Hero Best Skill Build MapleStory

Hero is one of the best classes to play. Whether it’s your main or a boss mule you can’t go wrong making this character. Hero has high damage, good survivability, and is easy to play. Also, while it doesn’t have the best mobbing, it’s not the worst so leveling won’t be much of a problem. 

Best in SlotFor MainsFor Bossing Mules
BiS Weapon
Genesis Two Handed Axe
/
One Handed Sword or Two Hand Axe
BiS Secondary
Princess No’s Medal
/
Deimos Warrior Shield if One Handed Sword or Princess No’s Medal for minimal effort
ClassWarrior
Shared Cash ShopAll Explorers
Legion EffectSTR +10/20/40/80/100
Link Skill
Invincible Belief – HP Recovery
Primary StatSTR
Secondary StatDEX
BiS Inner Ability Top Line+1 Attack Speed15-20% Boss Damage
Does it benefit from max Attack speedYesYes
2 min or 3 min burst type?2 min

The choice between One Handed Sword or Two Handed Axe comes down to Inner Ability/Attack Speed. It, generally, costs more to roll +1 Attack Speed on your Inner Ability which you need to reach maximum Attack Speed using an Axe. The Two Handed Axe route will give you the most damage so it is ideal for mains. 

If you’re making a Hero boss mule, on average, it is more cost efficient to go for One Handed Sword which gives you more Attack Speed and you can roll for 15-20% Boss Damage IA.  

Warrior 1st Job Skill Build

  • Slash Blast (+1), War Leap (+1), Upward Charge (+1)
  • War Leap (MAX)
  • Warrior Mastery (MAX)
  • Slash Blast (MAX)
  • Iron Body (MAX)

Warrior 1st Job Skill Explanation 

From levels 1-30 you should have no problems killing mobs so focus on leveling your mobility skills to reach mobs faster. Upward Charge is the main Up Jump skill forever so get used to using it for upward mobility. 

Leap Attack is ok for getting to the ground fast after jumping but honestly it won’t hurt you if you never use the skill again. There is a bit of ending lag that makes it not feel smooth to use. 

Skill NameMax Lvl DescriptionPurpose

Slash Blast
MP Cost: 6, Damage: 335%, Max Enemies Hit: 61st Job Mobbing Skill

War Leap
MP Cost: 11, allows you to jump a greater distanceMobility Skill

Upward Charge
MP Cost: 20, Max Enemies Hit: 5, Damage: 304%Only Upward Mobility Skill

Leap Attack
MP Cost: 5, Damage: 90%, Number of Attacks: 2, Max Enemies Hit: 4Used to get on the ground quickly while in the air

Iron Body
DEF: +200, Max HP: +20%, Damage Taken: -10%Passive Buff

Warrior Mastery
Speed +10, Jump +10, Max Speed +10, Max HP per level +20, Knockback Resistance: +40%Passive Buff

Fighter 2nd Job Skill Build

  • Brandish (+1), Combo Attack (+1), Flash Blade (+1)
  • Weapon Mastery (+5), Agile Arms (+1)
  • Weapon Mastery (MAX)
  • Brandish (MAX)
  • Spirit Blade (MAX)
  • Final Attack (MAX)
  • Physical Training (MAX)
  • Agile Arms (MAX)
  • Flash Blade (MAX)

Fighter 2nd Job Skill Explanation

For Hero 2nd Job there are 3 skills you’ll want to look out for. They are Flash Blade, Combo Attack, and Spirit Blade

Spirit Blade is a no cooldown active buff for you and your party. 

Combo Attack is an important Toggle Skill that gives you more damage the more orbs you have. Always make sure it is turned on before you do anything. 

Flash Blade is a great mobility skill to get right next to your target. Useful for bossing and mobbing. 

You’ll be using Brandish instead of Slash Blast as your new mobbing skill until your 3rd job.

Skill NameMax Lvl DescriptionPurpose

Brandish
MP Cost: 16, Damage: 280%, Number of Attacks: 2, Enemies Hit: 62nd Job Mobbing Skill

Flash Blade
MP Cost: 30, Max Enemies Hit: 6, Damage: 145%, Number of Attacks: 5Cooldown: 4 secMobility Skill
(really great for quickly moving around a map as it will quickly bring you to a mob/boss)

Combo Attack
When activated, 40% chance of having the attack added to the Combo Count. Attack Power for each Combo Count: +2

Max Combo Count: 5
Toggle On

Agile Arms
Attack Speed: +2, STR: +20Passive Attack Speed Boost

Spirit Blade
MP Cost: 20, Duration: 200 sec, Attack Power of Party Members Including Yourself: +30, Damage Taken: -30%, Damage Reflection: 500% of damage receivedActive Buff
(damage and damage reduction buff)

