Bishop is one of the best supports in the game. It offers healing, huge damage buffs, dispels, EXP, drop rate, and an extra life. This class also has good solo damage so it is a very versatile class. If you want to be highly sought after and wanted in almost every party regardless of the damage you are doing, then pick Bishop.
Best in Slot | Main |
BiS Weapon | Genesis Staff |
BiS Secondary | Deimos Sage Shield |
Class | Magician |
Shared Cash Shop | All Explorers |
Legion Effect | INT +10/20/40/80/100 |
Max Link Skill | Empirical Knowledge – Stackable Damage 3% + IED 3% (max 3 stacks) |
Primary Stat | INT |
Secondary Stat | LUK |
Inner Ability Top Line | +1 Attack Speed |
Does it benefit from max Attack speed | Yes |
2 min or 3 min burst type? | Both, you can swap depending on what you need |
I do not recommend making Bishop as a bossing mule because you will not be able to utilize a lot of her kit and there are much better options out there.
What I do recommend is making Bishop as a secondary support mule/main. The difference being, you’ll take this character further and participate in party bosses as opposed to just soloing Lomein and under. This way you can help out your friends and potentially join harder bosses and get the gear necessary to defeat harder bosses.
Remember Bishop is primarily a party play type of a character and has maximum usefulness when in party bosses.
Intro to Magic 1st Job Skill Build
- Energy Bolt (+1), Teleport (+1), MP Booster (+1)
- Teleport (MAX)
- Energy Bolt (MAX)
- MP Boost (MAX)
- Magic Armor (MAX)
- Magic Guard (MAX)
Intro to Magic 1st Job Skill Explanation
Bishop’s 1st job is like all other explorer mages. The notable skills are Magic Guard and Mana Wave.
Magic Guard is a great skill that takes the damage you would receive and takes your MP instead. Not that useful while mobbing but really great for stuff like bossing. Make sure to toggle on whenever possible.
Mana Wave is another skill that is more useful in bossing than mobbing. You don’t need to put this on a key, just know how to activate it. It lets you float in the air for a few seconds which is really good in bosses where the ground is dangerous.
You’ll be using Energy Bolt as your main mobbing skill until 2nd job.
Skill Name | Max Lvl Description | Purpose |
Energy Bolt | MP Cost: 24, Damage: 78%, Number of Attacks: 4, Max Enemies Hit: 4 | 1st Job Mobbing Skill |
Magic Guard | MP Cost: 13, Damage Displaced: 85% of your MP, Duration: While the skill is activated | Toggle On Skill (reduces damage taken by taking MP instead) |
Teleport | MP Cost: 20, Teleport to the left and right with 190, and up and down with 295 | Teleport Skill |
Mana Wave | MP Cost: 10. Allows you to jump a greater distance Hold the Jump key after using to spend 20 MP to descend slowly for up to 5 sec | Blink/Air Stall Skill (while in the air if you hold the jump key you’ll float for a few seconds) |
Magic Armor | Defense: +90 | Passive Buff |
MP Boost | Max MP: +20%, Attack Speed: +1, MP increases by 120 per level Critical Rate +5% when equipped with a Wand | Passive Buff |
Basic Holy 2nd Job Skill Build
- Holy Arrow (+1), Agile Magic (+1), Bless (+1)
- Holy Arrow (MAX)
- Bless (MAX)
- Spell Mastery (MAX)
- High Wisdom (MAX)
- MP Eater (MAX)
- Agile Magic (MAX)
- Invincible (MAX)
- Heal (MAX)
Basic Holy 2nd Job Skill Explanation
Bishop 2nd job notable skills are Heal/Angelic Wrath, Bless, and Blessed Ensemble. It is important to note that Heal and Angelic Wrath is 1 skill but with different forms. Depending on what form you’re in, that skill will appear.
Bishop has 2 different forms of skills, Benevolence and Vengeance. You’ll get a hyper skill called Righteously Indignant at level 140 which allows you to change between the 2 forms.
Benevolence form is mainly for support and Vengeance is for dealing damage.
Heal restores HP to you and your party members. Very useful in boss fights.
Angelic Wrath is the Vengeance form of Heal and it is mainly a bossing skill which deals damage while also debuffing the enemy and reducing its defense.
Bless is a buff skill that grants you and your party ATK, MATK, DEF. No cooldown so you can always keep it up.
