With the release of Plumeria & Salazzle’s sync grid, the Poison-type Strike sync pair gains a bit of utility to make up for their rather lackluster power. They’ll find their place in teams that want opponents poisoned or next to another striker that is move gauge hungry.
The best sync grid build for Plumeria & Salazzle would be to go for Agile Entry, Toxic Power, and improve Smog or Sludge Wave.
Sync Grid Builds
Each build is made with the full grid unlocked, since so much of their use comes from reaching sync level 3. The first build is Toxic Clouds, based around Salazzle’s Smog move, which finds her in more of a Tech role of inflicting poison and flinching effects. Purple Tidal Wave instead boosts her much more powerful Sludge Wave as a primary damage dealer. Torrential Downpour uses Inertia to power up Salazzle’s sync move to deal massive damage to an opponent.
Toxic Clouds Build (Sync Level 3/5)
Total Sync Orb Cost: 738
Total Energy Used: 59
Total Upgrades:
- HP +10
- Defense +5
- Sp. Atk +15
- Sp. Def +10
- Speed +10
- Smog Power +12
- Smog Accuracy +20
- Smog Staggering 4
- Move Gauge Boost MP Refresh 3
- Agile Entry 2
- Harry 3
- Toxic Power 3
This build focuses on using Salazzle’s Smog to poison and flinch opponents, which can be combined with other sync pairs that benefit from poisoned or flinching effects, such as Karen & Houndoom. A good passive ability to use is Troublemaker 1.
Smog is an extremely weak one-bar move with low accuracy. Grabbing Smog Accuracy +20 increases the chances to 90%. Picking up +12 power helps, but much of the damage will come from Toxic Power 3 and Harry 3.
Toxic Power increases damage against any opponent that is poisoned or badly poisoned and Harry increases damage against any opponent that is flinching. Smog does not naturally cause flinching, so Staggering 4 is picked up to give the attack 50% chance to cause the target to flinch.
Salazzle’s defenses are poor, so Agile Entry 2 helps boost her evasiveness by +2. Her Move Gauge Boost MP Refresh 3 will potentially give you more than two uses of the move, helpful for Mega Houndoom’s Dark Pulse.
Purple Tidal Wave Build (Sync Level 3/5)
Total Sync Orb Cost: 750
Total Energy Used: 60
Total Upgrades:
- HP +20
- Defense +10
- Sp. Atk +15
- Sp. Def +10
- Speed +5
- Sludge Wave Power +24
- Sludge Wave Move Gauge Refresh 2
- Sludge Wave Move Gauge Refresh 2
- Agile Entry 2
- Toxic Power 3
Sludge Wave is Salazzle’s more powerful move that targets all opponents and has a chance to poison with each successful hit. A good lucky skill for this build is either Troublemaker 1 or Vigilance.
Sludge Wave boasts an impressive +24 power on an already powerful attack. Picking up both tiles of Sludge Wave’s Move Gauge Refresh 2, this increases the chances of regaining one bar on the move gauge, but it also comes with the possibility of both activating and earning two bars.
Picking up Agile Entry 2 helps Salazzle evade attacks, but it is picked up because it leads to Toxic Power 3, which will power up any moves if the target is poisoned or badly poisoned.
Since Sludge Wave has such a small chance of poisoning a target and Smog’s accuracy is poor, another sync pair that can more quickly and accurately poison the most dangerous or bulky opponent may be helpful, leaving Salazzle to pour on the damage.
Torrential Downpour Build (Sync Level 3/5)
Total Sync Orb Cost: 750
Total Energy Used: 60
Total Upgrades:
- HP +20
- Defense +15
- Sp. Atk +25
- Sp. Def +10
- Speed +10
- Sludge Wave Power +8
- Wicked Enforcer Acid Downpour Power +50
- Sludge Wave Move Gauge Refresh 2
- Sludge Wave Move Gauge Refresh 2
- Move Gauge Boost MP Refresh 3
- Inertia
Salazzle can pack a mighty Poison-type punch when built to make her sync move as powerful as possible. This build uses Sludge Wave as the primary move while counting down to Wicked Enforcer Acid Downpour. A recommended lucky skill is Haste to eliminate any chances of Speed being lowered.
Inertia is the primary helper for empowering the sync move, since it will power up based on how many levels Salazzle’s Speed has been raised. The most important part is to use Outta My Way! only when the move gauge is full. With two uses at full, it will max Salazzle’s Sp. Attack and Speed, thus no need for the move’s MP Refresh 3.
Sludge Wave uses three bars on the move gauge, so both Move Gauge Refresh 2 tiles are picked up to help offset the cost. Move Gauge Boost MP Refresh 3 helps to keep the bar full for either Salazzle or another bar-hungry pair. Finally, Wicked Enforcer Acid Downpour gains +50 power.