The forgotten 6th hero of the maple world. As one of the six heroes of maple, he sacrificed himself to seal away the Black Mage. But in doing so, his existence was erased from everyone’s memories. Shade uses the power of spirits and is a pirate class.
Shade is decent at mobbing and bossing. Shade also has pretty looking skills and you should definitely make one at least for the legion character bonus. The link skill can be useful as well.
Shade 1st Job Skill Build
1st job for Shade is pretty standard. Flash jump around with Vulpes Leap and mob with Flash Fist.
One important mobility skill to mention would be Fox Trot. This skill is in your beginner tab and it lets you teleport directly to a mob.
Shade 1st job skill build,
- Flash Fist (+1), Vulpes Leap (+2)
- Vulpes Leap (MAX)
- Flash Fist (MAX)
- Cosmis Balance (MAX)
Shade 1st Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Fox Trot | MP Cost: 20. When no enemies are around, you’ll be teleported forward 300 | Beginner Skill (lets you teleport to a mob) |
Flash Fist | MP Cost: 11 [1st hit] Damage: 120%, Number of Attacks: 2, Max Enemies Hit: 4 [2nd hit] Max Enemies Hit: 4, Damage: 155, Number of Attacks: 2 | 1st Job Mobbing Skill |
Vulpes Leap | MP Cost: 10, jumps ahead a certain distance | Mobility Skill |
Cosmic Balance | Permanently increases Defense by 500, Max HP by 20%, and Max MP by 20% | Passive Buff |
Shade 2nd Job Skill Build
The 2nd job for Shade will be where you’ll get some debuff skills. The Blade Imp skills should be used on Elite mobs and Bosses. It gives them a debuff where you’ll do 10% more damage.
Shade 2nd job skill build,
- Ground Pound (+1), Spirit Bond 2 (+1), Knuckle Mastery (+1)
- Spirit Bond 2 (MAX)
- Ground Pound (MAX)
- Knuckle Mastery (MAX)
- Strength Training (MAX)
- Fox Spirit Mastery (MAX)
- Back Step (MAX)
- Blade Imp – Downward Slash (MAX)
- Blade Imp – Forward Slash (MAX)
Shade 2nd Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Ground Pound | MP Cost: 18 [1st hit] Damage: 360%, Number of Attacks: 2, Max Enemies Hit: 6 [2nd hit] Max Enemies Hit: 6, Damage: 360%, Number of Attacks: 2 [Shockwave]: Max Enemies Hit: 15, Speed: -40% | 2nd Job Mobbing Skill |
Blade Imp – Downward Slash | MP Cost: 40, Max Enemies Hit: 8, Damage: 100%, Number of Attacks: 4 Blade Imp – Trap: Final damage from Shade’s attack increased by 10% for 15 sec Cooldown: 1 sec | Debuff Skill |
Blade Imp – Forward Slash | MP Cost: 40, Max Enemies Hit: 8, Damage: 110%, Number of Attacks: 4 Blade Imp – Trap: Final damage from Shade’s attack increased by 10% for 15 sec Cooldown: 1 sec | Debuff Skill |
Back Step | MP Cost: 10. Moves a certain distance backward [Passive Effect: Avoidability: +15% permanently] | Mobility Skill |
Knuckle Mastery | Knuckle Mastery: +50% | Passive Buff |
Spirit Bond 2 | Permanently increases Attack Speed by 1 and Movement Speed by 20 | Passive Buff |
Strength Training | STR: +60 permanently | Passive Buff |
Fox Spirits | Fox spirits may be summoned with each of your attacks Can be toggled On/Off | Toggle On |
Fox Spirit Mastery | Summon Chance: 10%, Number of Foxes: 1 Fox Damage: 100%, Max Enemies Hit: 1, Number of Attacks: 1 Repeats 2 times per attack | Passive Buff |
Shade 3rd Job Skill Build
3rd job for Shade is more passive skills and your bind skill. Spirit Frenzy is a good hold down skill for mobbing.
