The thief of the Cygnus Knights. This class is one of the two only classes that uses throwing stars in the game. If you like the use of throwing stars and the purple bats theme consider this class. Great choice for a main or a bossing mule since the class is easy to navigate.
Night Walker is one of the best at Mobbing and Bossing in the game. Mobbing and Burst setup is very straight forward and quick to learn.
Best in Slot | Main |
BiS Weapon | Genesis Guards |
BiS Secondary | Princess No’s Floral Jewel |
BiS Throwing Stars | Balance Fury |
Class | Thief |
Shared Cash Shop | All Cygnus Knights |
Legion Effect | LUK +10/20/40/80/100 |
Max Link Skill | Cygnus Blessing – ATK/MATK +25, Abnormal Status Resistance +15, Elemental Resistance +15% |
Primary Stat | LUK |
Secondary Stat | DEX |
BiS Inner Ability Top Line | 20% Boss Damage |
Does it benefit from max Attack speed | Yes |
2 min or 3 min burst type? | 3 min |
If you’re making a boss mule you can settle for Abso/Arcane claw, Ilbi throwing stars, and 15-20% boss damage.
Night Walker 1st Job Skill Build
1st job for Night Walker you’ll use Lucky Seven to mob and the toggle Shadow Bat passively helping you.
You’ll want to keep skills like Dark Sight, Dark Elemental, Shadow Dodge, and Shadow Bat forever so get used to them and put them on your key bindings.
Night Walker 1st job skill build,
- Lucky Seven (+1), Dark Elemental (+1), Shadow Bat (+1)
- Haste (MAX)
- Lucky Seven (MAX)
- Shadow Bat (MAX)
- Dark Elemental (MAX)
- Dark Sight (MAX)
Night Walker 1st Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Lucky Seven | MP Cost: 14, Throwing Stars Cost: 2, Damage: 110%, Enemies Hit: 5, Number of Attacks: 3 | 1st Job Mobbing Skill |
Dark Elemental | Hit enemies with Throwing Stars Skill for a 20% chance to create a Mark of Darkness that stacks 2 times Marked enemies will take 80% damage over time per stack every second for 5 seconds, and if Night Walkers attack these enemies, they’ll ignore 4% defense per stacked Mark of Darkness | Toggle On Skill |
Haste | Speed: +40, Jump: +20, Max Speed: +20, Avoidability: +15% | Passive Buff |
Dark Sight | MP Cost: 5. Hide in the shadows for 200 sec When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times | Escape Skill (lets you ignore some attacks like Magnus Balls and Lotus debris) |
Shadow Dodge | MP Cost: 7. Allows you to move a certain distance backwards Using during throwing skills will cause you to enter Dark Sight state for 2 sec If you dodge an attack that deals damage proportional to Max HP while the triggered Dark Sight is active, its remaining duration will be reduced by 20% of the full duration | Mobility Skill (great for animation cancelling for skills like Dominion and Rapid Throw) (no cooldown) |
Shadow Jump | MP Cost: 5. Allows you to jump a greater distance Using the Jump Key during throwing skills will cause you to enter Dark Sight state for 2 sec If you dodge an attack that deals damage proportional to Max HP while the triggered Dark Sight is active, its remaining duration will be reduced by 20% of the full duration | Mobility Skill, Flash Jump (jump while attacking puts you in Dark Sight which is useful in bossing) |
Shadow Bat | Summons a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill Max number of bats: 2 When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 150% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing Damage Against Normal Enemies: +35% Recovers 1% of Max HP on first damage | Toggle On Skill (Bats will summon and attack mobs when you attack) |
Night Walker 2nd Job Skill Build
2nd job for Night Walker is where you will probably use the old mobbing skill before Cygnus Revamp, Shadow Spark.
You no longer need to use this as your mobbing skill after 2nd job since Shadow Bats and Quintuple Star (4th job) got buffed enough where it would become your main mobbing setup.
