Maxie & Groudon bring the sun to shine down on opponents with powerful attacks. Groudon will be common in Sun teams thanks to its various passive skills. With so many sync pairs vying for the sync move, Groudon can keep its focus on Precipice Blades or Solar Beam and still massively contribute to the team. Groudon can max its own critical-hit rate with one move and in the second massively increase its offensive stats with Maxie’s Trainer move. With poor and weakened defenses, Groudon needs to hide behind an ally.
Groudon also wants to have speedy allies to keep tempo on the move gauge. Lyra & Meganium are great to have as an ally for their various stat improvements. Silver & Ho-oh are the only other sync pair to be able to infinitely make the weather sunny. Zinnia & Rayquaza are always interested in weather teams.
The best Maxie and Groudon sync grid builds are, Sync Level 2, Solar Beam (Super Sun & Sync Nuke), Precipice Blades (MGR/Sync Nuke, Sync Nuke/Super Sun, & Super Sun/Propulsion)
Universal Upgrades
HP +10
Attack +5
Defense +5
Sp. Atk +5
Sp. Def +5
Speed +5
Solar Beam Power +3
Dire Hit + Critical Eye 1
Universal Recommended Lucky Skill:
Critical Strike 2
Each build picks up Dire Hit + Critical Eye 1, which causes the move to grant +3 critical-hit rate with one use. This maxes critical-hit rate and causes Groudon to have a critical hit on every attack. So it goes without saying that the recommended lucky skill is Critical Strike 2, which increases critical-hit damage by 20%.
Sync Grid Builds
Sync Level 2 Build
Total Sync Orb Cost: 750
Total Energy Used: 60
Unique Upgrades:
HP +10
Attack +10
Defense +5
Sp. Def +5
Speed +5
Precipice Blades Power +8
Precipice Blades Move Gauge Refresh 3
Solar Beam Power +6
Solar Beam Critical Strike 1
With no access to the good passive skills, picking up power and move skills is the best thing you can do. Precipice Blades picks up +8 power and a Move Gauge Refresh 3 tile. Solar Beam gains +6 power and Critical Strike 1. Any successful Solar Beam attack that is a critical hit will deal 10% more damage. This also stacks with the recommended lucky skill, Critical Strike 2. If you find yourself using Solar Beam regularly, you can pick up the power +3 tile and the Sp. Atk +5 in the lower right quadrant in place of the upper left tiles.
Solar Beam Build (Super Sun & Sync Nuke Variations)
Total Sync Orb Cost: 738/750
Total Energy Used: 59/60
Build Universal Upgrades:
Solar Beam Critical Strike 1
Solar Beam Charging Sun 5
While Groudon’s Sp. Atk is lower than its Attack and Solar Beam has less power than Precipice Blades, the Grass-type move gains several skills that up its damage significantly. Solar Beam Charging Sun 5 increases the move’s damage by 50% and Critical Strike 1 increases critical-hit damage by 10%. It stacks with the lucky skill and one use of Dire Hit + will max critical-hit rate, meaning every attack is a critical hit.
Sync Nuke Variation:
Solar Beam Power +6
Groundbreaking Precipice Blades Power +25
Solar Flare 5
Solar Beam gains +6 power and Groundbreaking Precipice Blades gains +25 power. The real boost to sync move damage comes from Solar Flare 5. It will increase the sync move’s damage by 50% if it is used when the weather is sunny. When Groudon enters the battlefield, it brings sunny weather and Drought Alert 5 keeps it on the battlefield.
Super Sun Variation:
HP +10
Defense +5
Precipice Blades Power +2
Solar Beam Power +3
Super Sun 4
Going all-in on Solar Beam allows you to pick up Super Sun 4. It has a 50% chance of activating after a successful attack in sunny weather and powers up the next super effective attack.
Precipice Blades Build (MGR/Sync Nuke, Sync Nuke/Super Sun, & Super Sun/Propulsion Variations)
Total Sync Orb Cost: 738/750
Total Energy Used: 59/60
Build Universal Upgrades:
HP +10
MGR / Sync Nuke Variation:
Defense +5
Sp. Def +5
Precipice Blades Power +2
Precipice Blades Move Gauge Refresh 3
Groundbreaking Precipice Blades Power +25
Solar Flare 5
Solar Sync
With the help of Solar Sync, Groudon can make the weather sunny with every sync move. Groundbreaking Precipice Blades gains +25 power but Solar Flare 5 increases its damage by 50% in sunny weather. Precipice Blades gains a meager +2 power but the Move Gauge Refresh 3 tile has a 40% chance to return one bar to the move gauge after a successful attack.
Sync Nuke / Super Sun Variation:
Defense +5
Precipice Blades Power +2
Groundbreaking Precipice Blades Power +25
Solar Flare 5
Solar Sync
Super Sun 4
If there aren’t move gauge issues with your team, picking up Super Sun 4 grants a 50% chance to make Groudon’s next super effective move deal more damage. You may find yourself using Solar Beam to save the super-effective boost for your sync move against a sync pair weak to Ground-type. Groundbreaking Precipice Blades gets +25 power but Solar Flare 5 will greatly improve its damage if used in sunny weather. Solar Sync will cause the weather to become sunny after Groudon’s sync move.
Super Sun / Propulsion Variation:
Defense +5
Sp. Def +5
Speed +5
Precipice Blades Power +6
Precipice Blades Move Gauge Refresh 3
Solar Propulsion 1
Super Sun 4
Another sync pair might want to use their sync move so Groudon helps them out with Solar Propulsion 1. Each time Groudon uses a move in sunny weather, there is a 20% chance it will reduce the sync move countdown by -1. Also while the weather is sunny, Super Sun 4 gives Groudon a 50% chance to gain a damage boost to its next super-effective attack. Precipice Blades gains only +6 power but its Move Gauge Refresh 3 tile will return one bar to the move gauge 40% of the time.