Aran Best Skill Build and Guide MapleStory

Aran is a great class to play if you like good mobility, lifesteal, and using different animals to attack. Doesn’t have the highest DPS in the game but it’s not bad and a decent boss mule. 

Best in SlotMainBossing Mule
BiS Weapon 
Genesis Polearm
/
AbsoLab Hellslayer / Arcane Umbra Polearm
BiS Secondary
Princess No’s Flower Ballast
Princess No’s Flower Ballast
ClassWarrior
Shared Cash ShopAll Heroes
Legion EffectChance to recover % Max HP while attacking (10s cd)(+2/4/6/8/10% – 70% Chance)
Max Link Skill
Combo Kill Blessing – Combo Kill Orb EXP +900%
Primary StatSTR
Secondary StatDEX
Inner Ability Top LineBoss Damage +20%Boss Damage +15-20%
Does it benefit from max Attack speedYes
+
(Green Pot + Decent Speed Infusion is enough to reach Max)
2 min or 3 min burst type?3 min
Gauge Class?Yes (kinda)

Aran’s gauge is her combo count. It is very easy to get your combo count up and max but you do have to manage it a little bit so that you can take full advantage of your skills. 

You do not need to combo or use input commands with your attack key for maximum damage output. The only benefits to comboing are Final Toss gets more vertical height and you can free up keyboard space. 

Aran is a decent boss mule since it has good skills for bossing. Currently, not one of the top mains but don’t let that stop you if you like the class. 

Aran Beginner Skills

In the beginner tab you’ll have a few important skills like Regained Memory, Combat Step, Combo Kill Blessing, and Hero’s Echo. None of these you have to level up but it’s good to be aware of them. 

Regained Memory is a skill you get when you do the Aran quest line. Once you finish [Silent Crusade] Maha’s Request you’ll get this skill which boosts attack by 5% and DEF. To start the quest look for (Lvl.140)[Main][Silent Crusade] A Cry for Help.

Combat Step is a dash skill. If you double tap a direction key you’ll do a little dash in that direction. Great for positioning in boss fights.

Hero’s Echo is an active buff of +4% Attack and Magic Attack for 40 mins with a cooldown of 5 mins. Great skill to have up at all times for extra damage.

Combo Kill Blessing is Aran’s link skill. At max level (3) you’ll gain +900% Combo Orb EXP. One of the best in slot for training and should always be taken while grinding. Does not help at all while bossing though so you should definitely replace it for that. 

Aran 1st Job Skill Build

  • Smash Swing (+1), Agile Polearms (+1), Final Charge (+1)
  • Smash Swing (MAX)
  • Ol’ Reliable (MAX)
  • Agile Polearms (MAX)
  • Final Charge (MAX)
  • Final Toss (MAX)

Aran 1st Job Skill Explanation 

Aran notable 1st job skills are Smash Swing, Final Charge, and Final Toss.

Smash Swing is your 1st mobbing skill. After 1st job you won’t need this skill anymore except for a bit of air stall in boss fights. If you use the skill in the air and hit a mob you’ll hover for a bit while attacking which is great in boss fights for extra mobility. 

Do not use this skill to mob after 1st job, it is very bad for mobbing. 

Final Charge is a quick dash skill that can only be used while on the ground. If you pair it with Combat Steps you can move left and right quickly and far. 

Final Toss is mainly used for upward mobility. It can be used twice if you start from the ground. If you jump and then use Final Toss you can only use it once in the air. If you use the Command (Up + Attack) your jump height increases. 

You can also Flash Jump after using Final Toss.

