
Shade notable 4th job skills are Bomb Punch, Spirit Claw, Death Mark, Soul Splitter, Spirit, and Spirit Ward.
Bomb Punch is your main spammable mobbing skill. Big range and hits more enemies compared to Spirit Claw.
Spirit Claw is your main spammable bossing skill. Hits less enemies but you do hit them harder so great for bossing.
Death Mark is a debuff skill mainly used for bossing. Make sure to always keep this debuff on the boss so that you can deal more damage and recover more HP.
Soul Splitter is one of your most important skills. Useful for mobbing and bossing. For mobbing you want to use this whenever you can, especially on elite mobs, since it will give you 100% extra EXP on the debuffed enemies.
For bossing it will apply a debuff which gives you extra Final Damage if you stay inside the zone. Really important skill to use when doing your burst setups. Also, for party bossing, make sure to coordinate with your teammates so that they also can get extra Final Damage.
Spirit Ward is mainly used in bossing. It will create a barrier of guardians which can each nullify a debuff that you have.
Skill Name | Max Lvl Description | Purpose |
Bomb Punch | MP Cost: 20 per hit [1st hit]: Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4 [2nd hit]: Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4 [3rd hit]: Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4 Stun Chance: 100%, Stun Duration: 2 sec All attacks increase Damage Against Normal Enemies by 192% points | Main Mobbing Skill |
Spirit Claw | MP Cost: 80 Damage: 265%, Number of Attacks: 12, Max Enemies Hit: 3 | Main Bossing Skill |
Death Mark | MP Cost: 100 Max Enemies Hit: 10, Damage: 600%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 250% damage every 1 sec for 15 sec HP Absorb Amount: 1% of damage dealt Cooldown: 60 sec | Debuff Skill |
Soul Splitter | Consumes 100 MP Max Enemies Hit: 6, Damage 720%, Number of Attacks: 10 When an attack lands, the enemy’s soul is split for 30 seconds, they are afflicted with a debuff, and a spirit flame is created for 10 seconds at the enemies location The duration increases up to 100% depending on the damage dealt with Soul Splitter Grants the Fire Spirit’s Blessing for 30 seconds upon landing an attack Party members inside the spirit flame obtain the Fire Spirit’s Blessing for 10 seconds, and are unable to receive the blessing again for 110 seconds The Fire Spirit’s Blessing increases Final Damage by 20% and party members by 15% when attacking an enemy afflicted with the Soul Splitter debuff EXP increases by 100% when defeating an enemy afflicted with the Soul Splitter debuff Cooldown: 60 seconds | Debuff Skill (great for bossing and party bossing) (when mobbing use on elite mobs or whenever its up for a bit of extra EXP) |
Spirit Ward | MP Cost: 55 Summons 3 guardian spirits for 30 seconds and creates a barrier Consumes 1 guardian spirit to nullify a debuff Cooldown: 60 sec [Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec] | Bossing Skill used to nullify debuffs |
Maple Warrior | MP Cost: 70 Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%] | Passive Buff for stats |
Hero’s Will | MP Cost: 30, Cooldown 300 sec | Active Skill that clears status effects |
Spirit Bond 4 | Ignore Defense +30%, Boss Damage: +30% | Passive Buff |
Heartfelt Communion | Increases Spirit Frenzy attack range, dealing damage periodically Max Enemies Hit: 10, Damage: 360%, Number of Attacks: 8 Fox Spirits Damage: +75%, Max Number of Attacks +1 | Passive Buff |
Advanced Knuckle Mastery | Knuckle Mastery: +70%, Final Damage +16% | Passive Buff |
Critical Insight | Critical Rate: +10%, Critical Damage: +18%, Final Damage: +10% | Passive Buff |
Shade Hyper Skill Build
Shade has 2 different hyper skill builds. One is for mobbing and the other is for bossing. If you’re making a boss mule then you just need the bossing passive setup.