Blessed Ensemble is a passive that gives you final damage for buffing up your party members. The more members you buff the more final damage you get. This should be very easy to keep up while party bossing and even when you’re soloing. Just use Bless for you and your party.
You’ll be using Holy Arrow as your mobbing skill instead of Energy Bolt until 3rd job.
Skill Name | Max Lvl Description | Purpose |
Holy Arrow | MP Cost: 36, Damage: 185%, Number of Attacks: 3, Max Enemies Hit: 4 | 2nd Job Mobbing Skill |
Blessed Ensemble | Including yourself, increases final damage by 1% in proportion to the number of nearby party members you have buffed 20% bonus EXP for each Cleric in the party | Passive Skill |
Heal | [Benevolence] MP Cost: 24, Recovery: 300%, Heal’s Cooldown per Party Member Healed: -2 sec Cooldown: 4 sec | Active HP Recovery Skill |
Angelic Wrath | [Vengeance] MP Cost: 24, Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 5 Enemies struck have their Defense reduced by 44% for 60 sec Cooldown: 10 sec | Debuff Bossing Skill (lowers defense of enemies that are hit by this skill) |
Bless | MP Cost: 20, Attack Power: +15, Magic ATT: +15, DEF: +300, Duration: 240 sec | Active Buff |
Agile Magic | Attack Speed: +2, INT: +20 | Passive Attack Speed Buff |
Invincible | Damage Taken: -25% | Passive Buff |
Spell Mastery | Magic Mastery: 50%, Magic ATT: +10 | Passive Buff |
High Wisdom | Permanently increase INT by 40 | Passive Buff |
MP Eater | MP Absorb Chance: 30%, Amount Absorbed: 5% of Max MP Amount Absorbed: 3% of the boss’s Max MP | Passive Skill |
Greater Holy 3rd Job Skill Build
- Shining Ray (+1), Dispel (+3)
- Holy Symbol (MAX)
- Shining Ray (MAX)
- Holy Focus (MAX)
- Arcane Overdrive (MAX)
- Teleport Mastery (MAX)
- Mystic Door (MAX)
- Holy Magic Shield (MAX)
- Holy Fountain (MAX)
- Dispel (MAX)
- Divine Protection (MAX)
Greater Holy 3rd Job Skill Build Explanation
Bishop 3rd job notable skills are, Holy Fountain, Dispel, Holy Symbol, Holy Magic Shell, and Divine Protection.
Holy Fountain summons a fountain where you stand and that holds heal charges. You and your party will be able to use the fountain to restore your HP by just pressing the UP arrow key while near/on the fountain.
Fountain of Vengeance is the Vengeance form of Holy Fountain and it summons a talisman that hits enemies near it.
Dispel clears all status from you and your party. Really useful in boss fights where your entire party is getting hit by status like Black Mage Blind.
Triumph Feather is the Vengeance form of Dispel and it creates feathers that will help you deal extra damage as you attack once the buff is active.
Holy Symbol is an active buff that will increase your EXP gained. Once you have access to hyper skills you’ll also be able to get increased Drop Rate as well.
Holy Magic Shell is mainly a skill used for bossing. It will restore you and your party’s HP and create a shield that reduces damage taken.
Divine Protection is an active buff that increases your Status Resistance and Elemental Resistance which is great for shortening the time on stun balls. Cooldown gets reduced when using Dispel.
Remember that Benevolence skills are good for party support and Vengeance form is good for dealing damage and mobbing. You can’t switch between them yet but you will once you get to level 140 and have access to your Hyper Skills.
You’ll be using Shining Ray as your mobbing skill until 4th job.