Night Walker 2nd job skill build,
- Shadow Spark (+1), Bat Affinity (+1), Throwing Mastery (+1)
- Throwing Mastery (+4)
- Agile Throwing (MAX)
- Critical Throw (MAX)
- Shadow Spark (MAX)
- Physical Training (MAX)
- Adaptive Darkness (MAX)
- Bat Affinity (MAX)
- Triple Throw (MAX)
Night Walker 2nd Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Triple Throw | MP Cost: 20, Throwing Stars Cost: 3, Damage: 210% 2 times, Damage: 420% 1 time | Can be used as 2nd job Mobbing Skill |
Shadow Spark | MP Cost: 20, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 3 When shuriken explodes, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 3 | Can be used as 2nd job Mobbing Skill |
Agile Throwing | Attack Speed: +2, Luck: +20 | Passive Buff |
Throwing Mastery | Damage: +30%, Claw Mastery: +50%, Throwing Stars: +200 | Passive Buff |
Critical Throw | Critical Rate: +35%, Critical Damage: +10% | Passive Buff |
Physical Training | Permanently increases LUK by 60 | Passive Buff |
Adaptive Darkness | Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 40%, Defense Rate Ignored Per Mark: +1% | Passive Buff (helps apply a IED debuff) |
Bat Affinity | Shadow Bat’s Attack Chance: 20%, Max Summon Limit: 1, Damage: 120%, Max Enemies Hit: 1 | Upgraded Bat Toggle |
Night Walker 3rd Job Skill Build
3rd job Night Walker is where you can continue to use Shadow Spark or Quad Star. Dark Servant is your shadow partner type skill that will greatly help you deal damage.
Spirit Projection will make it so that you never run out of stars so make sure to put points into that.
Night Walker 3rd job skill build,
- Quad Star (+1), Dark Servant (+1), Spirit Projection (+1)
- Bat Affinity 2 (+1), Alchemic Adrenaline (+1), Darkness Ascending (+1)
- Dark Servant (MAX)
- Shadow Spark (MAX)
- Shadow Momentum (MAX)
- Alchemic Adrenaline (MAX)
- Bat Affinity 2 (MAX)
- Quad Star (MAX)
- Adaptive Darkness 2 (MAX)
- Spirit Projection (MAX)
- Enveloping Darkness (MAX)
- Darkness Ascending (MAX)
Night Walker 3rd Job Skill Build Explanation
Skill Name | Max Lvl Description | Purpose |
Quad Star | MP Cost: 41, Throwing Stars Cost: 4, Damage: 220% 3 times, Damage: 660% 1 time [Passive Effect: Shadow Spark Damage: +100% points] | Bossing or secondary 3rd job mobbing skill |
Dark Servant | MP Cost: 65, Summon Duration: 180 sec Your shadow attacks, dealing 70% of the Final Damage of your throwing star skills | Shadow Partner skill (creates a clone of yourself doing everything you do) |
Shadow Momentum | Move a certain distance to obtain inertia for 30 sec, stacks up to Lv. 3 Permanently increases Final Damage by 20% | Passive Skill (Jump every now and then while attacking and you’ll get a big buff) |
Spirit Projection | Attack Power +10. Enables use of skills without consuming Throwing Stars | Passive Skill for unlimited Stars |
Enveloping Darkness | Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +40% | Passive Buff |
Alchemic Adrenaline | Recovery Amount: +170%, Critical Damage: +10% | Passive Buff |
Adaptive Darkness 2 | Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 50%, Defense Rate Ignored Per Mark: +1% | Passive Effect (upgraded Adaptive Darkness) |
Bat Affinity 2 | Shadow Bat’s Max Summon Limit: 1, Damage: 150% points, Number of Bounces: +1 Summons enhanced Shadow Bat for every 5 Shadow Bats summoned Enhanced Shadow Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 420% damage, then bounce off 6 enemies and inflict the same amount of damage before disappearing Creates an explosion for every attack that deals 140% damage 3 times up to 3 enemies nearby If a single enemy receives several explosions, Final Damage is decreased by 50% starting with the second explosion Enhanced Shadow Bat Damage Against Normal Enemies: +35% | Upgraded Bat Affinity Passive Skill |
Darkness Ascending | MP Cost: 150. When hit by an attack that would prove fatal, consume the buff and recover 50% of Max HP per 3 sec If Shadow Bats and Ravenous Bats are currently summoned, they are consumed to recover 10% extra HP per bat Invincible for 2 sec while recovering, and again at the end of skill Upon consuming buff – Cooldown: 1800 sec | Second Life Toggle Skill (when this is active you can survive death once till its off cooldown) |
Night Walker 4th Job Skill Build
4th job for Night Walker is where you will start using Quintuple Star to mob in addition to Dark Omen. Great skill that’s a summon but it does have a short duration which can be annoying.
The other useful skill that gets unlocked would be your Shadow Stitch skill. This skill however is only good when bossing since it is your bind skill.
