Luminous is one of the best mobbers in the game when you get your Reflection skill (4th job). Luminous lacks when it comes to mobility since the teleport range is really short. Also, the class has a ton of buffs to manage.
This a gauge type class where you use skills that have light and dark attributes to fill their orb gauge. The tricky thing with the gauge is that using light skills fills up your dark gauge and vice versa. Having the gauge filled will give bonus damage to the respective skill (dark gauge increases dark skills).
If you’re just looking to power level to 210 for the link skill just spam either your light or dark skill till Reflection and use Reflection the rest of the way.
Luminous most important skills are Reflection, Apocalypse, and Ender. It is a good idea to make one since they have a great link skill, increasing IED.
Luminous 1st Job Skill Build
For Luminous 1st job you’ll be focusing on using Flash Shower to mob and leveling will be quick.
- Flash Shower (+1)
- Light Speed (MAX)
- Flash Shower (MAX)
- Light/Dark Affinity (MAX)
- Mana Well (MAX)
- Abyssal Drop (MAX)
- Standard Magic Guard (MAX)
Luminous 1st Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Flash Shower | MP Cost: 21. Max Enemies Hit: 5, Damage: 280% | Mobbing Skill |
Abyssal Drop | MP Cost: 22. Max Enemies Hit: 6, Number of Attacks: 3, Damage: 107% | Mobbing Skill for Dark |
Light Speed | MP Cost: 20 Teleport left/right 170 and up/down 320. Become invulnerable to physical attacks for a short time after teleport Passive Effect: +20 Movement Speed and +10 Jump | Mobility Skill |
Mana Well | Max MP: +30% | Passive Effect |
Light/Dark Affinity | Increase light magic’s final damage by 5% Increase dark magic’s final damage by 5% | Passive Buff |
Standard Magic Guard | 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes full damage Passive Effect: +150 Defense | Passive Effect |
Luminous 2nd Job Skill Build
When you get to Luminous 2nd job you’ll start to see your gauge orb fill up. Since levels go by pretty fast, you’ll want to focus on getting the hang of the gauge.
Light skills make your Orb dark and once dark it enhances your dark skills. Using Dark skills makes your orb light and once light enhances your light skills.
- Pressure Void (+1), Sylvan Lance (+1)
- Magic Booster (MAX)
- Spell Mastery (MAX)
- High Wisdom (MAX)
- Sylvan Lance (MAX)
- Black Blessing (MAX)
- Pressure Void (MAX)
- Blinding Pillar (MAX)
Luminous 2nd Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Sylvan Lance | MP Cost: 31. Max Enemies Hit: 8, Damage: 115%, Number of Attacks: 4 | Light Mobbing Skill |
Blinding Pillar | MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100% | Not that useful |
Pressure Void | MP Cost: 15, Enemies Hit: 8, Number of Attacks: 1, Damage: 168% Steer by holding the skill key and using Left Arrow Key and Right Arrow Key Maximum range of 350 to the left and right | Dark Mobbing Skill |
Black Blessing | Creates a dark orb to protect you from all attacks for 3 sec If you take damage, one orb of darkness will break and absorb 70% of damage Boost to Magic Attack when orbs are accumulated 1 orb: +15 Magic Attack 2 orbs: +24 Magic Attack 3 orbs: +30 Magic Attack | Passive Effect + Buff (Toggle On) |
Magic Booster | MP Cost: 30. Attack Speed +2 for 180 sec | Active Buff |
Spell Mastery | Magic Mastery: 50%, Magic ATT: +10 | Passive Buff |
High Wisdom | Permanently increase INT by 40 | Passive Buff |
Luminous 3rd Job Skill Build
You’re almost there! Soon you’ll have access to Reflection but for now you’ll settle with Spectral Light and Moonlight Spear. Take advantage of Death Scythes 0 cooldown when in Equilibrium. The Luminous 3rd job skill build is,
- Moonlight Spear (+1), Spectral Light (+1), Death Scythe (+1)
- Photic Meditation (MAX)
- Lunar Tide (MAX)
- Spectral Light (MAX)
- Moonlight Spear (MAX)
- Death Scythe (MAX)
- Ray of Redemption (MAX)
- Dusk Guard (MAX)
- Shadow Shell (MAX)
Luminous 3rd Job Skill Build Explanation
Skill Name | Max Lvl Description | Purpose |
Spectral Light | MP Cost: 20. Max Enemies Hit: 8, Damage: 121%, Number of Attacks: 4 Steer the beams by holding the skill key and pressing Up and Down Key | Mobbing Skill |
Moonlight Spear | MP Cost: 75, Max Enemies Hit: 6, Damage: 371%, Number of Attacks: 2 | Mobbing Skill |
Ray of Redemption | MP Cost: 41, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6, Recovery: 800% Cooldown: 5 sec | Healing Skill |
Death Scythe | MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6 Cooldown: 24 sec | When in Equilibrium skill has 0 cooldown, great to use to mob |
Shadow Shell | MP Cost: 200. Ignore fatal abnormal status 3 times. Cooldown: 300 sec when broken Passive effect: Increase resistance to all elemental and abnormal status effects by 40% | Active + Passive Effect |