Shade 3rd job skill build,
- Shockwave Punch (+1), Spirit Bond 3 (+1), Spirit Frenzy (+1)
- Shockwave Punch (MAX)
- Spirit Bond 3 (MAX)
- Spirit Frenzy (MAX)
- Weaken (MAX)
- Blade Imp – Spin Slash (MAX)
- Harmonious Defense (MAX)
- Spirit Trap (MAX)
- Summon Other Spirit (MAX)
Shade 3rd Job Skill Build Explanation
Skill Name | Max Lvl Description | Purpose |
Shockwave Punch | MP Cost: 30 [1st hit]: Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 2 [2nd hit]: Max Enemies Hit: 6, Damage: 260%, Number of Attacks: 2 [3rd hit]: Max Enemies Hit: 6, Damage: 300%, Number of Attacks: 3 [Shockwave]: Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 1 | 3rd Job Mobbing Skill |
Blade Imp – Spin Slash | MP Cost: 60, Max Enemies Hit: 6, Damage: 160%, Number of Attacks: 4 Cooldown: 1 sec | Debuff Skill that pulls mobs towards you |
Spirit Frenzy | MP Cost: 7, Damage: 45%, Number of Attacks: 5, Max Enemies Hit: 10 Cooldown: 10 sec | Hold down key skill |
Spirit Trap | MP Cost: 65, Trap Duration: 10 sec Temporarily immobilizes enemies doing 700% damage 3 times Trap Duration: +100% depending on damage inflicted with Spirit Trap Enemy does not receive damage if not trapped Cooldown: 210 sec | Bind Skill |
Spirit Bond 3 | Damage: +20%, Attack Power: +20 permanently | Passive Buff |
Harmonious Defense | Permanently increases Defense by 1500, Abnormal Status Resistance by 40, and Elemental Resistance by 40% | Passive Buff |
Summon Other Spirit | You are not KO’d when hit by a fatal attack, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 4, Invincibility: 3 sec Cooldown: 1800 sec | Passive Buff (extra life) |
Weaken | Summon Chance (per attack): 10%, Duration: 15 sec, Additional Damage: 20%, Accuracy: -60%, Avoidability: -40% | Passive Buff |
Shade 4th Job Skill Build
The 4th job for Shade is where you get Soul Splitter. It is a pretty unique skill where you split the mobs you hit. You’ll do more final damage to the split mobs and you’ll get more EXP for defeating the split mobs.
Shade 4th job skill build,
- Bomb Punch (+1), Death Mark (+1), Soul Splitter (+1)
- Bomb Punch (MAX)
- Critical Insight (MAX)
- Advanced Knuckle Mastery (MAX)
- Spirit Bond 4 (MAX)
- Fire Fox Spirit Mastery (MAX)
- Death Mark (MAX)
- Spirit Claw (MAX)
- Maple Warrior (MAX)
- Soul Splitter (MAX)
- Spirit Ward (MAX)
- Hero’s Will (MAX)
Shade 4th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Bomb Punch | MP Cost: 20 [1st hit]: Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 3 [2nd hit]: Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 3 [3rd hit]: Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 3 [4th Hit]: Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 3, Stun Chance: 100%, Stun Duration: 2 sec | Main Mobbing Skill |
Spirit Claw | MP Cost: 80, Damage: 265%, Number of Attacks: 12, Max Enemies Hit: 3 | Bossing Skill (has a good amount of lines) |
Death Mark | MP Cost: 100, Max Enemies Hit: 10, Damage: 700%, Number of Critical Hits: 3 [Mark]: Duration: 15 sec, Damage Interval: 1 sec, Damage per Interval: 250%, HP Absorb Amount: 1% of damage dealt Cooldown: 60 sec | Summon Skill (leaves a debuff of DoT on enemies it hits) |
Soul Splitter | MP Cost: 100, Max Enemies Hit: 6, Damage: 2000%, Number of Attacks: 1 Splits enemy souls from their bodies Final Damage: +20% for stationary monsters whose souls aren’t split [Split Soul]: Shares HP with its body Final Damage: -80%, Duration: 10 sec at the spot where attacked Soul Duration: +100% depending on damage inflicted with Soul Splitter EXP obtained: +100% when defeating a split soul or the soul’s body Cooldown: 180 sec | Bossing Skill (can also use to help increase EXP rates a little if used on Elites) |
Spirit Ward | MP Cost: 55, Duration: 30 sec, Spirits Summoned: 3, Removes debuffs or nullifies incoming damage Consumes one Guardian Spirit when attacked or received a debuff Cooldown: 60 sec | Active Skill (mainly for bossing as it helps remove debuffs and incoming damage) |
Fire Fox Spirit Mastery | Summon Chance: 25%, Number of Fire Fox Spirits: 1 Fire Fox Spirit Damage: 200%, Max Enemies Hit: 1, Number of Attacks: 1Repeats 3 times per attack | Passive Buff |
Spirit Bond 4 | [Passive] Ignored Enemy DEF: +30%, Final Damage: +15%, Boss Damage: +30% | Passive Buff |
Advanced Knuckle Mastery | Knuckle Mastery: +70%, Critical Damage: +20%, Final Damage: +10% | Passive Buff |
Critical Insight | When an enemy goes below 50% HP, your Critical Rate increases by 70% and your Critical Damage increases by 20% Permanently increases your Critical Rate by 25% | Passive Skill |
Maple Warrior | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec | Active Buff (for stats) |
Hero’s Will | Clear Status Effects Cooldown: 180 sec | Active Skill (clears debuffs) |
Shade Hyper Skill Build
When it comes to Shade hyper skills you’ll want to put points in based on what you’re doing. If you’re just making a bossing mule replace Bomb Punch with Fire Fox Spirits – Reinforce. If you’re training a lot you’ll want Bomb Punch buffed. This build is a good inbetween of both mobbing and bossing.
