Kanna is one of the best classes in the game. It has great support skills, great mobbing, and great bossing. You’ll be really sought after in all stages of the game and if you play well you’ll also do big damage by yourself.
One downside to Kanna is that you have a lot of skills that you can use. Below you’ll find out the notable skills and what situations they are good in. Make sure to find a place on your keyboard for them.
Best in Slot | Main | Bossing Mule |
BiS Weapon | Genesis Fan | / AbsoLab Summoner or Arcane Umbra Fan |
BiS Secondary | Arcane Umbra Fan | / AbsoLab Summoner or Arcane Umbra Fan |
Class | Magician | |
Shared Cash Shop | All Sengoku | |
Legion Effect | Boss Damage +1%/2%/3%/5%/6% | |
Max Link Skill | Elementalism +10% Damage | |
Primary Stat | INT | |
Secondary Stat | LUK | |
BiS Inner Ability Top Line | Boss Damage +20% or 20% Cooldown Skip | Boss Damage +15-20% or +1 Attack Speed |
Does it benefit from max Attack speed | Yes | |
2 min or 3 min burst type? | 3 min |
Kanna can reach max attack speed by herself only while domain is active. You’ll be missing 1 stage of AS which can be made up in the inner ability but it is pretty minimal if you’re Tengu weaving. Feels better for solo bossing but sometimes useless for party bossing if a party member can provide that extra Attack Speed.
Cooldown Skip, if it procs, will give you the highest damage which is ideal in culvert but if you don’t want to think too much or rely on RNG, Boss Damage is the more reliable option. The main skill you’ll be checking for skips is Vanquisher’s Charm while bursting.
Kanna 1st Job Skill Build
- Shikigami Haunting (+1), Mana Warp (+1), Ghost Yaksha Trainee (+1)
- Mana Warp (MAX)
- Shikigami Haunting (MAX)
- Ghost Yaksha Trainee (MAX)
- Spiritual Enlightenment (MAX)
Kanna 1st Job Skill Explanation
Kanna will get 2 of its main skills which you will use forever right away in 1st job. Shikigami Haunting and Ghost Yaksha will be upgraded each job advancement and grow stronger alongside you.
Shikigami Haunting is your main attacking skill that can be linked 3 times dealing the most damage on the 3rd hit. This is your spammable skill for dealing damage.
Ghost Yaksha Trainee is a summon that is great for mobbing and dealing extra damage in bossing.
(this is a mana vein)
Geomancy makes it so that mana veins will appear. They are useful later in the game for teleport spots and big barrier summons.
Kanna uses summons to mob efficiently but your main attacking skill for mobbing/bossing will be Shikigami Haunting.
Skill Name | Max Lvl Description | Purpose |
Geomancy | Permanently gain Insight Lv. 30 and increase Knockback Resistance by 30% Every 5 sec, Kanna will discover a Mana Vein in the area when one of the skills below is used [1st-4th Skills] Shikigami Haunting 3rd Hit[2nd Skills] Exorcist’s Charm, Shikigami Charm[4th Skill] Falling Sakura The spiritual energy of nature flows within the Mana Vein, allowing Kanna’s Mana to recover even more quickly This effect stacks with MP recovery from other skills Up to 3 Mana Veins can be active at one time | Passive Skill (this is a mana vein) |
Haku the Familiar 2 | Permanently increases Speed by 20 and Luck by 30 Haku draws upon the power of the Fan equipped to the Secondary Weapon slot 50% of Magic ATT of the Fan in the Secondary Weapon slot will apply to Kanna Both Potential and Bonus Potential apply | Passive Buff |
Shikigami Haunting | [1st Hit]: Damage: 150%, Max Enemies Hit: 4, Attack Count: 2 [2nd Hit]: Damage: 150%, Max Enemies Hit: 4, Attack Count: 2 [3rd Hit]: Damage: 180%, Max Enemies Hit: 4, Attack Count: 2 | Main Mobbing/Bossing Skill |