Skill NameMax Lvl DescriptionPurpose

Smash Swing
MP Cost: 5, Max Enemies Hit: 6, Damage: 150%, Number of Attacks: 21st Job Mobbing Skill

Final Charge
MP Cost: 20, Damage: 200%, Max Enemies Hit: 6

While using Beyond Blade, Cooldown: 3 sec
Dash Skill

(can be done with Combat Steps for quick dashes on the ground)

Final  Toss
MP Cost: 20, Max Enemies Hit: 6, Damage: 200% while lifting enemies into the airMobility Skill

(acts as your up jump and you can still flash jump afterwards)

Ol’ Reliable
Defense: +200, Attack Power: +20, Critical Rate: +10%Passive Buff

Agile Polearms
Attack Speed: +2, STR: +20Passive Buff

Aran 2nd Job Skill Build

  • Beyond Blade (+1), Combo Ability (+1), Snow Charge (+1), Polearm Mastery (+1) 
  • Combo Ability (MAX)
  • Beyond Blade (MAX)
  • Snow Charge (MAX)
  • Polearm Mastery (MAX)
  • Final Attack (MAX)
  • Physical Training (MAX)
  • Drain (MAX)

Aran 2nd Job Skill Explanation

Aran 2nd job has some important toggles and skills like, Beyond Blade, Drain, Snow Charge, and Combo Ability.  

Combo Ability is Aran’s main gimmick. As you attack your combo counter will go up and you’ll gain Attack and Movement Speed for each stack of combos. There will be more skills later on which take advantage of your combos and power you up. 

Beyond Blade is your main mobbing and bossing skill. It will be upgraded as you job advance and gain more Mastery.

Drain is a toggle skill that you should always have on. You’ll recover 1% of Max HP when landing attacks. 

Snow Charge is an important toggle skill to always have on. Passively increase damage but also deals a slight speed debuff. You’ll deal another additional 10% damage to enemies that have their speed reduced. 

Skill NameMax Lvl DescriptionPurpose

Combo Ability
Increase your Combo Count by the number of direct skill attacks you land

When your combo is at least 1, you’ll obtain 20 combos every 5 seconds

Your Attack Power increases by 2 and your Movement Speed increases by 3 for every 50 combo stacks

The Attack Power and Movement Speed increase effect can stack up to 10 times

[Passive Effect: Critical Rate: +20%, Knockback Resistance: +50%]
Passive Skill

Beyond Blade
MP Cost: 20, Max Enemies Hit: 6, Number of Attacks: 5, Damage: 115%

Critical Hit Rate: +30%
Main Spammable Mobbing and Bossing Skill

Drain
MP Cost: 20, recovers 1% of Max HP when landing direct skill attacks

[Passive Effect: Max HP +10%]
Toggle Skill for HP recovery

Snow Charge
MP Cost: 20, Enemy Speed: -40 for 20 sec, Damage: +10% when landing direct skill attacks on enemies that have had their speed reduced

When used against bosses, the speed reduction effect and duration is cut in half

[Passive Effect: Damage: +15%]
Toggle Skill for Damage and Slows

Polearm Mastery
Polearm Mastery: +50%, Attack Speed: +1, Final Damage: +10%Passive Buff

Physical Training
Permanently increase STR by 30 and DEX by 30Passive Buff

Final Attack
[Final Attack Skills] Has a 40% chance to deal 150% additional damagePassive Skill

Aran 3rd Job Skill Build

  • Beyond Blade Mastery I (+1), Adrenaline Rush (+1), Permafrost (+1)
  • Beyond Blade Mastery I (MAX)
  • Might (MAX)
  • Permafrost (MAX)
  • High Defense (MAX)
  • Maha Blessing (MAX)
  • Adrenaline Rush (MAX)
  • Judgement Draw (MAX)

Aran 3rd Job Skill Build Explanation

Aran notable 3rd job skills are, Permafrost, Judgment Draw, Maha Blessing, and Adrenaline Rush.

Permafrost is a short cooldown summon skill. At max level it will last for 60 sec with a 30 sec cooldown so you can have 100% uptime on it. Great for leaving in an area to mob for you. 

Judgment Draw is mainly used for mobility and ledge grabbing. Ledge grabbing is when you’re able to reach an upper platform you would normally not make. 

For example, you use your Final Toss to go upwards and then Judgment Draw once you’re near the platform.   

Maha Blessing is an active buff skill. The skill gives you 30 Attack and Magic Attack. No cooldown so you can have 100% uptime on it. Really good to put on a pet with Auto Buff so you don’t have to think about it. 