Mobbing Passive Skills
- Bomb Punch – Reinforce
- Bomb Punch – Spread
- Fox Spirits – Reinforce
- Fox Spirits – Repeated Attack Bonus
- Fox Spirits Summon Chance
Bossing Passive Skills
- Spirit Claw – Reinforce
- Spirit Claw – Boss Rush
- Spirit Claw – Extra Strike
- Fox Spirits – Repeated Attack Bonus
- Fox Spirits – Summon Chance
Active Skills
- Spirit Incarnation
- Heroic Memories
- Fox Marble Fusion
Spirit Incarnation is mainly used as an I-Frame skill. You can hold down the skill up to 8 sec for a long duration I-Frame. The cooldown gets reduced for every remaining sec that it doesn’t get held down.
Heroic Memories is an active buff skill that is mainly used for burst setup and bossing.
Fox Marble Fusion is one of your big burst active buff skills. Makes it so that Fox Spirit Orbs can spawn and help you deal additional damage for 30 sec. 2 min cooldown so make sure to use it with your other big burst skills.
Shade 5th Job Skills
When you reach level 200 you’ll get access to your V Matrix and new 5th job skills. The best way to level them up is through Nodestones and Experience nodes. Shade V Skills are in order of importance are Spirit Gate, True Spirit Claw, Smashing Multipunch, Fox God Flash.
Shade 5th Job Skill Explanation
Fox God Flash is a skill mainly used for bossing. Big Final Damage buff and HP recovery. One of your core buffs in your burst setup. You can animation cancel it with Back Step.
Spirit Gate is mainly used for bossing. It deals a big debuff and can be used every 1 min.
True Spirit Claw is a passive upgrade to your Spirit Claw.
Smashing Multipunch is mainly used for bossing. This is one of your big burst skills that you can use every 1 min. Make sure to hold it down the entire time for the most damage.
Skill Name | Max Lvl Description | Purpose |
Fox God Flash | MP Cost: 1000 The Avatar of the Fox God incarnates, releasing 7 shockwaves which deal 440% damage up to 15 enemies 9 times Increases Final Damage by 20% for 30 seconds, recovers 100% of max HP every 1 second Foxlights activate regularly for 3 seconds while the buff lasts Foxlight: Max Enemies Hit: 15, Damage 330%, Number of Attacks: 11Can be activated up to 60 times Cooldown: 120 sec | Bossing Burst Skill (cancel with Back Step) |
Spirit Gate | MP Cost: 1000 Opens the SpiritgateMax Enemies Hit: 15, Damage: 275%, Number of Attacks: 10, Energy Explosion Count: 5 Enemies hit by the energy are afflicted by a debuff for 45 seconds Attacking an enemy afflicted with the debuff increases Critical Rate by 80% and Critical Damage by 10% Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies Spirit of Darkness: Damage: 880%, Number of Attacks: 6 Cooldown: 60 sec | Bossing Debuff Skill |
True Spirit Claw | MP Cost: 80, Max Enemies Hit: 10, Damage 800%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | Passive Upgrade to Spirit Claw |
Smashing Multipunch | MP Cost: 60 per attack Can hold key down for up to 2 sec Periodically attack up to 10 enemies for 218% damage 10 times Make 14 shockwave attacks when the key is released, dealing 416% damage up to 10 enemies 8 times During Smashing Multipunch, any attack that inflicts damage proportional to Max HP suffer a -50% damage penalty Fox Spirits have a 50% chance to appear upon each hit Cooldown: 60 sec | Bossing Burst Skill |
Shade Perfect Trio Nodes
In the V Matrix you’ll also have Boost Nodes. They are there to level up your 1st – 4th job skills past their initial cap. You’ll want to level up the most useful skills for your class and those will form your perfect trios.