Spiritual Enlightenment | Permanently increases INT by 40 and Defense by 400 | Passive Buff |
Mana Warp | [Normal Teleport] Press a directional key and the skill key together to teleport a horizontal distance of 300 or a vertical distance of 400 [Mana Vein Teleport] Press the skill key when a Mana Vein is discovered and you’ll immediately jump to one of the discovered Mana Veins [Random Teleport] Press the skill key in town to teleport to a random location Mana Cost: 20 | Teleport Skill |
Ghost Yaksha Trainee | Mana Cost: 30, Duration: 30 sec Summons the Ghost Yaksha Shikigami While summoned, the Ghost Yaksha repeatedly attacks up to 6 enemies for 120% damage 4 times Use the skill again while the Ghost Yaksha is summoned to instantly dismiss it, pulling in nearby enemies to be hit for 350% damage Cooldown: 3 sec | Summon Skill |
Kanna 2nd Job Skill Build
- Shikigami Haunting 2 (+1), Radiant Peacock (+1), Shikigami Charm (+1)
- Exorcist’s Charm (+1), Ghost Yaksha Brother (+1), Soul Bomb (+1)
- Shikigami Haunting 2 (MAX)
- Ghost Yaksha Brother (MAX)
- Exorcist’s Charm (MAX)
- Radiant Peacock (MAX)
- Soul Bomb (MAX)
- Haku Reborn (MAX)
- Shikigami Charm (MAX)
Kanna 2nd Job Skill Explanation
Kanna’s notable 2nd job skills are Haku Reborn, Exorcist’s Charm, Shikigami Charm, and Radiant Peacock.
Haku Reborn is a skill that transforms Haku into his human form. Haku’s human form grants a ton of buffs and benefits like healing, damage absorbing, and final damage for both you and your party. Always keep this active when bossing which shouldn’t be a problem since it has a long duration and short cooldown.
Exorcist’s Charm hits all around you which is great for mobbing but it also has a lot of utility while bossing. It can be used as an air stall and for knockback resistance. Great for bosses like lotus.
Shikigami Charm is a mobility skill for going upwards. No cooldown and you can still use teleport afterwards. If you press it on its own it will send you slightly backwards but if you hold forward it will send you mostly straight up.
Radiant Peacock is an active Attack Speed buff with 100% uptime since it has no cooldown. Make sure to always keep this skill active. Put it on your pet so that you don’t have to think about pressing it.
Skill Name | Max Lvl Description | Purpose |
Shikigami Haunting 2 | [1st Hit]: Damage: 170%, Max Enemies Hit: 6, Attack Count: 2 [2nd Hit]: Damage: 170%, Max Enemies Hit: 6, Attack Count: 2 [3rd Hit]: Damage: 210%, Max Enemies Hit: 6, Attack Count: 2 [Spirit Warding Charm]: Activation Chance: 40%. Duration: 6 sec, Speed Reduced by 60%, Damage: 105% per sec | Passive Buff to Shikigami Haunting |
Haku Reborn | Haku’s Spirit Walker Skills [Haku’s Gift]: When Kanna’s HP is below 90%, restores 50% of max HP. (Cooldown: 120 sec) [Foxfire]: Summons a barrier made up of 3 wisps of foxfire for 30 sec When Kanna is hit, the foxfire absorbs the damage instead, then attacks back by exploding for 800% damage (Cooldown: 60 sec) [Breath of the Unseen]: Kanna’s final damage increased by 1% for each party member (Always Applied) [Haku’s Blessing]: Increases the damage of party members by 10% | Active Skill (transforms Haku and will grant you a lot of useful buffs and skills) |
Exorcist’s Charm | MP Cost: 40. Summons a dark cloud. Max Enemies Hit: 15, Damage: 350%, Attack Count: 6, Duration: 3 sec When enemies come in contact with the cloud, they receive 200% damage every 1 sec for 1 sec Cooldown: 3 sec | Secondary Mobbing Skill (also great for air stall and super knockback resistance) |
