
Players often wonder which characters are stronger in gacha games. Particularly when it comes to high rarity rolls that can be extremely hard to chase. Grand Order has a bit of an interesting relationship with this as we donāt have nearly the power creep problem other games tend to have. It does exist. Itās just not in the same magnitude. So where other games make tier listing a necessity so you donāt invest in a character that just canāt do content, here it helps you understand whoās weaker, though most characters are still viable. Itās a question of how hard you want to work or how efficient you want your clears to be, not whether you can at all.
The best Sabers in Fate/Grand Order are Nero Bride, Artoria (Altria) Pendragon, and Mordred
Sabers suffer a bit from being fairly similar in large part. They come in a few basic varieties and tend to hew very safely to those designs. This means that you can expect Sabers to be good, but usually not amazing. Youāre likely to use them when they have class advantage, and not super frequently otherwise. There are some examples that escape this pattern, but itās not common. They also have very, very few low rarity characters, rivaled only by the Extra Classes for how little non-gold representation they have.
Saber Tier List Methodology
A lot of tier lists cause arguments because their authors donāt make clear what does and doesnāt influence a placement decision. Here, weāll cover the broad decision making principles for the list. This helps you to understand what was and wasnāt under consideration when placing characters and avoids troubled understanding when different people want lists that focus on power in a vacuum, others consider teams and whether there is a use for the character, etc. Itās not really feasible to make a list that ranks the way everyone would like, and many lists try to strike a balance between multiple concerns without explaining which things they weighted more heavily. Here is a list of key points for this list.
- Assumption of Good Play: Many lists dock characters points for being harder to use. Here, weāre going to assume you know what youāre doing when using a character. A player can learn to count cards or align/desynch their skills effectively, a characterās placement should be based on their usefulness not how well they do when used suboptimally.
- No Points for Splashability: Itās a common question whether a character should be considered better because they fit into a greater number of teams. This doesnāt really help understand a characterās quality on its own, and while self-sufficiency is valuable, the ability to fit into numerous mediocre teams isnāt really all that relevant. Characters will still be ranked accordingly if they virtually require a particular expensive setup but as almost every character in the game can be used in a viable composition with a bronze character and a friend support selection, this usually isnāt the case.
- Usefulness over Raw Strength: Some characters are very good at things you just wonāt really ever need. Tanks are a good example in GO. Several characters try, and theoretically succeed, at being strong tanks but the game doesnāt really support tanking as an archetype because most threatening encounters feature AoE damage. Because of this, it makes more sense to grade characters on how useful they are rather than how strong they are in a vacuum.
- Niche Evaluation: Some tier lists like to severely over or under evaluate niche characters by either only considering them with the niche on with the assumption youāll never use them otherwise or merely evaluating the niche ability as if it were not on a niche, and then deducting a bit to make up for it. Here, weāll spend time evaluating how useful a niche is rather than applying a blanket solution. Not every specialist is created equal.
- Farming vs. Challenge Quests: Itās impossible to avoid that far more time is spent farming in GO, but CQs are still important. Generally, most CQs favor Crit/Single-target characters, while farming is an NP game, but the opposite has been true in the past. Many tier lists cap characters at a certain tier if they cannot do both effectively and this inflates the position of mediocre characters who do two things okay over those who do one thing well. A character will only receive better placement here if theyāre exceptional in both categories.
- Granularity: GO just isnāt the sort of game where large portions of the characters are unusable. Many GO tier lists try to tier like other games creating gridlock at the top because by the standards of other games where any character who can participate in hard content is a high B or low A, almost every character in GO qualifies. Here, a C is still a viable character, just one who doesnāt bring much to the table you canāt get better elsewhere.
- NP5 for Welfares and Friend Point Characters: While itās sensible to rate gacha characters as if their NP level is low, free characters are rapidly going to stack up for consistent players and most will have access to them at NP5. Three-star characters who are not part of the friend point gacha will be considered without NP5 like any other gacha character.
Saber S-Tier
No Saber manages to make it to this level, which can best be defined as āso good they can heavily change the viability of several other characters.ā
Saber A-Tier

Nero Bride – A+
Nero Bride is multipurpose, being both an excellent option for boss DPS and hands down the best non-caster support in the game. She canāt do both simultaneously due to the targeted nature of her buffs, but that hardly matters. She can compete with Musashi and Okita very well thanks to the short duration of their skills and her strong ability to repeatedly NP, though she looks worse when break gauges arenāt part of the equation because she canāt crit as hard which drops the needle on her single-turn burst quite a lot.
However, sheās one of the core enablers for arts-based NP looping in addition to all of that and all said sheās exceptional in multiple categories where a lot of Sabers struggle to break out of being the same-old same-old.