Skill Name | Max Lvl Description | Purpose |
Shining Ray | MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec | 3rd Job Mobbing Skill |
Holy Fountain | [Benevolence] MP Cost: 40, restores 40% HP when used, able to use 20 times total Duration: 60 sec Cooldown: 60 sec | Summon Skill for Healing |
Fountain of Vengeance | [Vengeance] MP Cost: 40, Duration: 60 sec. Periodically deals 180% damage 5 times to up to 8 enemies Cooldown: 30 sec | Summon Skill for Damage |
Divine Protection | MP Cost: 80, Number of Debilitating Status Condition Resistances: 5 Cooldown: 80 sec [Passive Effects – Status Resistance and Elemental Resistance: +40] | Active Buff for Status Resistance |
Mystic Door | MP Cost: 60, Portal Duration: 200 sec | Active Skill to get to town quick |
Dispel | [Benevolence] MP Cost: 10, after nullifying magic and curing Abnormal Status at 100% chance, Dispel’s cooldown reduced by 4 sec and Divine Protection’s cooldown reduced by 6 sec for each party member cured Cooldown: 8 sec | Active Skill to clear Status from you and you party |
Triumph Feather | [Vengeance] MP Cost: 150, Duration: 120 sec. Upon striking an enemy with an attack skill, creates 4 angel feathers every 4 sec that seek enemies and deal 230% damage 4 times Angel Feather Cooldown: 3 sec Cooldown: 60 sec | Active Skill that helps you deal more damage as your attack |
Holy Symbol | MP Cost: 300, EXP Bonus: 50%, Duration: 240 sec | Active Buff for EXP |
Teleport Mastery | Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 340%, Stun Chance: 80%, Stun Duration: 4 sec [Passive Effect: Knockback Resistance +40%] | Toggle On Skill |
Teleport Boost | MP Cost: 20, Teleport Distance: Horizontal +65, Vertical +25 | Toggle On Skill (increased distance on teleport) |
Holy Magic Shell | MP Cost: 70, HP Recovered: 50% of max HP, Duration: 15 sec, Max Number of Attacks Blocked: 15, Damage -10% for attacks that do a certain percentage of your Max HP Cannot trigger Holy Magic for 80 sec Cooldown: 90 sec | Active Bossing Skill (HP recovery and creates a shield for you and your party) |
Arcane Overdrive | Critical Rate: +30%, Critical Damage: +13% | Passive Buff |
Holy Focus | For all attacks and the Heal skill, Critical Rate: +40%, Magic Mastery: +70% | Passive Buff |
Ultra Holy 4th Job Skill Build
- Big Bang (+1), Genesis (+1), Angel Ray (+1), Bahamut (+1)
- Big Bang (MAX)
- Buff Mastery (MAX)
- Advanced Blessing (MAX)
- Maple Warrior (MAX)
- Arcane Aim (MAX)
- Genesis (MAX)
- Infinity (MAX)
- Angel Ray (MAX)
- Bahamut (MAX)
- Holy Water (MAX)
- Resurrection (MAX)
- Hero’s Will (MAX)
Ultra Holy 4th Job Skill Explanation
Bishop has a lot of notable skills in 4th job. They are Angel Ray, Big Bang, Holy Water, Resurrection, Infinity, and Bahamut.
Angel Ray is your main bossing skill. Using it will restore HP for you and your party members which is very useful for bosses. It also applies a debuff that will increase allies’ final damage.
Big Bang is your main mobbing skill. It has a good hitbox and hits all around you.
Holy Water when used will summon chalices/grails on the map which your party members can use to restore their HP. In order to get more holy water you just need to attack with Angel Ray until you have 5 stacks. HP recovered and duration increases the more INT you have.
Blood of the Divine is the Vengeance form of Holy Water. It will give you a big final damage buff but at the cost of more damage taken and lowered HP recovery. Really great when bursting and trying to deal big damage.
Resurrection is a revive skill that also gives brief invincibility and damage when revived.
Infinity is an important skill when it comes to dealing the most damage possible. The buff gets stronger as time passes and the more buff duration you have the longer the skill will be active which is really good when trying to do maximum damage. You’ll want to time it so that when you get max FD your burst is ready to go.
Bahamut is an important summon skill because it applies a mark on the enemy which makes you deal more damage with holy skills to that enemy.
Big Bang will be your mobbing skill forever and Angel Ray will be your main spammable bossing skill forever.