Ghost Yaksha Brother | Mana Cost: 30, Duration: 30 sec Summons the Ghost Yaksha Shikigami While summoned, the Ghost Yaksha repeatedly attacks up to 8 enemies for 150% damage 4 times Use the skill again while the Ghost Yaksha is summoned to instantly dismiss it, pulling in nearby enemies to be hit for 350% damage Cooldown: 3 sec | Passive Buff to Ghost Yaksha |
Shikigami Charm | Mana Cost: 25, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4 Creates a vortex to attack enemies and flings you back | Up Jump Mobility Skill (no cooldown and if you hold forward direction key you’ll go mostly straight up) |
Radiant Peacock | Increases the Attack Speed by 2 levels for 240 sec | Active Buff for Attack Speed |
Soul Bomb | Hits enemies within a 150-pixel range of the defeated enemy. Max Enemies Hit: 4, Damage: 120% | Passive Skill |
Kanna 3rd Job Skill Build
- Shikigami Haunting 3 (+1), Ghost Yaksha Lieutenant (+1), Kishin Shoukan (+1)
- Tengu Strike (+1), Yosuzume (+1)
- Spirit Path (MAX)
- Kishin Shoukan (MAX)
- Shikigami Haunting 3 (MAX)
- Ghost Yaksha Lieutenant (MAX)
- Tengu Strike (MAX)
- Yosuzume (MAX)
- Lifeblood Ritual (MAX)
- Mana Balance (MAX)
- Blossom Barrier (MAX)
Kanna 3rd Job Skill Build Explanation
Kanna has a lot of notable 3rd job skills. They are Tengu Strike, Blossom Barrier, Kishin Shoukan, and Mana Balance.
Blossom Barrier is one of the barriers Kanna has. When summoned it will grant Damage Reduction and Healing for those within the barrier. It is ideal to use on a mana vein so that the barrier is bigger and also restores your mana. Mainly used for bossing and can help you survive OHKO’s like Lotus purple balls or Lucid bomb.
Tengu Strike is an important skill when it comes to animation canceling. If you cast it while other skills are going you’ll be able to output more damage and also have a smoother gameplay experience. It is important to learn Tengu Weaving if Kanna is going to be your main. Also you want to stay close to bosses/enemies while casting Tengu so that you get the full damage.
Kishin Shoukan is a summon skill that is really good while mobbing and used with Ghost Yaksha to cover a lot of the map. Also decent for bosses that stand in one place and don’t move much. Duration will increase once you learn the Nightghost Guide skill.
Mana Balance is a Mana Recovery skill that is useful in a pinch when casting big skills consecutively. Really useful when Yuki-musmune is on cooldown.
Skill Name | Max Lvl Description | Purpose |
Warding Barrier | [Max Barriers Simultaneously Deployable]: 3 [Mana Recovery Reduction Per Barrier]: 4 | Passive Skill |
Blossom Barrier | Mana Cost: 20, Duration: 30 sec., Damage Reduction: 40%, HP Recovery: 10, Status Resistance: +30 Cooldown: 100 sec | Summon Barrier Bossing Skill (summons a barrier that reduces damage for members inside it) (summon on a mana vein to get a bigger barrier) |
Shikigami Haunting 3 | [1st Hit]: Damage: 200%, Max Enemies Hit: 6, Attack Count: 4 [2nd Hit]: Damage: 200%, Max Enemies Hit: 6, Attack Count: 4 [3rd Hit]: Damage: 250%, Max Enemies Hit: 6, Attack Count: 4 [Spirit Warding Charm]: Activation Chance: 60%. Duration: 6 sec, Speed Reduced by 75%, Damage: 160% per sec | Passive Buff to Shikigami Haunting |
Yosuzume | Each successful attack by Kanna has a 100% chance to summon Shikigami Charms, depending on the number of mobs hit Shikigami Charms fly to nearby enemies, dealing 195% damage and leaving a mark that adds 5% to damage received from Kanna’s attacks for 5 sec | Passive Skill |
Spirit Path | Magic ATT: +30, Critical Rate: +40%, Critical Damage: +20%, Final Damage: +20% | Passive Buff |