Weapon Mastery
Sword and Axe Mastery: +50%, Attack Speed: +1, Final Damage: +10%

Damage +5% when equipped with an Axe
Passive Buff

Final Attack
[Final Attack Skills] Has a 40% chance to deal Final Attack damage of 150%Passive Buff

Physical Training
Permanently increase STR by 30 and DEX by 30Passive Buff

Crusader 3rd Job Skill Build

  • Intrepid Slash (+1), Combo Synergy (+1), Beam Blade (+1)
  • Intrepid Slash (MAX)
  • Combo Synergy (MAX)
  • Scarring Sword (+1)
  • Chance Attack (MAX)
  • Scarring Sword (MAX)
  • Beam Blade (MAX)
  • Rush (MAX)
  • Self Recovery (MAX)
  • Endure (MAX)

Crusader 3rd Job Skill Build Explanation

Hero 3rd job you’ll get a few interesting skills like Rush, Beam Blade, and Scarring Sword.

Rush is a quick grounded left or right dash. Not really useful for mobbing but great for bossing since it can quickly put you behind a boss to dodge their frontal attacks. I suggest putting 2 Rush in the skill macro so that the skill feels a bit better to use. 

Beam Blade is a projectile you shoot out in any direction to help you mob or deal with boss minions. For example, Gollux phase 2 where you have to kill the little potatoes heading towards the middle.  

Scarring Sword is an active buff skill that shines when paired with the passive skill, Chance Attack. Make sure to keep 100% uptime on it especially while bossing. 

You’ll be using Intrepid Slash instead of Brandish as your new mobbing/bossing skill until you reach 4th job. 

Skill NameMax Lvl DescriptionPurpose

Intrepid Slash
MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 63rd Job Mobbing Skill

Rush
MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12Mobility Skill
(can be used to quickly move left and right)

Scarring Sword
MP Cost: 20, Duration: 200 sec., 100% chance to pierce the enemy when attacking while skill is active

Decreases Accuracy by 20% and Attack Power by 30% of pierced enemy for 20 sec
Active Buff
(Synergies with Chance Attack for extra Final Damage)

Beam Blade
MP Cost: 55. Launches blades that deal 180% damage 5 times to up to 8 enemies

Beam Blade Damage Against Normal Monsters: +180%
Cooldown: 7 sec
Extra Mobbing Skill
(great to throw out while mobbing to clear far beyond you) (also can be used in any direction) 

Combo Synergy
Has a 80% chance to gain a combo orb with every attack

Final Damage increases by 5% for each combo orb, total applied between combo orbs

Upon taking a hit, has a 30% chance to add a combo orb
Passive Buff

Self Recovery
Restores 4% of Max HP and 4% of Max MP every 4 secPassive Buff

Chance Attack
Final Damage (to pierced, incapacitated enemies): +25%

Permanently increases your Critical Rate by 20%
Passive Buff

Endure
Abnormal Status Resistance: +30, Elemental Resistance: +30%Passive Buff

Ultimate Hero 4th Job Skill Build

  • Raging Blow (+1), Advanced Combo (+1), Advanced Final Attack (+1)
  • Raging Blow (MAX)
  • Advanced Combo (MAX)
  • Power Stance (MAX)
  • Advanced Final Attack (MAX)
  • Maple Warrior (MAX)
  • Enrage (MAX)
  • Combat Master (MAX)
  • Puncture (MAX)
  • Magic Crash (MAX)
  • Hero’s Will (MAX)

Ultimate Hero 4th Job Skill Explanation

4th job is where you’ll get a majority of your bossing skills and buffs like Puncture, Magic Crash, and Enrage.

Puncture is a debuff that is mainly used for bossing. Make sure this debuff is always applied to enemy bosses so that you and your party can clear faster. No real benefit while mobbing.

Magic Crash is a skill that removes a target’s buffs. Only used for bossing in situations like Pink Bean Reflect, Arkarium Reflect, Akechi Damage reduction, and others. If you remove a boss buff, it will have a period where it resists this skill so you cannot spam it.

Enrage is a toggle skill where it reduces the amount of mobs you can hit for more damage. Only use this while bossing since you’ll mainly be hitting 1 target anyways. Make sure this is not on while mobbing since it will greatly reduce the amount of mobs you can hit. 

You’ll be using Raging Blow instead of Intrepid Slash as your new mobbing/bossing skill forever. 