Adrenaline Rush and Adrenaline Rush Activate is a great skill for mobbing and bossing. Once you reach 1000 Combo you’ll be able to use the Activate skill which then summons an Ice Storm around you dealing damage to whatever it touches. For mobbing you can pop this whenever you want but for bossing you’ll want to make sure to time it with your other burst skills.

Skill NameMax Lvl DescriptionPurpose

Advanced Combo Ability
The Combo Ability effect is always applied at its maximum value

Attack Power: +10, Status Resistance: +40, Critical Damage: +10%
Passive Upgrade to Skill

Permafrost
MP Cost: 35, Duration: 60 sec

Periodically deals 250% damage 4 times to up to 6 enemies

Cooldown: 30 sec
Summon Skill

(Short Cooldown but good for mobbing and bossing)

Judgment Draw
MP Cost: 27, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 4Mobility Skill

(decent for ground movement and ledge grabbing)

Maha Blessing
MP Cost: 13, Attack Power: +30, Magic ATT: +30, Duration: 200 secActive Buff for Attack

Adrenaline Rush
After reaching 1,000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 seconds

Iceflow: Activates during Adrenaline Rush, attacks up to 7 enemies with 350% damage 2 times
Passive Skill

(sets up your Adrenaline Rush Active Skill)

Adrenaline Rush Activate
Available upon reaching 1,000 combos

Once Adrenaline Rush ends, you’ll earn back combos based on the number of direct skill attacks landed while Adrenaline Rush was active

Earn back 30%, 60%, or 100% of 500 combos for every 8 attacks landed

Cooldown: 90 sec
Active Skill

(once activated you’ll have an ice storm around you dealing damage till rush ends)

Beyond Blade Mastery I
MP Cost: 25, Max Enemies Hit: 6

Press the skill key to attack consecutively up to two more times

Beyond Blade – Black Tortoise: Deal 205% damage 5 times
Beyond Blade – Vermilion Bird: Deal 205% damage 5 times

Critical Rate: +60%
Passive Upgrade to Skill

Might
Attack Power: +40, DEF: +215, Critical Rate: +20%, Boss Damage: +15%

Damage required to knock back a monster decreased to 10%
Passive Buff

High Defense
Damage Taken: -40%

HP: +20%, DEF: +300, Knockback Resistance: +50%
Passive Buff

Aran 4th Job Skill Build

  • Beyond Blade Mastery II (+1), High Mastery (+1), Cleaving Attack (+1)
  • Advanced Final Attack (+1), Adrenaline Overload (+1)
  • Beyond Blade Mastery II (MAX)
  • High Mastery (MAX)
  • Cleaving Attack (MAX)
  • Advanced Final Attack (MAX)
  • Maple Warrior (MAX)
  • Adrenaline Overload (MAX)
  • Finisher – Hunter’s Prey (MAX)
  • Glacial Prison (MAX)
  • Sudden Strike (MAX)
  • Hero’s Will (MAX)

Aran 4th Job Skill Explanation

Aran notable 4th job skills are Finisher – Hunter’s Prey, Glacial Prison, and Adrenaline Overload.

Adrenaline Overload is a passive upgrade to Adrenaline Rush. If you land 10 attacks while Adrenaline Rush is active you can activate Adrenal Awakening which helps you deal additional damage and lets you use your Hyper Finisher Skill. 

Adrenaline Overload needs to be activated in order to go into Adrenal Awakening. After you land 10 hits you can either

  1. Press Adrenaline Rush Activate again
  2. Use 6th job Origin Skill (automatically puts you in mode)
  3. Press Down Arrow Key + Adrenaline Overload (when you reach 10 hits you’ll do Adrenal Awakening automatically)
  4. Right click Adrenaline Rush Activate Skill before hand to lock the skill (once you land the 10 hits you’ll automatically go into Adrenal Awakening right away)

The 4th option is the easiest since you can set it up beforehand and forget it. Not the most ideal though since it could trigger when you don’t want it to. If Aran is your main you’ll want to stick to the 2nd and 3rd options. 