For Shade these are the perfect nodes you’ll want to look for,
Primary Node | Secondary Node |
Spirit Claw | Death Mark |
Spirit Frenzy | Bomb Punch |
Fox Spirits | Soul Splitter |
If you’re making a Shade as your main, you’ll want both Primary and Secondary node pairs. If you’re making a boss mule, all you need is the Primary Node.
An explanation of perfect trios and full list of all classes and their perfect trio nodes here.
All Useful 5th Job Skills for Shade
These are all the skills you’ll need to get the most out of Shade. Any other skills are not useful and can be disassembled.
Do not level up your Decent skills past level 1 unless you’re at the end game and min/maxing to get an extra 5 stat at max level. At level 1 all your decent skills have 100% uptime since the duration will be longer than the cooldown. Holy Symbol is the only exception since you’ll get more exp and drop rate as you level it.
Decent Sharp Eyes |
Decent Combat Orders |
Decent Speed Infusion |
Maple World Goddess’s Blessing |
Loaded Dice |
Overdrive |
Decent Holy Symbol |
Freud’s Wisdom |
Blink |
Decent Advanced Blessing |
Will Of Erda |
Erda Shower |
Erda Nova |
Rope Lift |
Decent Holy Fountain |
True Arachnid Reflection (Obtained from Will boss) |
Solar Crest (Obtained from Seren boss) |
The ones that are underlined and bolded are not necessary if making a boss mule.
Freud’s Wisdom is a really powerful skill but it requires a setup and you can’t die during the stacking. There are 6 stacks and buffs you can get. They are,
- Stack 1 – Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
- Stack 2 – Status Resistance: +10
- Stack 3 – All Stats: +26
- Stack 4 – Attack Power & Magic ATT: +10
- Stack 5 – Boss Damage: +10%
- Stack 6: Invincible for duration of skill
Every 25 seconds you need to press the skill again to get to the next stack. If you make it to all 6 stacks you get a huge 30 second I-Frame where you can do whatever you want which is really good in boss fights.
If the buff expires or if you die during the stacking process the skill will stop stacking and immediately go on cooldown. It will take you around 2 mins and 5 seconds to get all the stacks so be careful during that time.
All Heroes have this skill (Mercedes, Shade, Aran, Phantom, Evan, Luminous) so if any of those are your main it is good to learn how to use it otherwise I wouldn’t bother on boss mules.
Shade 5th Job V Matrix Node Slot Priority
This is the order of what skills you should equip first,
- Boost Nodes, Spiritgate, (Decent Holy Symbol + Erda Fountain for training)
- True Spirit Claw, Overdrive, Smashing Multipunch, Fox God Flash
- Decent Sharp Eyes, Speed Infusion, Combat Orders, Maple World Goddess’s Blessing
- Loaded Dice, Freud’s Blessing
- Everything else
Maxing the skills in this order (except decents) is also ideal for bossing but if you want to get better training rates I would suggest putting more focus on Boost Nodes, Decent Holy Symbol, Spiritgate, and Erda Shower.
Shade Bossing Combo
Shade is a 2 min burst class that also has a good 1 min mini burst. The beginning doesn’t include stuff that you should have up all the time, like Decent Sharp Eyes, Decent Combat Orders, Fox God’s Favor, and Toggles. Put those skills on a pet with Auto Buff so you never have to worry about them.
Also, if you’re solo bossing and you have Continuous 4 ring, that is the better option instead of swapping from Ror4 and Weapon Jump. Since you don’t need to activate Continuous, just skip the ring activation parts below.
Shade Big Burst Setup
- Maple World Goddess’s Blessing, (True Arachnid Reflection + Solar Crest), Heroic Memories, Spirit Frenzy, Blade Imp – Slash
- Overdrive, Terms and Conditions (AB Link), Spirit Trap, Soul Splitter, Fox God Flash, Fox Marble Fusion
- Spiritgate, Death Mark, Smashing Multipunch, Spirit Claw
- Terms and Conditions (AB Link), Ring of Restraint (Ror4), Advent of the Fox (Origin Skill), Spirit Claw
If you don’t have Ror4, Advent of the Fox, True Arachnid Reflection, or Solar Crest you can just skip or replace it with any ring you have.