Skill Name | Max Lvl Description | Purpose |
Angel Ray | MP Cost: 56, Max Enemies Hit: 1, Damage: 225%, Number of Attacks: 14 Restores 10% of your Max HP for you and your party members Applies a debuff to enemies hit by Angel Ray, which increases Final Damage of allies by 2% for 20 sec The debuff can be stacked up to 5 times, and the Final Damage bonus is calculated cumulatively for each stack | Main Spammable Bossing Skill |
Genesis | MP Cost: 300, Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 10, Crit Rate: +20%, Cooldown: 30 sec | Large AoE attack mainly for mobbing |
Big Bang | MP Cost: 50, Damage: 480%, Number of Attacks: 4, Max Enemies Hit: 10 Damage Against Normal Enemies: +50% | Main Mobbing Skill |
Blessed Harmony | Final Damage: +4%, Final Damage: +2% for each nearby party member under the effect of your buffs | Passive Buff to Blessed Ensemble |
Holy Water | [Benevolence] Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water You can carry up to 5 Holy Water at one time Active Effect: MP Cost: 100 Requires at least 1 Holy Water Consume all Holy Water in your possession to summon chalices of Holy Water nearby If there is not enough space, only some of the chalices will be summoned Chalice Duration: 5 sec, +5 sec per 2500 INT you possess Party members recover 5% of HP upon using the Holy Water Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive) If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared Cooldown 10 sec | Active Skill for Healing (party members can press the UP arrow key on a chalice/grail in order to use it and recover HP) |
Blood of the Divine | [Vengeance] MP Cost: 300, Damage Taken: +20% for 10 sec., HP Recovery: -99% (excludes healing items) Increases Final Damage by 1% and an additional 1% per 5000 INT you possess (this bonus is additive), up to a maximum of 15% Cooldown: 260 sec Cooldown reduced by 12 sec. per 5000 INT you possess, up to a maximum of 140 sec | Bossing Big Buff Skill (used to help deal tons of damage solo) |
Resurrection | MP Cost: 150 Revive all KO’d party members within range and make them invincible for 8 sec When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25% Cooldown: 300 sec | Active Skill to Revive and Buff Teammates (8 secs of invincible and Damage buff if used in a boss fight with a death count) |
Infinity | MP Cost: 80, Duration: 40 sec Periodically restores your base HP and MP by 10% Increases Final Damage by 70% during the buff Periodically increases Final Damage by 3%, can increase up to 115%, Final Damage increased by Infinity is additive Mana swirls around the character when 30% remains of the final buff duration (accounting for duration-enhancing effects) Cooldown: 180 sec | Active Buff for Bossing (the reason why you want as much buff duration as you can since this skill gives Final Damage) |
Bahamut | MP Cost: 120, Bahamut Summon Duration: 260 sec Damage: 170%, Max Enemies Hit: 3, Number of Attacks: 3 Enemies attacked will be marked with Bahamut’s insignia for 60 sec When you or a party member hit a marked enemy with a Holy attack, the Final Damage of the attack is increased by 25%, and the insignia is consumed | Summon Skill |
Advanced Blessing | MP Cost: 52, Attack Power: +30, Magic ATT: +30, DEF: +550, Max HP: +750, Max MP: +750, MP Consumption: -20%, Duration: 240 sec | Active Buff for Stats |
Maple Warrior | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec | Active Buff for stats |
Hero’s Will | MP Cost: 30, Cooldown: 300 sec | Active Skill that clears status effects |
Buff Mastery | Permanently Increased Magic ATT: +30, Buff Duration: +50%, Knockback Resistance: +60% | Passive Buff |
Arcane Aim | Ignores 20% of enemy DEF Successful attacks have a 100% chance to increase your damage by 8% for 5 sec (excludes minion damage) This effect stacks up to 5 times | Passive Buff |
Bishop Hyper Skill Build
Bishop has 3 passives that are must haves and the other 2 are preference based on mobbing vs bossing.
Must Have Passives
- Holy Symbol – Item Drop
- Advanced Blessing – Ferocity
- Advanced Blessing – Boss Rush
Optional Passives
- Holy Magic Shell – Enhance or Holy Magic Shell – Persist
- Holy Symbol – Preparation or Holy Symbol – Experience
Actives
- Heaven’s Door
- Epic Adventure
- Righteously Indignant
Personally, I would go with Holy Magic Shell – Persist and switch between Holy Symbol – Preparation/Experience depending on if I was training or not.
Heaven’s Door is basically an extra life given to you and your teammates. It has a cooldown before it can be used again but in longer boss fights you can potentially get 2-3 extra lives. Very useful in bosses and should always be cast right before going into one.
Epic Adventure is an active buff skill mainly used for bursting.
Righteously Indignant is an important skill that converts your skills to either Benevolence or Vengeance. Benevolence is more for party play and support while Vengeance is more about dealing damage and some mobbing.
Bishop 5th Job Skills
When you reach level 200 you’ll get access to your V Matrix and new 5th job skills. The best way to level them up is through Nodestones and Experience nodes. Bishop V Skills are in order of importance are, Benediction, Divine Punishment, Angel of Balance, and Peacemaker.
Bishop 5th Job Skill Explanation
Benediction is a very important skill when it comes to party bossing and is one of the reasons Bishop is so sought after. It gives Final Damage, HP, and AS which scales as you get more INT.