Adrenal Awakening is important because it will allow you to use skills like Finisher: Last Stand which is one of your biggest burst skills. 

It is important to note that Adrenal Awakening has a 180 sec CD so even though some Finisher skills have low CD, they can’t be used without having Adrenal Awakening active. 

Finisher Hunter’s Prey is a burst skill that can also be held down for 2 seconds of I-Frame after the cast. This skill can only be used if Adrenaline Rush is active. In order to get the I-Frame you need to hold down the key which is not ideal while bursting since you can’t use other skills. 

It is better to quickly release and get back to attacking since the boss should be bound anyways. In some scenarios it can help but it is rare. 

Glacial Prison is your bind skill. Only used during bossing and after you’ve done your burst setup and are ready to burst. 

Skill NameMax Lvl DescriptionPurpose

Adrenaline Overload
Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active

Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 1.2 seconds when using direct skill attacks

Golden Burst: Deals 650% damage 10 times to up to 12 enemies

Cooldown: 180 seconds, Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate

[Passive Effect: Damage dealt by Iceflow: +320%]
Passive Skill

Finisher – Hunter’s Prey
MP Cost: 200, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key

Damage: 790%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10

Cooldown: 30 sec
Burst and I-Frame Active Skill

(can only be used after activating Adrenaline Rush or Adrenal Awakening)

Glacial Prison
MP Cost: 110, Max Enemies Hit: 12, Damage: 480%, Number of Attacks: 8

Stun Duration: 10 sec

Stun Duration: +100% depending on damage inflicted with Glacial Prison

Cooldown: 180 sec
Bind Skill

(stuns enemy for short duration)

(mainly used for bursting in bosses)

Beyond Blade Mastery II
MP Cost: 40, Max Enemies Hit: 6

Press the skill key to attack consecutively up to three more times

Beyond Blade – Black Tortoise: Deal 410% damage 5 times
Beyond Blade – Vermilion Bird: Deal 410% damage 5 times
Beyond Blade – Azure Dragon: Deal 410% damage 5 times

Critical Rate: +100%, Ignore Defense: 30%
Passive Upgrade to Skill

High Mastery
Polearm Mastery: +70%

Attack Power: +30, Critical Damage: +10%, Final Damage: +21%
Passive Buff

Maple Warrior
MP Cost: 70, Goddess of Maple World appears

[Passive Effect: All stats with a direct AP investment increase by 15%]
Passive Buff for stats

Hero’s Will
MP Cost: 30, Cooldown: 300 secActive Skill that clears status effects

Sudden Strike
Damage dealt by Final Charge, Final Toss, and Judgment Draw: +140%

Damage dealt by Permafrost: +250%

Damage dealt by Smash Swing: +600%
Passive Buff

Cleaving Attack
Ignore Defense: +40%, Damage: +35%Passive Buff

Advanced Final Attack
Attack Power: +30 permanently

[Final Attack Skills] 60% chance to deal an additional 180% damage 3 times
Passive Buff

Aran Hyper Skill Build

Aran has an easy hyper skill setup. This one is used for both mains and bossing mules.

Passive Skills 

  • Finisher – Reinforce
  • Surging Adrenaline
  • Beyond-er Blade
  • Beyond Blade Barrage
  • Piercing Beyond Blade

Active Skills

  • Hyper Finisher – Last Stand
  • Heroic Memories
  • Maha’s Blessing

Hyper Finisher – Last Stand is your big burst bossing skill. Very skill important to get off while bursting and you need Adrenal Awakening to be active to use. Press the skill 3 times to get all 3 attacks out

Check out Adrenaline Overload above to see the ways you can get into Adrenal Awakening to use this skill. 

Heroic Memories is an active buff skill that is mainly used for burst setup and bossing. 

Maha’s Blessing is an I-Frame skill with a 60 sec cooldown. Makes you invincible for 2 seconds and you can still attack during. 

