Misty & Starmie is the player’s very first Support Pair but she is quickly outclassed by other trainers. Misty & Starmie’s Sync Grid has helped make them a solid heal-over-time Sync Pair available to everyone. Although she has the potential for massive damage with Hydro Pump, we’ve focused on what Misty & Starmie do best.
The best Misty Sync Grid build would be to go for a Defensive Tank or an Evasive Healer build which will both work well for any play mode.
Sync Grid Builds
Defensive Tank Build (Sync Level 2/5)
Total Sync Orb Cost: 750
Total Energy Used: 60
Total Upgrades:
- HP +50
- Defense +5
- Sp. Atk +25
- Sp. Def +5
- Speed +25
- Bubble Beam Power +12
- Hydro Pump Power +4
- Bubble Beam Move Gauge Refresh 3
- X Sp. Def All MP Refresh 3
- Catch Us If You Can! MP Refresh 3
- Agile Entry 1
Misty & Starmie’s moveset focuses on healing and buffing allies and this straightforward build aims to do it as frequently as possible.
X Sp. Def All MP Refresh 3 and Catch Us If You Can! MP Refresh 3 will give the Sync Pair a chance to use each move more than twice, potentially maxing Sp. Defense boosts or giving every Sync Pair healing
Agile Entry 1 increases Starmie’s evasiveness, which is excellent if she’s first in the Tactics Order. Bubble Beam Move Gauge Refresh 3 is used over Hydro Pump because it has 100% accuracy and depletes two gauge bars.
Evasive Healer Build (Sync Level 3/5)
Total Sync Orb Cost: 750
Total Energy Used: 60
Total Upgrades:
- HP +10
- Defense +15
- Sp. Atk +15
- Sp. Def +15
- Speed +15
- Bubble Beam Power +4
- Hydro Pump Power +8
- X Sp. Def All MP Refresh 3
- Catch Us If You Can! MP Refresh 3
- Friendly Care 1
- Ridicure 2
- Agile Entry 1
This build is an improved Defensive Tank build, but better assists allies and relies on dodging rather than attacking to heal.
The Passive Ability Agile Entry 1 boosts Starmie’s evasiveness and Ridicure 2 gives Starmie a moderate chance to heal each time an opponent’s attack misses. Use X Sp. Def All MP Refresh 3 to potentially get Special Defense +6 in one battle or more use in Battle Villa.
Catch Us If You Can! MP Refresh 3 is vital since it boosts evasion for the chosen Sync Pair and Friendly Care 1 helps the Sync Pair heal whenever hit by an attacking move. Starmie could have three different ways to heal itself if it uses the move on itself. If opponents are targeting Starmie, using Catch Us If You Can! on allies will help negate damage from any attacks that target All Allies.
This build is best used for Singleplayer and Battle Villa, but could be useful as a supporting role in Co-op if other players do not switch out their Sync Pairs.
Selfish Starmie (Sync Level 3/5)
Total Sync Orb Cost: 750
Total Energy Used: 60
Total Upgrades:
- HP +10
- Defense +10
- Sp. Atk +60
- Sp. Def +5
- Speed +15
- Bubble Beam Power +20
- Bubble Beam Move Gauge Refresh 3
- Ridicure 2
- Agile Entry 1
Misty & Starmie are best used with the builds above. However, sometimes you want to try odd combinations. In this Sync Grid intended for Co-op, the Sync Pair focuses only on helping themselves.
Starting off, Agile Entry 1 raises Starmie’s evasiveness by one step. Using Catch Us If You Can! twice on Starmie will result in +5 Evasion and Starmie heals when it uses an attack. Ridicure 2 will also have a better chance to activate, healing Starmie.
This build uses Bubble Beam as the primary move due to using two gauge bars, more quickly activating Catch Us If You Can! healing and attaining Sync Move. Bubble Beam gains +20 power and Move Gauge Refresh 3. Starmie also gains an impressive Special Attack +60.
This Sync Grid build will make Starmie evasive and heal when using a buffed Bubble Beam. It could also heal when it evades attacks. Misty & Starmie will be difficult for opponents to take down, but you won’t make any friends with this Sync Grid build.