You can make this skill into a 2 min or 3 min cooldown depending on what your party needs. If you’re soloing you want to do 2 min and for party bossing you want to ask your members and see what a majority of them are.
There are 2 ways to make it into a 2 min cooldown. You can either right click the skill in the skill window and it will automatically be 2 min on its own after use or you need to use the skill within 5 seconds of its initial activation. This will reduce the cooldown but also the duration.
Skill Name | Max Lvl Description | Purpose |
Benediction | MP Cost: 1000, Duration: 45 sec., Final Damage (all party members in range including yourself) +5% Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased Final Damage: +1% per 2500 INT (up to +45% max) HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) Using the skill again within 5 sec after use reduces duration by 15 sec and cooldown by 60 sec Cooldown: 180 sec | Big Buff Skill for Bursting (One of your most important buff skills since it gives FD to your and your party) (can be changed to a 2 min CD if you press the skill again within 5 secs of activating it) |
Angel of Balance | MP Cost: 1000, Summon Duration: 40 sec After use, use the skill again within 5 sec to reduce duration by 10 sec and cooldown by 60 sec Angel of Benevolence: Grants a buff that recovers 16% of party members’ Max HP every 5 sec., and increases their damage by 5%, for 4 sec. and by 1% per 1250 INT Damage can increase by up to 100% Avenging Angel: Attacks up to 12 enemies dealing 1100% damage 10 times Attacked enemies are marked for 60 sec Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10% Cooldown: 180 sec | Summon Skill for Bursting |
Peacemaker | MP Cost: 350 Deals 770% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 45% of the Bishop’s max HP for you and your party members that come into contact with the object Max Contact Count: 12. Both attacks and recovery consume the contact count Holy Light: Max Enemies Hit: 15, Damage: 770%, Number of Attacks: 12 The Bishop and party members that come into contact with the light will gain a buff that increases damage by 11% for 8 sec, while also increasing damage by 1% for each remaining contact Cooldown: 10 sec | Bossing Skill for Damage and HP recovery |
Divine Punishment | MP Cost per Attack: 40, consumes 1 holy light per sec Attacks up to 6 enemies to the front, for 535% damage, 10 times 1 holy light is prepared every 8.5 sec., and you can hold up to 8 at a time Cooldown: 1.5 sec | Bossing Burst Skill (You gain stacks over time and can hold a maximum of 8) (After you bind you will hold this skill down until all 8 stacks are used up and then go back to spamming Angel Ray) |
Bishop Perfect Trio Nodes
In the V Matrix you’ll also have Boost Nodes. They are there to level up your 1st – 4th job skills past their initial cap. You’ll want to level up the most useful skills for your class and those will form your perfect trios.
For Bishop these are the perfect nodes you’ll want to look for,
Primary Node | Secondary Node |
Angel Ray | Heaven’s Door / Fountain of Vengeance |
Heal / Angelic Wrath | Genesis / Triumph Feather |
Bahamut | Big Bang |
For Bishop mains and mules you’ll want both Primary and Secondary nodes.
An explanation of perfect trios and full list of all classes and their perfect trio nodes here.
All Useful 5th Job Skills for Bishop
These are all the skills you’ll need to get the most out of Bishop. Any other skills are not useful and can be disassembled.
Do not level up your Decent skills past level 1 unless you’re at the end game and min/maxing to get an extra 5 stat at max level. At level 1 all your decent skills have 100% uptime since the duration will be longer than the cooldown.
Decent Sharp Eyes |
Decent Combat Orders |
Decent Speed Infusion |
Unreliable Memory |
Maple World Goddess’s Blessing |
Erda Nova |
Mana Overload |
Blink |
Ethereal Form |
Will Of Erda |
Erda Shower |
Decent Mystic Door |
Decent Hyper Body |
Rope Lift |
True Arachnid Reflection (Obtained from Will boss) |
Solar Crest (Obtained from Seren boss) |
The ones that are underlined and bolded are not necessary if making a boss mule. Decent Mystic Door and Decent Hyper Body should only be kept if you are planning to min max the character and you have an excess of nodestones. The only reason they are there is because Bishop has extra slots and they give a very small amount of passive stat.