Lifeblood Ritual | Restores 5% of Max HP for each enemy defeated When attacking a boss enemy, restores 1% of Max HP every 4 sec Permanently increases Status Resistance by 30% | Passive Skill |
Tengu Strike | Mana Cost: 20. Summons the twin Tengu The Tengu will venture out as far as 600 to the left and right of Kanna, and attack up to 15 enemies for 400% damage 5 times Cooldown: 1 sec | Active Skill for Mobbing/Bossing (this skill is mainly used to animation cancel skills also known as Tengu Weaving) |
Ghost Yaksha Lieutenant | Mana Cost: 30, Duration: 30 sec Summons the Ghost Yaksha Shikigami While summoned, the Ghost Yaksha repeatedly attacks up to 10 enemies for 200% damage 4 times Use the skill again while the Ghost Yaksha is summoned to instantly dismiss it, pulling in nearby enemies to be hit for 400% damage Cooldown: 3 sec | Passive Buff to Ghost Yaksha |
Kishin Shoukan | Mana Cost: 20, Duration: 30 sec Summons the demons Hana and Yuki While summoned, the two demons ricochet an orb of energy between them to attack enemies caught in the crossfire Max Enemies Hit: 10, Damage: 150%, Attack Count: 2 Cooldown: 60 sec | Summon Skill (very good for mobbing and ok for dealing extra damage in bosses) |
Mana Balance | Uses 0% of Max HP to immediately recover 80 Mana Cooldown: 15 sec | Active Skill for Recovering Mana (mainly used in bossing when you’re a lot of mana for your skills) |
Kanna 4th Job Skill Build
- Shikigami Haunting 4 (+1), Haku Perfected (+1), Shikigami Doppelganger (+1)
- Nightghost Guide (MAX)
- Kasen (MAX)
- Shikigami Haunting 4 (MAX)
- Ghost Yaksha Boss (MAX)
- Haku Perfected (MAX)
- Nine-tailed Fury (MAX)
- Shikigami Doppelganger (MAX)
- Bellflower Barrier (MAX)
- Vanquisher’s Charm (MAX)
- Orochi Unbound (MAX)
- Falling Sakura (MAX)
- Akatsuki Warrior (MAX)
- Binding Tempest (MAX)
- Hero’s Will (MAX)
Kanna 4th Job Skill Explanation
Kanna has a lot of notable 4th job skills. They are Bellflower Barrier, Shikigami Doppelganger, Nine-Tailed Fury, Nightghost Guide, Orochi Unbound, Vanquisher’s Charm, Falling Sakura, and Binding Tempest.
Bellflower Barrier is another one of Kanna’s barriers. This one will be very important while bossing since it grants Damage and Boss Damage to everyone inside of it. It is ideal to summon this on a mana vein so that it is larger and will be more useful to you and your party.
Shikigami Doppelganger is a toggle skill that will passively help you mob/deal damage. Make sure to always have it toggled on.
Nine-Tailed Fury is a full map attack but also grants a big damage buff after its use. It is not a 100% up time damage buff so make sure to time it well so that the buff will be active during your big bursts. Use of Tengu is common to animation cancel this skill.
Nightghost Guide is very important when it comes to mobbing since it will increase your Kishin duration. As you attack there will be a chance for this skill to proc and grant you additional EXP and extend Kishin. This skill makes it so that you can’t fully afk and you still need to do some Shikigami Haunting attacks.
Orochi Unbound is good for mobbing and ok for bossing. It can be used to air stall for a long time if you hold the key down. The problem is it has a long duration and you might not want to be in the air for that long.
Vanquisher’s Charm is Kanna’s big burst attack. It is a key down skill that drains your mana and ends when you run out of mana or the duration is up. To get the most out of the skill you’ll want to either be on a Mana Vein/Large Barrier or have full mana with Yuki-musume active.
Falling Sakura is for HP recovery in bossing. Party members must be nearby to get the benefit.