Artoria (Altria) Pendragon – A-
Artoria functionally has a 50% NP Charge between the 20% free on her NPās use and the 30% on her skill. Reasonable AoE NP damage and a 50% charge is a recipe for extremely solid farming and Artoria makes no exception. She used to be pretty significantly behind Mordred prior to her buff, but now she has a slight edge in doing more damage off of Mana Burst turns, but they are otherwise mostly identical in usage.

Mordred – A-
Sheās almost exactly just Artoria, but she trades Charisma for a niche against…Artoria. For the most part you just wonāt notice a difference between the two at all. See above for why sheās so solid.
Check out these other classes and their Tier List!
- Archer Tier List
- Lancer Tier List
- Extra Class Tier List
- Berserker Tier List
- Assassin Tier List
- Caster Tier List
- Rider Tier List
Saber B-Tier

Okita Souji – B+
Okitaās where you really want to be for a dedicated single-target Saber. Her crit damage lasts three turns and the defense down from her NP lingers for three turns, which opens Okita up to much better performance than Musashi over several turns. Her deck is undeniably a bit softer, so sheāll likely feel a bit weaker when everything is on cooldown between the two.

Miyamoto Musashi – B
Somewhere along the line Musashi picked up a reputation as the premiere Saber, and Iāll admit, Iām not sure how. She can undeniably put together extremely high burst, but she can find it difficult to translate that to long-term damage. One turn is easy to push huge damage, two is doable, but sacrifices a lot. Once youāre trying to do damage over three turns, Musashi just wonāt stack up very well which is exacerbated by being single-target. Doing huge damage in the short term is more permissible for AoE characters who are less likely to run into break gauges.

Lancelot – B
Lancelotās pretty crazy in how self-sustained he is, and his loop of using his NP as a mini-mana burst to support silly crits that ready his NP again is really good. He doesnāt scale quite as well externally since many of his buffs are already covered and his base attack is quite low, but itās just hard to go wrong with him. Big crits, insane star absorption, an NP battery, the only thing he could really want is lower cooldowns, and fortunately the support for his primary card type lowers his cooldowns. Heās great.

Frankenstein (Summer) – B
Continuing the trend of SR Sabers with very solid repeat performance on single target, Fran is a Quick NP-focused powerhouse. All of her skills come with some sort of downside, but Summer Galvanism is hard to argue with as 80% NP Regen will keep her repeatedly NPing to abuse her three turn NP damage buff. Franās an excellent choice to burn through multiple break gauges in quick sequence, particularly since she pairs so well with Skadi covering all of her missing buff categories. Sheās a great option.

Nero – B-
Neroās quite reliant on proccing her chance-based Imperial Privilege to be great, but Thrice-Setting Sun alone is just nuts. Guts does some unintuitive things when a character is solo. If a character is alone, enemies end their turn when they proc a Guts stack. Very few characters can have more than one, but Nero gets three which buys her a total of four turns unconditionally alongside all of her healing to potentially get more, all of which feeds into itself as the cooldowns on Migraine and IP are only 5 turns and you can turn the guts on early to line up your last stack with the heals coming off of cooldown.
If computers could be annoyed, an anchor position Nero would be the way to do it; she just refuses to die when used well, and does good damage with the proc from IP, which youāll live long enough to try to fish for. With a little help from a Mystic Code and good skill timing itās not even impossible to stall through Thrice Setting Sunās cooldown for another four free turns. If her damage were better sheād be an easy A.

Saber Alter – B –
Youāve probably heard it said several times that Saber Alter is just Artoria, but better. This isnāt true and basically never has been. She does extremely similar (within 2.5%) NP damage but is much worse at refiring (10% on NP vs. 20% on NP and 30% on a skill) and has far worse face cards thanks to 1,000 less attack and a worse charisma. If your only measure of a character is their NP damage, Saber Alter is Artoria but cheaper on team cost. In other capacities sheās just worse.
Saber C-Tier

Yagyu Munenori – C+
I give Yagyu some extra points over the usually poor fate of single-turn burst characters because he can pretty easily overcharge his NP in the same chain he uses it and while the second one does not hit with anything close to the same potency, it wouldnāt be crazy to see an enemy with 60-80% attack down after two uses of his NP. If the enemy canāt hurt you at all while your skills are on cooldown itās like they arenāt on cooldown. Still, a traditional 3-turn DPS would probably just have them dead before his cooldowns cycle around again, so as hilarious as it may be to watch him do that trick, itās mostly just that; a trick.

Arthur (Prototype) – C+
Heās fairly similar to Artoria but heās got worse prospects on his NP than even Saber Alter and in exchange heās got a niche against large enemies. Heās just kind of meh, and when youāre already part of a class where many of the characters are āArtoria, but they do this thingā being the one who is āArtoria but pretty much just worseā isnāt a great spot.