Skill NameMax Lvl DescriptionPurpose

Raging Blow
MP Cost: 40, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4, Final attack is critical

Enhanced Raging Blow – Attack: 4 times, Damage: 344%, and the final two attacks are criticals

Passive Effects: Beam Blade Damage +70%
Main Mobbing/Bossing Skill

Puncture
Cost: 36 MP and 1 combo orb(s). Enemies Hit: 6, Damage: 576%, Number of Attacks: 3

Attacked enemies have a 100% to take 165% damage every 2 sec, for 30 sec 

Critical Hits deal 25% more damage to afflicted enemies
When a party member attacks, this increases by 10%
Bossing Skill
(Applies a DoT on the boss and allows you and your party to deal more damage to the boss)

Magic Crash
MP Cost: 15, at 100% chance, cancels some buffs. For 22 sec, prevents 10 enemies from casting buffs

Cooldown: 60 sec
Bossing Skill
(used to remove the buffs from a boss)

Power Stance
Knockback Resistance: +60%Passive Buff to reach 100% stance

Enrage
MP Cost: 50
Final Damage: +25%, Critical Damage: +20%

Reduces the Max Enemies Hit for all skills (except some summons) to 1/3

For skills that target multiple enemies, Max Enemies Hit won’t be reduced below 3
Active Toggle for Bossing
(lowers the amount of mobs hit so it’s only for bossing)

Advanced Combo
Final Damage boosted to 10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 80%, Weapon Mastery: Increased by 70%Passive Buff for Combo Orbs

Combat Mastery
Defense Ignored: 50%Passive Buff

Advanced Final Attack
Attack Power: +30 permanently

[Final Attack Skills] Final Attack Chance: 60%, Damage: 170%, Times Activated: 3
Passive Buff

Maple Warrior
MP Cost: 70, Increases all stats assigned APs by 15% for 900 secActive Buff for stats

Hero’s WIll
Clear Status Effects
Cooldown: 300 sec
Active Skill that clears status effects

Hero Hyper Skill Build

Passive Skills

  • Advanced Combo Attack – Reinforce
  • Advanced Combo Attack – Boss Rush
  • Advance Final Attack – Opportunity
  • Raging Blow – Reinforce
  • Raging Blow – Extra Strike

Active Skills 

  • Cry Valhalla
  • Epic Adventure
  • Rising Rage

This setup is best whether you’re making a main or a boss mule. 

Cry Valhalla is an important part of your big burst since it gives you a lot of damage and Knockdown Immunity. For example, if this skill is active you won’t get pushed away by lotus.

Epic Adventure is an active buff mainly used for bursting.

Rising Rage is used while mobbing to hit platforms above you and dealing a little bit of extra damage while bossing. 

Hero 5th Job Skill Nodes

When you reach level 200 you’ll get access to your V Matrix and new 5th job skills. The best way to level them up is through Nodestones and Experience nodes. Hero V Skills, in order of importance, are Burning Soul Blade, Instinctual Combo, Sword Illusion, Worldreaver.

 5th Job Skill Node Explanation

Skill NameMax Lvl DescriptionPurpose

Burning Soul Blade
MP Cost: 350. Fully charges combo to the max upon casting

Summon Duration: 75 sec. Press the skill key again to have the blade stay put (press it again for it to respawn)

When you use your offensive skill, attacks up to 8 enemies 6 times every 1 sec., with 50% bonus Critical Rate

Normal – Damage: 680% (While Enraged: 770%)
Stationary – Damage: 620% (While Enraged: 675%)
Cooldown: 120 sec
Mobbing and Bossing Skill
(This can be used as a placeable summon or attached to you)
(The placeable summon does more damage and is mainly put down with stationary bosses like Gollux) 
(don’t worry about misplacing the summon since you can pick it back up and replace it where you want)

Instinctual Combo
Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec

The Combo Orb increases Final Damage, damage to bosses, and Attack Power by 20%

Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 time(s)

Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 6

Cannot charge the Combo Orb with the Tear in Space
Cooldown: 120 sec
Bossing Skill
(Main bursting skill where you’ll put out the most damage after its popped)
(one of the last things you pop before you bind and burst a boss) 

Sword Illusion
MP Cost: 700, Max Enemies Hit: 8, Damage: 275%, Attack Count: 4, Chase Cut Activation Count: 12 

Afterwards, activates 5 explosion(s), which attack 5 time(s) for 550% damage

While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs 

Final Damage increase from Combo Orb is additive
Cooldown: 30 sec
Bossing Skill
(Use this skill whenever it’s off cooldown for good damage and a Final Damage buff)

Worldreaver
MP Cost: 500, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 14

Invulnerable while casting
Cooldown: 25 sec
Bossing I-Frame Skill
(Invincible during animation and can be used to help clear a map) 

Hero Perfect Trio Boost Nodes

In the V Matrix you’ll also have Boost Nodes. They are there to level up your 1st – 4th job skills past their initial cap. You’ll only want to level up the most useful skills for your class and those will form your perfect trios. 

For Hero the perfect nodes you’ll want to look for are,

Primary NodeSecondary Node

Raging Blow 

Puncture

Cry Valhalla

Rising Rage

Final Attack

Beam Blade

If you’re maining Hero you’ll want both the Primary and Secondary trios. If you’re making a boss mule you’ll only need the primary trio.