Binding Tempest is a bind skill. You will get another bind skill that lasts longer called Veritable Pandemonium which should be your main binding skill for big bursts. This bind can be used for bosses with different phases or in case you miss your main bind skill.
Skill Name | Max Lvl Description | Purpose |
Haku Perfected | Haku’s Spirit Walker Skills [Haku’s Gift]: When Kanna’s HP is below 90%, restores 80% of max HP. (Cooldown: 120 sec) [Foxfire]: Summons a barrier made up of 3 wisps of foxfire for 55 sec. When Kanna is hit, the foxfire absorbs the damage instead, then attacks back by exploding for 1350% damage. (Cooldown: 60 sec) [Breath of the Unseen]: Kanna’s final damage increased by 5% for each party member (Always Applied) [Haku’s Blessing]: Increases Magic ATT for you and your party members by 10% of the Magic ATT of the Fan Haku has equipped in Equip tab (Always Applied. To check the effect, mouse over the Fan being equipped) | Passive Buff to Haku Reborn |
Bellflower Barrier | Mana Cost: 20, Duration: 100 sec, Damage: +20%, Boss Damage: +5%Cooldown: 180 sec | Summon Barrier Bossing Skill (Summon on a mana vein to make bigger and also restore your own mana while inside) |
Shikigami Haunting 4 | [1st Hit]: Damage: 250%, Max Enemies Hit: 8, Attack Count: 4 [2nd Hit]: Damage: 300%, Max Enemies Hit: 8, Attack Count: 4 [3rd Hit]: Damage: 400%, Max Enemies Hit: 8, Attack Count: 4, Mana Restored: 5, amount needed to activate Shikigami Doppelganger additionally increased by 5 [Spirit Warding Charm]: Activation Chance: 100%. Duration: 6 sec, Speed Reduced by 90%, Damage: 240% per sec | Passive Buff to Shikigami Haunting 4 |
Shikigami Doppelganger | When activated, begins to accumulate Mana each time Kanna consumes Mana Once charged with 260 Mana, this skill activates an attack that damages up to 8 enemies near Kanna, for 480% damage on each of 15 hits, 2 time(s) Cooldown: 5 sec | Toggle On Skill |
Nine-Tailed Fury | Mana Cost: 60, Max Enemies Hit: 15, Damage: 540%, Attack Count: 9, Duration: 150 sec, Damage Increase: 20% Cooldown: 180 sec [Passive Effect: When attacking while Nine-Tailed Fury is on cooldown, Haku attacks up to 6 enemies in front of him for 150% damage 3 times, at a 60% chance] | Full Map Attack and Buff Skill (You will get a damage buff after use so make sure to always use before a big burst) |
Ghost Yaksha Boss | Mana Cost: 40, Duration: 30 sec Summons the Ghost Yaksha Shikigami While summoned, the Ghost Yaksha repeatedly attacks up to 10 enemies for 240% damage 4 times Use the skill again while the Ghost Yaksha is summoned to instantly dismiss it, pulling in nearby enemies to be hit for 500% damage Cooldown: 3 sec | Passive Buff to Ghost Yaksha |
Kasen | Fan Mastery: 70%, Damage: +30% | Passive Buff |
Nightghost Guide | Attack Chance: 30%, Max Enemies Hit: 6, Damage: 160%, Attack Count: 1 Attacked Targets have a 30% chance to yield 30% additional EXP for 5 sec, and any equipment they drop has an increased chance of potential Also, when this effect is activated, the installed Kishin Shoukan’s duration is increased by 5 sec [Passive Effect: Kishin Shoukan Damage: +200% points, Knockback Resistance: +70%] | Passive Skill (you must be attacking in order to proc this skill) (Extra EXP and makes Kishin have a longer duration) |
Orochi Unbound | Mana Cost: 50, Max Enemies hit: 15, Damage: 375%, Attack Count: 8 Hold the key down for up to approx. 4 sec to use 5 Mana per sec Max Enemies Hit: 15, Damage: 500%, Attack Count: 8 Cooldown: 90 sec | Full Map Attack (also used as an air stall when all other options are unavailable) (long animation) |
Vanquisher’s Charm | Mana Cost: 40, Max Duration: 10 sec, Max Enemies Hit: 8, Damage: 330%, Number of Consecutive Attacks: 5 You can move and jump while holding down the skill key Cooldown: 60 sec | Main Bursting Skill (key down skill that will keep going until all your mana is drained or duration ends) (to get max duration you want to either fully charge domain, be on a man vein/large barrier, have Yuki active) |