Shade hyper skill build,
- Spirit Claw – Reinforce
- Spirit Claw – Boss Rush
- Bomb Punch – Reinforce
- Fire Fox Spirits – Repeated Attack Bonus
- Fire Fox Spirits – Summon Chance
- Spirit Incarnation
- Heroic Memories
- Spirit Bond Max
Shade 5th Job Skill Build
When you reach level 200 and get access to your V Matrix and new 5th job skills. The best way to level them up is through Nodestones and Experience nodes. Shade V Skills are,
Spirit Flow
Spirit Gate
True Spirit Claw
Smashing Multipunch
Shade Perfect Trio Nodes
Shade has 1 main perfect boost node and 2 other perfect trios that aren’t as important. The most important one will be the 1st trio and all you’ll really need. The other ones you can use when you’re higher level and have more slots.
1st perfect trio,
Bomb Punch Boost
Spirit Claw Boost
Fox Spirits Boost
2nd trio,
Spirit Incarnation Boost
Spirit Frenzy Boost
Death Mark Boost
3rd trio,
Spirit Trap Boost
Soul Splitter Boost
Shockwave Punch Boost (free spot you can put another skill here so it can level faster)
Some other good nodes are, Loaded Dice (extra EXP gains if you lock in 6), Decent Sharp Eyes, Rope Lift, Decent Speed Infusion, Overdrive, and of course, Decent Holy Symbol.
A full list of all classes and their perfect trio nodes here.
Shade 5th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Spirit Flow | MP Cost: 1000, resets cooldowns, Duration: 60, the spirits guiding you automatically trigger an attack skill, excluding 5th Job Skills, when you perform an attack, Key-down Skill Durations: 3 sec, Final Damage: +20% Spirit Attack Cooldown: 2 Sec Cooldown: 120 Sec. | Amazing Skill for Mobbing and Bossing |
Spiritgate | MP Cost: 1000, Duration: 40 sec, Creates a portal that summons 2 spirits, lasting 8 sec Up to 10 spirits can exist simultaneously Spirits seek out nearby enemies to inflict 660% damage 6 times each Spirits then collide with the enemy, disappearing and leaving the enemy a debuff for 8 sec Attacks against an afflicted enemy gain Critical Rate +8% and Critical Damage +1% These debuffs can stack up to 10 times Cooldown: 90 sec | Summon Skill that is good for taking care of an area or dealing extra damage |
True Spirit Claw | MP Cost: 80, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 12, Additional Monster DEF Ignored: 50% Activates when Spirit Claw is used Cooldown: 6 sec | Upgrades your Spirit Claw so that it has a bigger hitbox and does more damage (great for bossing and mobbing) |
Smashing Multipunch | MP Cost: 60 Consecutively attacks up to 10 enemies with 880% damage 5 time(s) during key-down Max Key-down Time: 1.3 sec Upon the end of key-down, a final shock attack that attacks 10 enemies with 2090% damage 15 time(s) is activated 3 time(s) Upon successful hits of the final attack, 15 additional Fox Spirits are summoned During Smashing Multipunch, any attacks that inflict damage proportional to Max HP will suffer a -50% penalty to damage Fox Spirits have a 100% chance to appear upon each successful hit Cooldown: 90 sec | Bossing Skill (great burst damage and should be used when the boss is binded or whenever you see a chance) |