Night Walker 4th job skill build,
- Quintuple Star (+1), Dark Omen (+1), Bat Affinity 3 (+1), Adaptive Darkness 3 (+1)
- Vitality Siphon (+1), Throwing Expert (+1), Shadow Slip (+1)
- Throwing Expert (MAX)
- Dark Blessing (MAX)
- Bat Affinity 3 (MAX)
- Dark Omen (MAX)
- Adaptive Darkness 3 (MAX)
- Shadow Slip (MAX)
- Quintuple Star (MAX)
- Ravenous Bats (MAX)
- Vitality Siphon (MAX)
- Shadow Stitch (MAX)
Night Walker 4th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Call of Cygnus | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec | Active Buff (stat boost) |
Cygnus Knights’ Will | MP Cost: 30, Cooldown: 360 sec | Active Skill (cleanses abnormal status effects) |
Quintuple Star | MP Cost: 36, Throwing Stars Cost: 5, Damage: 230% 4 times, Damage: 920% 1 time | Bossing and Mobbing Skill |
Dark Omen | MP Cost: 110, Duration: 5, Max Enemies Hit every 0.3 sec: 6, Damage: 500% Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit. Max number of bats: 2 Cooldown decreases by 0.5 sec per dark-attribute attack success, except Shadow Bat, Ravenous Bat, and Dark Omen Cooldown: 20 sec | Summon Skill (has good zone cover) |
Shadow Stitch | MP Cost: 66, Condense surrounding shadows by holding the key up to 5 sec Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch Cooldown: 180 sec | Bind Skill (mainly used for binding a boss then using your burst) |
Ravenous Bat | Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5 When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 480% damage 2 times Recovers 1% of Max HP upon hitting | Toggle Skill For Bossing (switch to this instead of Shadow Bats for better Bossing damage) |
Throwing Expert | Claw Mastery: +70%, Attack Power: +30, Critical Damage: +10% | Passive Buff |
Dark Blessing | Attack Power: +30, Ignore Enemy Defense: +15%, Knockback Resistance: +60% | Passive Buff |
Adaptive Darkness 3 | Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 50%, Defense Rate Ignored Per Mark: +1% | Upgraded Adaptive Darkness |
Bat Affinity 3 | Shadow Bat’s Attack Chance: 30%, Max Summon Limit: 1, Damage: 200% points, Number of Bounces: +1 Enhanced Shadow Bat Damage: +200% points, Explosion Damage: +60% points Shadow Bat Damage Against Normal Enemies: +50% Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 480% damage 3 times, recovers 5% of Max HP upon hitting | Upgraded Bat Affinity |
Vitality Siphon | Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 10% of Max HP will be created for 15 sec Absorbed life force will be maintained for 15 sec, and this time will reset when you set the Mark of Darkness | Passive Skill that creates a shield that absorbs damage |
Shadow Slip | Dodge Chance: +40%, Damage Taken: -10% | Passive Buff |
Night Walker Hyper Skill Build
When it comes to Night Walker hyper skills you’ll want this setup for maximum damage.
Night Walker hyper skill build,
Passives
- Quintuple Star – Reinforce
- Quintuple Star – Boss Rush
- Dark Omen – Cooldown Cutter
- Vitality Siphon – Extra Point
- Vitality Siphon – Reinforce
Actives
- Dominion
- Glory of the Guardians
- Shadow Illusion
Dominion is an I-Frame and buff skill mainly used for bursting and in bosses.
Glory of the Guardians is an active buff skill that mainly used before bursting.
Shadow Illusion is an active skill that summons 3 shadows that copy your actions. Similar to a stronger shadow partner for a set duration. Mainly used for bossing and right before burst.
Night Walker 5th Job Skills
When you reach level 200 and get access to your V Matrix and new 5th job skills. The best way to level them up is through Nodestones and Experience nodes. Night Walker V Skills in order of importance are, Shadow Spear, Greater Dark Servant, Rapid Throw, and Shadow Bite.