Falling Sakura | Mana Cost: 60, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 5 100% of max HP recovered for yourself and nearby party members Cooldown: 20 sec | Active Healing Skill (recovers you and nearby party members HP by slamming a tree in front of you) |
Binding Tempeste | Mana Cost: 40, Max Enemies Hit: 15, Damage: 250%, Attack Count: 8, Stun Duration: 10 sec Depending on the amount of damage dealt to enemies with Binding Tempest, the Stun Duration can be increased to up to 100% Cooldown: 120 sec | Secondary Bind Skill (useful for bosses with multiple phases or when your miss your main bind skill, Veritable Pandemonium) |
Akatsuki Warrior | Increases all stats assigned APs by 15% for 900 sec | Active Buff for stats |
Hero’s Will | Mana Cost: 5, Cooldown: 300 sec | Active Skill that clears status effects |
Kanna Hyper Skill Build
Kanna’s hypers are mainly done for bossing and party bossing. The only other potentially useful ones are Geomancy – Spread which makes more mana veins spawn while farming or Bellflower Barrier – Persist which is pretty good in culvert to get a higher score.
Passives
- Vanquisher’s Charm – Extra Strike
- Bellflower Barrier – Boss Rush
- Blossom Barrier – Cooldown Cutter
- Bellflower Barrier – Cooldown Cutter
- Vanquisher’s Charm – Reinforce
Actives
- Circle of Suppression
- Veritable Pandemonium
- Princess’s Vow
Circle of Suppression is like a toggle that forms a barrier around you and will damage enemies around you on its own.
Veritable Pandemonium is your main bind skill. It lasts 15 seconds at base and is what your teammates will be relying on during big bursts.
Princess’s Vow is an active damage buff mainly used for bursting.
Kanna 5th Job Skills
When you reach level 200 you’ll get access to your V Matrix and new 5th job skills. The best way to level them up is through Nodestones and Experience nodes. Kanna’s V Skills are in order of importance are Spirit’s Domain, Liberated Spirit Circle, Summon Yuki-musume, and Ghost Yaksha: Great Oni Lord’s Legion.
Kanna 5th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Summon Yuki-musume | Mana Cost: 40, Yuki-musume Duration: 50 sec Yuki-musume assists Kanna, dealing 600% damage to 8 enemies 6-8 times When Yuki-musume is summoned, Kanna’s mana consumption is reduced by 50% and 2% HP is recovered on every attack Cooldown: 75 sec | Bossing Skill (reduces your mana costs in half so that you can use all the skills you need in order to burst) |
Spirit’s Domain | Mana Cost: 40, Spiritstone Duration: 74 sec, the Cursed Spiritstone grows more powerful with every 120 mana absorbed from the caster, and activates additional effects per stage when boosting Cursed Spiritstone (can be boosted up to 2 times) [Basic Effect] Deals 650% damage to up to 15 enemies within range 3 times every 3 sec. Periodically restores 4% of Max HP/MP, Final Damage +5%, Status Resistance +26 [Boost Stage 1 Additional Effect] Boosts Basic Effect by 2x, party members within range gain 1 Attack Speed, caster’s Boss Damage +50%, and the mana cost of the caster’s skills is reduced by 50% [Boost Stage 2 Additional Effect] Boosts Basic Effect by 3x, party members within range gain 2 Attack Speed, caster’s Boss Damage +100%, and the mana cost of the caster’s skill is reduced by 100% Cooldown: 196 sec | Big Bossing and Mobbing Skill (grants a huge buffs once fully charged to you and your party) |
Liberated Spirit Circle | Mana Cost: 5, periodically summons a giant magic circle, Max Enemies Hit: 15, Damage: 295%, Number of Attacks: 15 The magic circle will disappear either when it moves a certain distance or reaches the top of the map, and souls that deal 350% damage 15 times to 3 enemies will appear in up to 7 locations The giant magic circle summons souls in up to 11 locations Cooldown: 25 sec | Passive Skill (summons a big circle that deals damage straight upwards) |