Also note that you need Surging Adrenaline in order to use 5th job skill, Finish – Adrenaline Surge. In case you wanted to try a different setup. 

Aran 5th Job Skills

When you reach level 200 you’ll get access to your V Matrix and new 5th job skills. The best way to level them up is through Nodestones and Experience nodes. Aran V Skills are in order of importance are, Final Beyond Blade – White Tiger, Maha’s Carnage, Blizzard Tempest, Finisher – Adrenaline Surge. 

Aran 5th Job Skill Explanation

Final Beyond Blade – White Tiger is the complete version of your Beyond Blade. White Tiger will now be added to the mix of animals in your Beyond Blade and help you deal a lot of damage. 

Maha’s Carnage is a short cooldown big area attack. Use whenever off cooldown for mobbing and bossing. If you are not in the Adrenaline Rush Active state the cooldown for this skill is only 10 seconds. If you are in the Active state it will be 20 seconds. 

Blizzard Tempest is a skill that helps you deal damage passively. It has a short duration of 30 sec and a cooldown of 90 sec. Decent help while mobbing and great for bossing burst setups. 

Finisher – Adrenaline Surge is a skill mainly used for bursts. This can only be used if you have a point in the Surging Adrenaline passive hyper skill and Adrenaline Overload Lv. 30. 

Also, this skill can only be used when Adrenaline Rush or Adrenal Awakening are active. Great to use whenever you can but you do want to have it up for your big burst setup. 

Skill NameMax Lvl DescriptionPurpose

Final Beyond Blade – White Tiger
MP Cost: 200, Max Enemies Hit: 10, Damage: 815%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%

Can be used after Beyond Blade’s 3rd hit
Passive Upgrade to Beyond Blade Skill

Maha’s Carnage
MP Cost: 1000, Max Enemies Hit: 15, Damage: 1210%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%

Cooldown: 20 sec

Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active
Short Cooldown Big AoE Attack

Blizzard Tempest
MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies

Activates an aura for 30 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf’s Curse

Reusing the skill ends the it immediately

Dire Wolf’s Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 30 seconds, and ice shards appear for additional attacks

The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times

Ice Chunks: Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 4, Cooldown: 0.4 sec

Cooldown: 90 sec
Active Buff Skill
(Summons Ice Chunks to attack nearby enemies for a duration)

Finisher – Adrenaline Surge
MP Cost: 1000, giant blizzard lasts 6 seconds

Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1320%, Number of Continuous Attacks: 14

Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1430%, Number of Continuous Attacks: 14
Cooldown: 30 sec

[Passive Effect: Adrenal Awakening duration: +5 seconds]
Burst Skill

(summons a giant blizzard to deal damage but can only used when Adrenaline Rush or Adrenal Awakening are active)

Aran Perfect Trio Nodes

In the V Matrix you’ll also have Boost Nodes. They are there to level up your 1st – 4th job skills past their initial cap. You’ll want to level up the most useful skills for your class and those will form your perfect trios. 

For Aran these are the perfect nodes you’ll want to look for,

Primary NodeSecondary Node

Beyond Blade

Smash Swing/Permafrost

Finisher – Hunter’s Prey

Final Attack

Hyper Finisher- Last Stand

Adrenaline Rush/Adrenaline Overload

For both mains and boss mules you’ll want to have both pairs of Primary and Secondary nodes. If you’re really low on nodes you can skip the Secondary for boss mules but with all the extra node slots and nodes given, it is better to have it. 

An explanation of perfect trios and full list of all classes and their perfect trio nodes here.

All Useful 5th Job Skills for Aran

These are all the skills you’ll need to get the most out of Aran. Any other skills are not useful and can be disassembled. 

Do not level up your Decent skills past level 1 unless you’re at the end game and min/maxing to get an extra 5 stat at max level. At level 1 all your decent skills have 100% uptime since the duration will be longer than the cooldown. Holy Symbol is the only exception since you’ll get more exp and drop rate as you level it. 