Dusk Guard | MP Cost: 76. Duration: 180 sec, DEF: + 300, Damage Ignored: 20% | Active Buff |
Photic Meditation | MP Cost: 55. Duration: 180 sec. Increases party Magic ATT 40 | Active Buff |
Lunar Tide | When MP is greater than HP, damage increases by 20%. When MP lower than HP, Critical Rate increases by 30% | Passive Effect |
Luminous 4th Job Skill Build
Finally, you’ve reached your 4th job and have access to Reflection. Make sure to put your Reflection in a macro by itself. This will make the ending lag of the spell a lot shorter. The skill build for Luminous 4th job is,
- Reflection (+1), Apocalypse (+1), Ender (+1)
- Magic Mastery (MAX)
- Dark Crescendo (MAX)
- Arcane Pitch (MAX)
- Reflection (MAX)
- Darkness Mastery (MAX)
- Ender (MAX)
- Apocalypse (MAX)
- Morning Star (MAX)
- Maple Warrior (MAX)
- Hero’s Will (MAX)
Luminous 4th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Reflection | MP Cost: 81, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8 | Main Mobbing Skill |
Apocalypse | MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 340% | Mobbing Skill |
Morning Star | MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370% Cooldown: 5 sec Passive Effect: Final Damage +30% | Can be used for extra mobbing but no necessary |
Ender | MP Cost: 49, Max Number of Enemies: 2. Damage: 385%, Number of Attacks: 7, DEF ignored: 40%. Every attack will be a critical hit Cooldown: 12 sec | Equilibrium Skill great for bossing |
Dark Crescendo | MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +2% Can stack up to 15 times | Active Buff |
Arcane Pitch | MP Cost: 85, Ignored Monster Elemental Resistance 10%, Duration: 180 sec Passive: Final damage +40%, ignores 40% of defense rate | Active Buff |
Magic Mastery | Mastery: +70%, Magic ATT: +30, Critical Damage +15% | Passive Buff |
Darkness Mastery | Equilibrium Duration: +7 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used Death Scythe Damage: +100% | Passive Effect |
Maple Warrior | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec | Active Buff |
Hero’s Will | Immune to Abnormal Status for 3 seconds MP Cost: 30, Cooldown: 300 sec | Active Skill |
Luminous Hyper Skill Build
The best Luminous hyper skill build is,
- Reflection – Reinforce
- Reflection – Spread
- Reflection – Range Up
- Apocalypse – Recharge
- Ender – Reinforcement
- Equalize
- Armageddon
- Heroic Memories
If you can reliably mob without Reflection Reinforce then a good option is Ender – Range Up. But if you’re just trying to level without much thought, Reflection is better.
Luminous 5th Job Skill Build
When you get to Lvl 200 you’ll get access to your V Matrix and new 5th job skill nodes instantly like Evan’s new fusion skills. The best way to level them up is through Nodestones and Experience nodes. Luminous V Skills are,
- Gate of Light
- Aether Conduit
- Baptism of Light and Darkness
- Liberation Orb
Luminous Perfect Trio Nodes
Luminous perfect trio nodes are Reflection, Apocalypse, and Ender. Make sure to max those out if you’re trying to main a Luminous.
- Reflection Boost
- Apocalypse Boost
- Ender Boost
Luminous 5th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Gate of Light | Summons a gate to a realm of pure light whose blinding glow incinerates nearby MP Cost: 1000, Max Enemies Hit: 12, Damage: 550%, Number of Attacks: 10 When attacking one enemy: 825% Duration: 40 sec | Summon Skill that can help you cover a part of the map |
Aether Conduit | Summons a magic symbol that oscillates between light and darkness MP Cost: 1000, Summon Duration: 6 sec, Max Enemies Hit: 10 Sunfire – Damage: 770%, Number of Attacks: 4 Eclipse – Damage: 550%, Number of Attacks: 5 Equilibrium – Damage: 730%, Number of Attacks: 6 Cooldown: 30 sec | Damage Skill with a cooldown and isn’t necessary till higher levels like 220+ |
Baptism of Light and Darkness | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 825%, Number of Attacks: 7 Additional Critical Rate: +100%, Additional Monster DEF Ignored: +100% Cooldown: 45 sec | Bossing Skill with a ton of burst |
Liberation Orb | Passive Effect: Damage: 825%, Number of Attacks: 4, Cooldown: 6 sec, obtain up to 4 magic power per attribute. Light: creates up to 1 light zone(s) that attacks up to 3 enemies. Darkness: fires magic bullets that move back and forth across up to 7 enemies. Active Effect: MP Cost: 1200, Cooldown: 180 sec Duration: 45 sec, direct skill attacks create 10 magic orbs, each of which attack 1 enemy, attack activates up to 20 times. Additional Critical Rate: 100%. Damage increases by 55% for each unit of accumulated magic power beyond the first. Cooldown: 1 sec | Passive and Active Effect to help you boss and mob |