Ghost Yaksha: Great Oni Lord’s Legion | Mana Cost: 100, invincible during casting and disarmament Duration: 60 sec. Open a portal to the underworld, calling forth the Great Lord himself If a 4th or below Ghost Yaksha is dismissed, sacrifice will be accumulated according to the amount of time the ghost was summoned If the accumulated sacrifice reaches 60 sec+, the Great Lord can be summoned The Great Lord repeatedly attacks up to 15 enemies, for 900% damage, 5 time(s) Upon re-using the skill, the portal will immediately close, and the Great Lord will perform his final attack, which attacks up to 15 enemies, for 2050% damage, 15 time(s) Cooldown: 180 sec | Active I-Frame and Damage Skill (only invincible during cast and the last part when it pops) |
Spirit’s Domain is one of Kanna’s most important skills. It is important to know how it works and when to use it. The most important thing about Spirits Domain is that it needs to be fully charged in order to get the maximum buffs.
In order to fully charge you need to consume 240 mana while Domain is active. Some common order of skills are
→→→→→→
Bossing Setup
→→→→→→→→
(if you see tengu it is used to animation cancel the previous skill)
You’ll always want to sync up your domain with your party’s big burst so it is good to communicate your cooldowns and when you’ll be using Domain and your bind.
Kanna Perfect Trio Nodes
In the V Matrix you’ll also have Boost Nodes. They are there to level up your 1st – 4th job skills past their initial cap. You’ll want to level up the most useful skills for your class and those will form your perfect trios.
For Kanna these are the perfect nodes you’ll want to look for,
Primary Node | Secondary Mobbing Node | Secondary Bossing Node |
Shikigami Haunting | Ghost Yaksha Boss | Vanquisher’s Charm |
Tengu Strike | Exorcist’s Charm | Shikigami Doppelganger |
Kishin Shoukan | Veritable Pandemonium | Yosuzume |
If you’re making a bossing mule you just need the Primary and the Secondary Bossing node.
An explanation of perfect trios and full list of all classes and their perfect trio nodes here.
All Useful 5th Job Skills for Kanna
These are all the skills you’ll need to get the most out of Kanna. Any other skills are not useful and can be disassembled.
Do not level up your Decent skills past level 1 unless you’re at the end game and min/maxing to get an extra 5 stat at max level. At level 1 all your decent skills have 100% uptime since the duration will be longer than the cooldown. Holy Symbol is the only exception since you’ll get more exp and drop rate as you level it.
Decent Sharp Eyes |
Decent Combat Orders |
Decent Speed Infusion |
Mana Overload |
Princess Sakuno’s Blessing |
Decent Holy Symbol |
Blink |
Erda Nova |
Decent Advanced Blessing |
Will Of Erda |
Erda Shower |
Ethereal Form |
Sengoku Force, Assemble! |
Rope Lift |
True Arachnid Reflection (Obtained from Will boss) |
Solar Crest (Obtained from Seren boss) |
The ones that are underlined and bolded are not necessary if making a boss mule.
Kanna 5th Job V Matrix Node Slot Priority
This is the order of what skills you should equip first,
- Boost nodes, Decent Holy Symbol, Spirit’s Domain, Summon Yuki-musume
- Princess Sakuno’s Blessing, Liberated Circle
- Man Overload, Sengoku Force Assemble!
- Level 1 Decent Sharp Eyes, Speed Infusion, Combat Orders
- Ghost Yaksha: Great Oni Lord’s Legion
Maxing the skills in this order (except decents) is also ideal for bossing but if you want to get better training rates I would suggest putting more focus on Boost Nodes, Decent Holy Symbol, Spirit’s Domain, and Erda Shower.