 
Decent Sharp Eyes
 
Decent Combat Orders
 
Decent Speed Infusion
 
Weapon Aura
 
Maple World Goddess’s Blessing
 
Decent Holy Symbol

Decent Holy Fountain
 
Blink
 
Erda Nova
 
Decent Advanced Blessing
 
Will Of Erda
 
Erda Shower
 
Freud’s Wisdom
 
Impenetrable Skin
 
Rope Lift
 
True Arachnid Reflection (Obtained from Will boss)
 
Solar Crest (Obtained from Seren boss)

The ones that are underlined and bolded are not necessary if making a boss mule. 

Freud’s Wisdom is a really powerful skill but it requires a setup and you can’t die during the stacking. There are 6 stacks and buffs you can get. They are,

  • Stack 1 – Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
  • Stack 2 – Status Resistance: +10
  • Stack 3 – All Stats: +26
  • Stack 4 – Attack Power & Magic ATT: +10
  • Stack 5 – Boss Damage: +10%
  • Stack 6: Invincible for duration of skill

Every 25 seconds you need to press the skill again to get to the next stack. If you make it to all 6 stacks you get a huge 30 second I-Frame where you can do whatever you want which is really good in boss fights. 

If the buff expires or if you die during the stacking process the skill will stop stacking and immediately go on cooldown. It will take you around 2 mins and 5 seconds to get all the stacks so be careful during that time. 

All Heroes have this skill (Mercedes, Shade, Aran, Phantom, Evan, Luminous) so if any of those are your main it is good to learn how to use it otherwise I wouldn’t bother on boss mules. 

Aran 5th Job V Matrix Node Slot Priority

This is the order of what skills you should equip first, 

  • Boost Nodes, (Erda Shower and Decent Holy Symbol for training)
  • Final Beyond Blade – White Tiger, Maha’s Carnage, Blizzard Tempest, Adrenaline Surge
  • Weapon Aura, Maple World Goddess’s Blessing
  • Decent Speed Infusion, Combat Orders, Sharp Eyes
  • Freud’s Wisdom, Everything else

Maxing the skills in this order (except decents) is also ideal for bossing but if you want to get better training rates I would suggest putting more focus on Boost Nodes, Decent Holy Symbol, Final Beyond Blade – White Tiger, and Erda Shower. 

Aran Bossing Combo

Aran’s burst is based around the Adrenaline Rush and Adrenal Awakening cooldown. The beginning doesn’t include stuff that you should have up all the time, like Decent Sharp Eyes, Decent Combat Orders, Maha’s Blessing, and Toggles. Put those skills on a pet with Auto Buff so you never have to worry about them. 

Before you burst you want to make sure you’re at 1000 combo and do not activate Adrenaline Rush yet. 

Big Burst Setup

  1. Permafrost, Weapon Aura, Maple World Goddess’s Blessing, Heroic Memories, Blizzard Tempest, Terms and Condition (AB Link), Ring of Restraint 4(Ror4), Endgame (or Adrenaline Rush Activate + Glacial Prison)
  2. Finisher – Hunter’s Prey, Finisher – Adrenaline Surge, Hyper Finisher – Last Stand x3, Glacial Prison
  3. Maha’s Carnage (every time its up), Beyond Blade spam
  1. > > > > > > > (+)
  2. > > >
  3. >

If you don’t have Origin yet you can skip it but make sure to activate your Adrenal Awakening and bind skill (Glacial Prison). 

If you don’t have Ror4 yet you can also skip that or use Weapon Jump 4 if you have. (Ideally you want both for big burst and mini burst)

Mini Burst Setup

Aran can also do a mini burst setup when your combo hits 1000 again.

  1. Permafrost, Blizzard Tempest, Adrenaline Rush Activate, Terms and Conditions (AB link), Weapon Jump 4 Ring, Finisher – Hunter’s Prey, Finisher – Adrenaline Surge
  2. Maha’s Carnage, Beyond Blade spam
  1. > > > > > >
  2. >

A little tip for setting up your burst on any character is that you set up your buff keybinds in an easy to reach descending order. I usually go down the number line (5-1) and when I reach 1 I know I used every buff I need for bursting. For example, you put your 1st buff on 5 then 2nd buff on 4, 3rd buff on 3, etc, till you’re done. 