Bishop 5th Job V Matrix Node Slot Priority
This is the order of what skills you should equip first,
- Boost nodes
- Benediction, Divine Punishment, Angel of Balance, Peacemaker
- Unreliable Memory, Level 1 Decent Speed Infusion, Sharp Eye, Combat Orders
- Mana Overload, Maple World Goddess’s Blessing
If you want to get better training rates I would suggest putting more focus on Boost Nodes and Erda Shower.
If you’re looking to level up the best skills for bossing you’ll want to prioritize Unreliable Memory. Then evenly level Divine Punishment, Angel of Balance, Peacemaker. Then Mana Overload, Maple World Goddess’s Blessing, and Benediction.
If this is a main you’ll max everything anyways so the other is not that important.
Bishop 6th Job HEXA Skills
The HEXA matrix is split up into Skill Node (6th job Origin skill), Mastery Node (enhances 4th job skills), Boost Node (5th job enhancement), and Common Node (Job specific skills)
You’ll get your 1st Origin skill for free once you finish the quest line and the rest you’ll have to unlock yourself. Link to a Guide for HEXA Matrix so that you’ll have the best start possible.
Node Type | Skill Name | Max Lvl Description | Purpose |
Skill Node | Holy Advent | MP Cost: 1500, Invincible during casting Archangels descend, Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 8, Number of Chase Cuts: 25 Damage: 475%, Number of Attacks: 12, Number of Chase Cuts: 35 Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence Max Enemies Hit: 12, Advent Cooldown: 3 sec Archangel of Balance – Damage: 515%, Number of Attacks: 14, every 3 sec Avenging Archangel – Damage: 500%, Number of Attacks: 12, every 5 sec Archangel of Benevolence – Damage: 600%, Number of Attacks: 12, every 4 sec Cooldown: 360 sec | Big Bind and Burst Skill (This is your Origin skill which binds the boss and gives a big buff to your skills for a duration) (This bind is different than a regular bind (erda nova) which means you can use your regular bind right after your Origin bind |
Mastery Node | HEXA Angel Ray | When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack Angel of Judgment – Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 10 Enemies hit by HEXA Angel Ray and Angel of Judgment receive a debuff that increases Final Damage of allies by 2% for 20 sec, Max Debuff Stacks: 5, stacked Final Damage is additive | Passive Boost to Your Main Bossing Skill |
Mastery Node | / HEXA Big Bang / HEXA Triumph Feather | HEXA Big Bang MP Cost: 115, Max Enemies Hit: 10, Damage: 820%, Number of Attacks: 4 Holy Explosion: MP Cost: 125, Max Enemies Hit: 12, Damage: 715%, Number of Attacks: 6 Cooldown: 6 sec Big Bang and Holy Explosion Normal Enemy Damage: +50% HEXA Triumph Feather MP Cost: 110, Duration: 180 sec Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 570% damage 4 times Each subsequent feather to hit the same enemy deals 50% less Final Damage Angel Feather Cooldown: 3 sec Cooldown: 60 sec | Passive Boost to Skills |
Boost Node | Benediction | Additionally increases Bishop’s Final Damage by 10% when using Benediction, other Final Damage increase effects due to Benediction are additive [Passive Effect – All Stats: +90] | Passive Damage Boost to Skill |
Boost Node | Angel of Balance | Angel of Balance Final Damage: +60% | Passive Damage Boost to Skill |
Boost Node | Peacemaker | Peacemaker Final Damage: +60% | Passive Damage Boost to Skill |
Boost Node | Divine Punishment | Divine Punishment Final Damage: +60% | Passive Damage Boost to Skill |
6th Job Bishop HEXA Skill Priority
When starting your HEXA Matrix you’ll want to unlock everything then start putting focus on depending on if you’re a solo progression player or a party player.
If you’re a party player you’ll want to focus on your burst and getting that as high as possible. Especially important in late/end game bosses. For Bishop you’ll want to prio Benediction, HEXA Angel Ray, and Holy Advent.
If you’re a solo progression player there are infographics online and in the Bishop discord that you can follow.
6th Job Bishop HEXA Stat Priority
For Bishop, your 1st HEXA stat node, you’ll want
- Main Stat: Attack
- Additional Stat: STAT
- Additional Stat: Critical Damage
HEXA stat is an RNG type system and it doesn’t matter what you get in the beginning since it is not worth it to reroll until your entire 6th job is maxed. Once it gets to level 20 leave it there and no matter what you got it would still be at least a 2-3% FD gain.
Ideally, you want 10/10/0 but that is very costly and you shouldn’t try to go for unless you have an excess of fragments or everything is done.