Dawn & Alcremie join to manipulate stats of both allies and opponents with a sync grid that focuses on diminishing move gauge costs and keeping Alcremie up for the battle. While she’ll struggle against opponents that can’t have their stats affected, she has a chance to debuff all opponents with her passive skill. Paired with a strong Striker, like Sygna Suit Red & Charizard or Bianca & Musharna, she’ll assist by weakening the opponent and giving some much needed regeneration.
The best Dawn and Alcremie sync grid builds are Toughen Up (lvl 2) and Revenge Boost (lvl 3).
Universal Upgrades:
HP +20
Defense +10
Sp. Atk +10
Sp. Def +5
Speed +10
Charm Move Gauge Refresh 2
Fake Tears Move Gauge Refresh 2
How Sweet! MP Refresh 2
How Sweet! MP Refresh 2
First Aid 4
Healthy Healing
Universal Recommended Lucky Skill:
Vigilance
Alcremie has only the slightest of variations which is likely to be more dependent on whether or not you have sync level 2 or sync level 3. While Dazzling Gleam is Alcremie’s only damaging move, it is unlikely that it will be used in battle at all since her passive Ripple Effect 4 is so powerful. Instead, Charm and Fake Tears both get their own Move Gauge Refresh 2. Since they will decrease, respectively, the opponent’s Attack or Sp. Def by -2, Alcremie works to support both the Supporter or Striker of the team.
How Sweet! gains two MP Refresh 2 tiles, which means that you have two 30% chances to restore one use to the Trainer move. It naturally has two uses, but this is a move you may want to use as much as you can. It will also let her allies restore a little bit of their HP themselves by granting them regeneration. Plus, it increases the ally’s Attack and Sp. Atk by +2, which means that they may not have to grid a MP Refresh themselves.
While Alcremie picks up Healthy Healing to make her gradually heal herself if she enters the battle at full health, she also picks up First Aid 4 which will restore some of her health when her HP gets low.
Even though Alcremie doesn’t have good enough defenses to be the main tank, Vigilance is the lucky skill to pick up since it will protect her from critical hits.
Sync Grid Builds
Toughen Up Build (Sync Level 2/5)
Total Sync Orb Cost: 750
Total Energy Used: 60
Unique Upgrades:
HP +10
Toughen Up 3
At sync level 2, or if you do need Alcremie to be able to withstand attacks, picking up Toughen Up 3 will help since it has a chance to increase her Defense by +1 when she is hit by an attack move.
Revenge Boost Build (Sync Level 3/5)
Total Sync Orb Cost: 750
Total Energy Used: 60
Unique Upgrades:
Defense +5
Revenge Boost 3
If move gauge management is more of an issue, choosing Revenge Boost 3 can help with that since it has a 40% chance of restoring one bar to the move gauge when Alcremie is hit by an attack move.