Aran 6th Job HEXA Skills

The HEXA matrix is split up into Skill Node (6th job Origin skill), Mastery Node (enhances 4th job skills), Boost Node (5th job enhancement), and Common Node (Job specific skills)

You’ll get your 1st Origin skill for free once you finish the quest line and the rest you’ll have to unlock yourself. Link to a Guide for HEXA Matrix so that you’ll have the best start possible.  

Node TypeSkill NameMax Lvl DescriptionPurpose
Skill Node
Endgame
MP Cost: 1200, invincible during casting

Unleash all of Maha’s power, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 14, Shockwaves: 50

Afterwards, Max Enemies Hit: 15, Damage: 1620%, Number of Attacks: 15, Chase Cuts: 30

Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown

Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame

The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active

Cooldown: 360 sec
Big Bind and Burst Skill

(This is your Origin skill which binds the boss and gives a big buff to your skills for a duration) 

(This bind is different than a regular bind (erda nova) which means you can use your regular bind right after your Origin bind) 
Mastery Node
HEXA Beyond Blade
MP Cost: 52, Max Enemies Hit: 7

Press the skill key to attack consecutively up to three more times

Beyond Blade – Black Tortoise: Deal 675% damage 5 times
Beyond Blade – Vermilion Bird: Deal 675% damage 5 times
Beyond Blade – Azure Dragon: Deal 675% damage 5 times

Critical Rate: +100%, Ignore Defense: 30%

Maha appears every 4 seconds to deal an additional 630% damage 6 times to a maximum of 3 enemies
Passive Boost to Your Main Mobbing and Bossing Skill
Mastery Node
HEXA Finisher – Hunter’s Prey
MP Cost: 250, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key

Damage: 1530%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10

Cooldown: 30 sec

[Passive Effect: HEXA Beyond Blade Damage: +135%]
Passive Boost to Skill
Boost Node
Finisher – Adrenaline Surge
Finisher – Adrenaline Surge and Hyper Finisher – Adrenaline Surge Final Damage: +60%Passive Damage Boost to Skill
Boost Node
Maha’s Carnage
Maha’s Carnage Final Damage: +60%Passive Damage Boost to Skill
Boost Node
Final Beyond Blade – White Tiger
Final Beyond Blade – White Tiger Final Damage: +60%Passive Damage Boost to Skill
Boost Node
Blizzard Tempest
Blizzard Tempest Final Damage: +60%Passive Damage Boost to Skill
Common Node
Sol Janus
HP Cost: 500, Select a form of Sol Janus

Cooldown: 3 sec

[Passive Effect: EXP Obtained: +100%]
Only For Mobbing and Training

(has 2 forms one is a summon and the other is a passive.  Both kill mobs and the choice is dependant on what class you play)

6th Job Aran HEXA Skill Priority 

When starting your HEXA Matrix you’ll want to unlock everything then start putting focus on depending on if you’re a solo progression player or a party player. 

If you’re a party player you’ll want to focus on your burst and getting that as high as possible. Especially important in late/end game bosses. For Aran you’ll want to prio Endgame and HEXA Beyond Blade. 

If you’re a solo progression player there are infographics online and in the Aran discord that you can follow. 

6th Job Aran HEXA Stat Priority

For Aran, your 1st HEXA stat node, you’ll want

  • Main Stat: Attack
  • Additional Stat: STAT
  • Additional Stat: Critical Damage

HEXA stat is an RNG type system and it doesn’t matter what you get in the beginning since it is not worth it to reroll until your entire 6th job is maxed. Once it gets to level 20 leave it there and no matter what you got it would still be at least a 2-3% FD gain. 

Ideally, you want 10/10/0 but that is very costly and you shouldn’t try to go for unless you have an excess of fragments or everything is done.

James Chow

My goal is to tell you everything you need to know about the topic at hand. Hope that the guides/information help! Feel free to msg me any questions or thoughts.

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