An explanation of perfect trios and full list of all classes and their perfect trio nodes here.

All Useful 5th Job Skills for Hero

These are all the skills you’ll need to get the most out of Hero. Any other skills are not useful and can be disassembled. 

Do not level up your Decent skills past level 1 unless you’re at the end game and min/maxing to get an extra 5 stat at max level. At level 1 all your decent skills have 100% uptime since the duration will be longer than the cooldown. Decent Holy Symbol is the only exception since you’ll get more exp and drop rate as you level it. 

 
Decent Sharp Eyes
 
Decent Combat Orders
 
Decent Speed Infusion
 
Weapon Aura
 
Maple World Goddess’s Blessing
 
Erda Nova
 
Decent Holy Symbol
 
Blink
 
Decent Advanced Blessing
 
Will Of Erda
 
Erda Shower
 
Blitz Shield
 
Impenetrable Skin
 
Rope Lift
 
True Arachnid Reflection (Obtained from Will boss)
 
Solar Crest (Obtained from Seren boss)

The ones that are underlined and bolded are not necessary if making a boss mule. 

Hero 5th Job V Matrix Node Slot Priority

This is the order of what skills you should equip first,

  • Primary Boost Nodes
  • Level 1 Decent Sharp Eyes, Decent Combat Orders, Decent Speed Infusion, Wordreaver
  • Burning Soul Blade + Instinctual Combo
  • Sword Illusion
  • Weapon Aura
  • Maple World Goddess Blessing
  • Level 20 Erda Nova
  • Secondary Boost Nodes

Maxing the skills in this order (except decents) is also ideal for bossing but if you want to get better training rates I would suggest putting more focus on Boost Nodes, Decent Holy Symbol, Burning Soul Blade, and Erda Shower. 

6th Job HEXA Skills

The HEXA matrix is split up into Skill Node (6th job Origin skill), Mastery Node (enhances 4th job skills), Boost Node (5th job enhancement), and Common Node (Job specific skills)

You’ll get your 1st Origin skill for free once you finish the quest line and the rest you’ll have to unlock yourself. Link to a Guide for HEXA Matrix so that you’ll have the best start possible.  

Node TypeSkill NameMax Lvl DescriptionPurpose
Skill Node
Spirit Calibur
MP Cost: 1200, invincible during casting

Chase Cut occurs 12 times which attack up to 15 enemies with 3900% damage 14 times
Cooldown: 360 sec
Big Bind and Burst Skill
(This is your Origin skill which binds the boss and gives a big buff to your skills for a duration) 
(This bind is different than a regular bind (erda nova) which means you can use your regular bind right after your Origin bind 
Mastery Node
HEXA Raging Blow
MP Cost: 51, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased

Enhanced Raging Blow – Attack: 4 times, Damage: 590%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased
Passive Boost to Your Main Bossing/Mobbing Skill
(changes how Raging Blow looks and gives it more range)
Boost Node
Burning Soul Blade Boost
Burning Soul Blade Final Damage: +60%Passive Damage Boost to Skill
Boost Node
Instinctual Combo Boost
Instinctual Combo Final Damage: +60%Passive Damage Boost to Skill
Boost Node
Worldreaver Boost
Worldreaver Final Damage: +60%Passive Damage Boost to Skill
Boost Node
Sword Illusion Boost
Sword Illusion Final Damage: +60%Passive Damage Boost to Skill

6th Job Hero HEXA Skill Priority 

When starting your HEXA Matrix you’ll want to unlock everything then start putting focus on depending on if you’re a solo progression player or a party player. 

If you’re a party player you’ll want to focus on your burst and getting that as high as possible. Especially important in late/end game bosses. For Hero you’ll want to prio, Spirit Calibur, HEXA Raging Blow, and Instinctual Combo. So level these up evenly while leaving the rest alone till they are maxed. 

Do not level Worldreaver at all. It does nothing for damage and is a waste of Sol Erda and Fragments. Strictly use the skill as an I-Frame. 

If you’re a solo progression player there are infographics online and in the hero discord that you can follow. 

6th Job Hero HEXA Stat Priority

For Hero, your 1st HEXA stat node, you’ll want,

  • Main Stat: Attack
  • Additional Stat: STAT
  • Additional Stat: Critical Damage

HEXA stat is an RNG type system and it doesn’t matter what you get in the beginning since it is not worth it to reroll until your entire 6th job is maxed. Once it gets to level 20 leave it there and no matter what you got it would still be at least a 2-3% FD gain.

James Chow

My goal is to tell you everything you need to know about the topic at hand. Hope that the guides/information help! Feel free to msg me any questions or thoughts.

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