Night Walker 5th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Shadow Spear | MP Cost: 1000, Duration: 87 sec 100% chance for shadows to form on the ground every time you use a dark-aspected skill (excluding Dark Omen and Shadow Spear) The shadows slowly gather into a spear dealing 415% damage 2 times on up to 8 enemies If there are enough shadows, they coalesce into a Giant Spear that deals 880% damage 6 times on up to 12 enemies with a 3 sec cooldown Cooldown: 177 sec | Big Burst Bossing Skill (use this skill after binding a boss and you’ll do big damage) |
Greater Dark Servant | MP Cost: 800, Summon Duration: 45 sec. Shadow attacks from a fixed location, dealing additional 55% of the Final Damage of your throwing star skills Activate to swap places up to 3 times Cooldown: 60 sec | Bossing and Mobbing Skill (places a shadow clone in a fixed position and it will attack when you do) (Also you can reactivate skill to switch places with the shadow clone) |
Shadow Bite | MP Cost: 1500, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 14, deals 1485% damage to boss monsters, creates a Shadow Bat where an enemy received an attack if a Shadow Bat can be summoned If an enemy has been defeated by Shadow Bite, the Final Damage increases by 1% per 1 enemy for 18 sec If you attack a boss monster, the Final Damage increases by 15%. The Final Damage increased by Shadow Bite is applied up to 16%. Cooldown: 20 sec | Great Mobbing Skill (use this whenever its off cooldown around a lot of mobs since it covers a big area both vertically and horizontally) |
Rapid Throw | MP Cost: 1000, consecutively throw shadow throwing stars with 935% damage 4 times for 2.7 sec then finish with a huge shadow throwing star that attacks up to 10 enemies with 1870% damage 13 times Tap repeatedly while the skill is in use to increase the consecutive throwing duration up to 4 sec Cooldown: 90 sec | Burst Bossing Skill (can suspend you in the air as you throw big stars for damage) (The most important is the last star so make sure that one hits) (can end early if you use shadow dodge) |
Night Walker Perfect Trio Boost Nodes
In the V Matrix you’ll also have Boost Nodes. They are there to level up your 1st – 4th job skills past their initial cap. You’ll only want to level up the most useful skills for your class and those will form your perfect trios.
For Night Walker the perfect nodes you’ll want to look for are,
Primary Node | Secondary Node |
Quintuple Star | Shadow Spark |
Dark Omen | Shadow Stitch |
Shadow Bat and Ravenous Bat | Dominion |
Night Walker only needs the Primary Node. If you’re making a main and you want to mob with Shadow Spark and get a little bit more overall damage, you can get the Secondary Node. If you’re making a boss mule definitely only get the 1st Trio.
An explanation of perfect trios and full list of all classes and their perfect trio nodes here.
All Useful 5th Job Skills for Night Walker
These are all the skills you’ll need to get the most out of Night Walker. Any other skills are not useful and can be disassembled.
Do not level up your Decent skills past level 1 unless you’re at the end game and min/maxing to get an extra 5 stat at max level. At level 1 all your decent skills have 100% uptime since the duration will be longer than the cooldown. Decent Holy Symbol is the only exception since you’ll get more exp and drop rate as you level it.
Decent Sharp Eyes |
Decent Combat Orders |
Decent Speed Infusion |
Last Resort |
Transcendent Cygnus’s Blessing |
Decent Holy Symbol |
Blink |
Erda Nova |
Decent Advanced Blessing |
Will Of Erda |
Erda Shower |
Venom Burst |
Phalanx Charge |
Rope Lift |
True Arachnid Reflection (Obtained from Will boss) |
Solar Crest (Obtained from Seren boss) |
The ones that are underlined and bolded are not necessary if making a boss mule.
Night Walker 5th Job V Matrix Node Slot Priority
This is the order of what skills you should equip first,
- Primary Boost Nodes
- Shadow Spear
- Shadow Bat + Greater Dark Servant
- Level 1 Decent Sharp Eyes, Decent Combat Orders, Decent Speed Infusion, Decent Holy Symbol
- Rapid Throw
- Last Resort + Cygnus’s Blessing
- Secondary Boost Nodes
Maxing the skills in this order (except decents) is also ideal for bossing but if you want to get better training rates I would suggest putting more focus on Boost Nodes, Greater Dark Servant, and Decent Holy Symbol.
Night Walker Burst Setup/Rotation
The Night Walker skill rotation is Shadow Spear, Glory of the Guardians, Transcendent Cygnus’s Blessing, Greater Dark Servant, Dominion (Use Shadow Dodge to cancel animation), Shadow Illusion, Shadow Bite, Terms and Conditions (AB link skill), Last Resort (2nd Stage), Shadow Stitch, Rapid Throw (can also use Shadow Dodge to cancel), and Quintuple Star rest of bind duration.
> > > > > > > > > > >
This doesn’t include your other buff skills that should have up all the time like Decent Speed Infusion, Decent Sharp Eyes, Decent Combat Orders, Decent Advanced Blessing, Maple Warrior, Ravenous Bats, Dark Elemental.