Chevalier dāEon – C+
Iām not a fan of tanks for anything except very new players, but if you want one dāEon is probably the best at doing so in a dedicated fashion. They sport one of the only multi-turn taunts in the whole game. Iād still largely recommend going with the ātanksā that get it as an incidental bonus while doing reasonably in another category but itās hard to argue against dāEon still being contested only by Leonidas for dedicated tanks. Bad character archetype, excellent execution of that archetype.

Rama – C+
Rama is a victim of the game valuing very different things when he came out. His short cooldown crit bursts were amazing for making him good not just against one boss but the sort of nodes where you might face two without sacrificing basically anything against nodes with only one. He does still feature a shorter cooldown than other burst characters with only four turns to wait for another use as opposed to the five to seven common for other characters, which is enough to give him an edge, but as youāve no doubt gotten used to, one great turn is vastly worse than three good ones for boss-killers in Grand Order.

Suzuka Gozen – C
Suzukaās a bit troubled in that she falls into a very similar niche to many other Sabers and isnāt really better at it than the others in almost any case. Her passive NP regen skill is nice but works out to be worse for spamming than the fairly common recharge after use overcharge that many Sabers sport. She can make an interesting Archer-style switch hitter thanks to her lingering crit buff though just be sure to bring enough star production.

Bedivere – C
A very notable R, though as a story lock heās pretty hard to NP up. However, he puts a lot of much rarer options to shame. There are a lot of Sabers who follow the one-turn wonder pattern and Bedivere at NP2 is competitive for single turn burst with pretty much all of them. He used to arguably be better than Okita before break gauges came out, but now his focus on burst is a lot less solid. Iād still place him higher than many of the other one-turn only Sabers as heās just much easier to use and his NP battery assures heāll be ready way more often.

Sigurd – C
Sigurd is basically a one-turn character. He can theoretically space out Primordial Rune attacks across multiple turns but doing so naturally requires him not to brave chain which leaves him in a situation where Dragonkind Modification is mostly wasted. His NP does good damage against Dragons, but otherwise heās just not very good. Heās an excellent choice for the bragging rights āmost damage in one turnā memorial quests, but those have no rewards and heās pretty ho-hum in actual common game situations.

Altera – C-
Altera does above average NP damage once and then she basically fades into unimpressive territory. She traded a tiny bit higher attack buff compared to most Sabers for losing the majority of her utility. Sheād need to have a much better showing of outpacing the rest of her class on damage to make up for the fact that she doesnāt refire well at all and has mediocre crit access. Ultimately not great.

Elizabeth Bathory (Brave) – C-
Iād be tempted to put her even lower as a one-turn burst character with lower burst than Silver options in her class and virtually no utility, but Legend of the Crimson Heroine does technically have nothing but hugely powerful buffs available as a āSecond NPā. Iāve rated her here on the basis that technically all five options are good, but their value can vary wildly and youāre unlikely to ever want more than two of them simultaneously, giving it a greater than 50% failure rate. Iād honestly just use Caesar instead, and heās a FP unit.

Ryougi Shiki (Saber) – C-
It may look a bit unusual given how solid the free four star version was, but Saber Shiki just doesnāt bring much to the table. Her NP Damage is mediocre, her face cards arenāt great, she spends a lot of power ābudgetā so to speak on instant death which pretty much never works against meaningful enemies. She does self-heal like crazy, though, so she has some applications as an anchor. Itās also reasonably possible to use her as a debuff clear, but there are a lot of otherwise good characters who can do that instead of shoehorning a Servant in who is otherwise bad.
Saber D-Tier

Saber Lily – D+
Sheās not great, and basically delivers a single NP or brave chain of damage before doing very little follow up. Her AoE NP Generation buff is interesting and theoretically a useful ability but itās quite small in magnitude and several other welfares and silvers (enough to fill a team) feature it with either greater magnitude or a second effect attached.

Gawain – D+
Gawain is field reliant and rather than being okay when not on his proper field and excellent on it, heās just below par when heās not under sunlight and is above average when he has it. He has a future buff that will make him fairly usable by guaranteeing sunlight. For now, donāt bother, you could just get similar damage out of characters who have far better utility than he does. He doesnāt really outpace silver options, and those have the added benefit of easily accessible NP5.

Siegfried – D
Heās just not good. Most dragons arenāt Lancers so even within his niche he isnāt amazing, since many assassins will outdo him thanks to having class advantage while he doesnāt. Many people try to defend Siegfried by pushing the fact that St. George can apply the Dragon trait with his NP.
Ignore those people, George is single target, which then downgrades Siegfried to single target for the purposes of his niche, if you pick any pair of reasonable single target characters they will do more damage than Siegfried+George. In fact, picking the two lowest NP damage ST Sabers still results in similar damage, besides the fact that one of those is a crit character and another uses her NP as set-up for her cards rather than the other way around. He doesnāt even have meaningful utility.