Kanna 6th Job HEXA Skills
The HEXA matrix is split up into Skill Node (6th job Origin skill), Mastery Node (enhances 4th job skills), Boost Node (5th job enhancement), and Common Node (Job specific skills)
You’ll get your 1st Origin skill for free once you finish the quest line and the rest you’ll have to unlock yourself. Link to a Guide for HEXA Matrix so that you’ll have the best start possible.
Node Type | Skill Name | Max Lvl Description | Purpose |
Skill Node | Hakumenkonmou Juubi | Mana Cost: 40, invincible during casting Haku transforms into a legendary form, dealing 10 shockwaves that deal 2800% damage to up to 15 enemies 8 times After, grants Kanna the Hakumenkonmou Blessing, lasting up to 10 seconds When Kanna consumes mana, Haku releases 5 shockwaves, dealing 500% damage to up to 15 enemies 5 times Kanna’s mana accumulation from skills increase by 50% (Final Blow): Activates 12 Chase Cuts that deal (5500 + cumulative mana)% damage to up to 15 nearby enemies 15 times, invincible during casting(Increases the power of final blow by using up to 500 mana.) Cooldown: 360 sec | Big Bind and Burst Skill (This is your Origin skill which binds the boss and gives a big buff to your skills for a duration) (This bind is different than a regular bind (erda nova) which means you can use your regular bind right after your Origin bind (2 part burst where the end laser is a big chunk) |
Mastery Node | HEXA Shikigami Haunting | [1st Hit]: Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 4 [2nd Hit]: Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 4 [3rd Hit]: Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 4, Mana Restored: 5, amount needed to activate Shikigami Doppelganger additionally increased by 5 [Spirit Warding Charm]: Activation Chance: 100%, Duration: 6 sec, Speed: -90%, Damage: 400% per sec | Passive Boost to Your Main Mobbing and Bossing Skill |
Mastery Node | HEXA Vanquisher’s Charm | Mana Cost: 40, Max Duration: 10 sec, Max Enemies Hit: 8, Damage: 608%, Number of Consecutive Attacks: 5 You can move and jump while the skill key is held Attacking with this skill has a 50% chance of creating additional Yosuzume Cooldown: 60 sec | Passive Boost to Your Main Burst Bossing Skill |
Boost Node | Yuki-musume Shoukan | Yuki-musume Shoukan Final Damage: +60% | Passive Damage Boost to Skill |
Boost Node | Spirit’s Domain | Kanna’s Boss Damage increases by additional 20% while receiving the effect of Spirit’s Domain [Passive Effect – All Stats: +90] | Passive Damage Boost to Skill |
Boost Node | Liberated Spirit Circle | Liberated Spirit Circle Final Damage: +60% | Passive Damage Boost to Skill |
Boost Node | Ghost Yaksha Bosses’ Boss | Ghost Yaksha Bosses’ Boss Final Damage: +60% | Passive Damage Boost to Skill |
6th Job Kanna HEXA Skill Priority
When starting your HEXA Matrix you’ll want to unlock everything then start putting focus on depending on if you’re a solo progression player or a party player.
If you’re a party player you’ll want to focus on your burst and getting that as high as possible. Especially important in late/end game bosses. For Kanna you’ll want to prio Hakumenkonmou Juubi, Spirit’s Domain, and HEXA Vanquisher’s Charm.
If you’re a solo progression player there are infographics online and in the Kanna discord that you can follow.
6th Job Kanna HEXA Stat Priority
For Kanna, your 1st HEXA stat node, you’ll want
- Main Stat: Attack
- Additional Stat: STAT
- Additional Stat: Critical Damage
HEXA stat is an RNG type system and it doesn’t matter what you get in the beginning since it is not worth it to reroll until your entire 6th job is maxed. Once it gets to level 20 leave it there and no matter what you got it would still be at least a 2-3% FD gain.
Ideally, you want 10/10/0 but that is very costly and you shouldn’t try to go for unless you have an excess of fragments or everything is done.