Night Walker 5th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Shadow Spear | MP Cost: 1000, Duration: 80. 100% chance for shadows to form on the ground every time you use a dark-aspected skill (excluding Dark Omen and Shadow Spear) The shadows slowly gather into a spear dealing 220% damage 4 times on up to 8 enemies If there are enough shadows, they coalesce into a Giant Spear that deals 880% damage 6 times on up to 12 enemies with a 3 sec cooldown Cooldown: 165 sec | Big Burst Bossing Skill (use this skill after binding a boss and you’ll do big damage) |
Greater Dark Servant | MP Cost: 800, Summon Duration: 45 sec Shadow attacks from a fixed location, dealing additional 55% of the Final Damage of your throwing star skills Activate to swap places up to 3 times Cooldown: 60 sec | Bossing and Mobbing Skill (places a shadow clone in a fixed position and it will attack when you do) (Also you can reactivate skill to switch places with the shadow clone) |
Shadow Bite | MP Cost: 1500, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 14, deals 1320% damage to boss monsters, creates a Shadow Bat where an enemy received an attack if a Shadow Bat can be summoned If an enemy has been defeated by Shadow Bite, the Final Damage increases by 1% per 1 enemy for 18 sec If you attack a boss monster, the Final Damage increases by 15% The Final Damage increased by Shadow Bite is applied up to 16% Cooldown: 20 sec | Great Mobbing Skill (use this whenever its off cooldown around a lot of mobs since it covers a big area both vertically and horizontally) |
Rapid Throw | MP Cost: 1000, consecutively throw shadow throwing stars with 935% damage 4 times for 2.7 sec then finish with a huge shadow throwing star that attacks up to 10 enemies with 1870% damage 13 times Tap repeatedly while the skill is in use to increase the consecutive throwing duration up to 4 sec Cooldown: 90 sec | Burst Bossing Skill (suspends you in the air as you throw big stars for damage) (The most important damage portion is the last star) |
Night Walker 6th Job HEXA Skills
The HEXA matrix is split up into Skill Node (6th job Origin skill), Mastery Node (enhances 4th job skills), Boost Node (5th job enhancement), and Common Node (Job specific skills)
You’ll get your 1st Origin skill for free once you finish the quest line and the rest you’ll have to unlock yourself. Link to a Guide for HEXA Matrix so that you’ll have the best start possible.
Node Type | Skill Name | Max Lvl Description | Purpose |
Skill Node | Silence | MP Cost: 1200, invincible during casting Chase Cuts occur 8 times which attack up to 15 enemies with 6000% damage 8 times For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy Shadow Throwing Stars: attack 4 times with 2700% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds Cooldown: 360 seconds | Big Bind and Burst Skill (This is your Origin skill which binds the boss and gives a big buff to your skills for a duration) (This bind is different than a regular bind (erda nova/shadow stitch) which means you can use your regular bind right after your Origin bind |
Mastery Node | HEXA Quintuple Star | MP Cost: 52, Throwing Stars Cost: 5 Damage: 330% 4 times, Damage: 1320% 1 time Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars | Passive Boost to Your Main Bossing/Mobbing Skill |
Boost Node | Shadow Spear Boost | Shadow Spear Final Damage: +60% | Passive Damage Boost to Skill |
Boost Node | Greater Dark Servant Boost | Greater Dark Servant Final Damage: 85%, Duration: +55 sec | Passive Damage Boost to Skill and Increased Up Time |
Boost Node | Shadow Bite Boost | Shadow Bite Final Damage: +60% Final Damage: +6% per enemy defeated with Shadow Bite, Boss Final Damage: 20% Cooldown: -10 sec | Passive Damage Boost to Skill and lower cooldown |
Boost Node | Rapid Throw Boost | Rapid Throw Final Damage: +60% | Passive Damage Boost to Skill |
6th Job Night Walker HEXA Skill Priority
When starting your HEXA Matrix you’ll want to unlock everything then start putting focus on depending on if you’re a solo progression player or a party player.
If you’re a party player you’ll want to focus on your burst and getting that as high as possible. Especially important in late/end game bosses. For Night Walker you’ll want to prio, Rapid Throw, Silence (Origin), Shadow Spear, and HEXA Quintuple Star.
If you’re a solo progression player there are infographics online and in the Night Walker discord that you can follow.
6th Job Night Walker HEXA Stat Priority
For Night Walker, your 1st HEXA stat node, you’ll want,
- Main Stat: Attack
- Additional Stat: STAT
- Additional Stat: Critical Damage
HEXA stat is an RNG type system and it doesn’t matter what you get in the beginning since it is not worth it to reroll until your entire 6th job is maxed. Once it gets to level 20 leave it there and no matter what you got it would still be at least a 2-3% FD gain.