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Shade Mini Burst Setup
Shade mini burst is based around Soul Splitter and Smashing Multipunch.
- Spirit Frenzy, Spirit Claw, Overdrive, Death Mark
- Terms and Condition (AB Link), Soul Split, Spiritgate
- Smashing Multipunch, Spirit Claw
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A little tip for setting up your burst on any character is that you set up your buff keybinds in an easy to reach descending order. I usually go down the number line (5-1) and when I reach 1 I know I used every buff I need for bursting. For example, you put your 1st buff on 5 then 2nd buff on 4, 3rd buff on 3, etc, till you’re done.
Shade 6th Job HEXA Skills
The HEXA matrix is split up into Skill Node (6th job Origin skill), Mastery Node (enhances 4th job skills), Boost Node (5th job enhancement), and Common Node (Job specific skills)
You’ll get your 1st Origin skill for free once you finish the quest line and the rest you’ll have to unlock yourself. Link to a Guide for HEXA Matrix so that you’ll have the best start possible.
Node Type | Skill Name | Max Lvl Description | Purpose |
Skill Node | Advent of the Fox | Consumes 1200 MP You will be invincible during the cast action The Fox Marble awakens and activates 28 lights that deal 600% damage 11 times on up to 15 enemies Afterwards, awaken the Spirits’ power to activate 28 shockwaves that deal 780% damage 13 times Finally, activate 30 final strikes that deal 840% damage 14 times Cooldown: 360 seconds. | Big Bind and Burst Skill (This is your Origin skill which binds the boss and gives a big buff to your skills for a duration) (This bind is different than a regular bind (erda nova) which means you can use your regular bind right after your Origin bind) |
Mastery Node | HEXA Spirit Claw | MP Cost: 130, Max Enemies Hit: 4, Damage: 475%, Number of Attacks: 12 | Passive Boost to Your Main Bossing Skill |
Mastery Node | HEXA Spirit Frenzy | MP Cost per Attack: 9, Can be held for up to 4 sec, Max Enemies Hit: 10, Damage: 270%, Number of Attacks: 5 One enemy can be attacked up to 30 times Cooldown: 10 sec | Passive Boost to Skill |
Boost Node | Fox God Flash | Fox God Flash Damage: +60% | Passive Damage Boost to Skill |
Boost Node | Spiritgate | Spiritgate Final Damage: +60% | Passive Damage Boost to Skill |
Boost Node | True Spirit Claw | True Spirit Claw Final Damage: +60% | Passive Damage Boost to Skill |
Boost Node | Smash Multipunch | Smashing Multipunch Final Damage: +60% | Passive Damage Boost to Skill |
Common Node | Sol Janus | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | Only For Mobbing and Training (has 2 forms one is a summon and the other is a passive. Both kill mobs and the choice is dependant on what class you play) |
6th Job Shade HEXA Skill Priority
When starting your HEXA Matrix you’ll want to unlock everything then start putting focus on depending on if you’re a solo progression player or a party player.
If you’re a party player you’ll want to focus on your burst and getting that as high as possible. Especially important in late/end game bosses. For Shade
If you’re a solo progression player there are infographics online and in the Shade discord that you can follow.
6th Job Shade HEXA Stat Priority
For Shade, your 1st HEXA stat node, you’ll want
- Main Stat: Attack
- Additional Stat: STAT
- Additional Stat: Critical Damage
HEXA stat is an RNG type system and it doesn’t matter what you get in the beginning since it is not worth it to reroll until your entire 6th job is maxed. Once it gets to level 20 leave it there and no matter what you got it would still be at least a 2-3% FD gain.
Ideally, you want 10/10/0 but that is very costly and you shouldn’t try to go for unless you have an excess of fragments or everything is done.