Fire/Poison Archmage is one of the subsets of the Explorer Magician class. This class uses the power of Fire and Poison to deal a lot of damage over time effects to enemies which can clear mobs quickly. This class has a ton of toggles so make sure to turn them all on once you log in.
Fire/Poison Archmage is a versatile class that is good at both mobbing and bossing. The only issues would be learning how to use the skills and understanding how to keep Infinity up as long as possible.
Destiny Update
The Destiny update gives Fire/Poison better use of their poison skills and it greatly increases their mobbing capabilities. You also get an Up Jump skill and big burst. Keep track of your poison stacks and Infinity and you’ll be clearing stuff easily.
Fire/Poison Archmage 1st Job Skill Build
1st job for Fire/Poison is consistent for all the Explorer magicians. Use Energy Bolt and Teleport and you’ll be 2nd job quickly. This almost becomes unnecessary since following the quest for explorers brings you to level 30.
Fire/Poison Archmage 1st job skill build,
- Energy Bolt (+1), Teleport (+1)
- Energy Bolt (MAX)
- Teleport (MAX)
- MP Boost (MAX)
- Magic Armor (MAX)
- Magic Guard (MAX)
Fire/Poison Archmage 1st Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Energy Bolt | MP Cost: 24, Damage: 78% 4 times on up to 4 enemies | Main Mobbing Skill for 1st Job |
Magic Guard | MP Cost: 13, Damage Displaced: 85% of your MP, Duration: While the skill is activated | Damage Reduction (Toggle On) |
Teleport | MP Cost: 20, Teleport to the left and right with 190, and up and down with 295 | Mobility Skill |
Mana Wave | Consumes 10 MP. Jump a certain range | Mobility Skill (hold down the key to float and descend slowly) (Jump + Up Arrow Key) |
Magic Armor | DEF: +100 | Passive Buff |
MP Boost | 20% maximum MP, +1 attack speed, 120 MP per level When a wand is equipped, 5% critical rate | Passive Buff |
Fire/Poison Archmage 2nd Job Skill Build
2nd job for Fire/Poison Archmage is called Wizard (Fire/Poison). This is where you’ll get your first fire and poison skill to help you mob.
The Destiny update will make it so your booster is passive now so fewer actives.
Wizard (Fire/Poison) 2nd job skill build,
- Flame Orb (+1), Ignite (+1), Poison Breath (+1)
- Agile Magic (MAX)
- Flame Orb (MAX)
- Spell Mastery (MAX)
- Meditation (MAX)
- High Wisdom (MAX)
- Ignite (MAX)
- Poison Breath (MAX)
- MP Eater (MAX)
Fire/Poison Archmage 2nd Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Flame Orb | MP Cost: 22, Damage: 301%, Number of Attacks: 2, Max Enemies Hit: 6 | 2nd Job Mobbing Skill |
Elemental Drain | For each Damage Over Time, Final Damage: +3% Applied up to 5. Total applied between Elemental Drains | Passive Effect that gives you Final Damage for each DoT effect |
Poison Breath | Consumes 17 MP. Deals 180% damage 6 times on up to 6 enemies For 10 seconds, deals 60% damage every second | DoT Attack |
Meditation | MP Cost: 16, Party Member Magic ATT: +30, Duration: 240 sec | Active Skill Buff for Magic Attack |
Agile Magic | MP Cost: 20, Weapon’s Attack Speed +2, +20 INT | Passive Skill for Attack Speed |
Ignite | When you cast fire magic, there is a 50% chance to create a wall of fire The wall will deal 40% damage 3 times on up to 8 enemies periodically for 6 seconds | Toggle On Skill that creates a wall of fire when you use fire magic |
Spell Mastery | Magic Mastery: 50%, Magic ATT: +10 | Passive Buff for Magic Attack |
High Wisdom | Permanently increase INT by 40 | Passive Buff for INT |
MP Eater | MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy’s Max MP | Passive Effect to absorb MP from enemies |
Fire/Poison Archmage 3rd Job Skill Build
3rd job for Fire/Poison Archmage is called Mage (Fire/Poison). You’ll get some other mobbing skills and passives for your 3rd job. With Destiny, you’ll get Creeping Toxin which makes your mobbing good since it covers a long horizontal area and can be exploded with Fire skills.
Maps, where you can set Creeping Toxin down and be on another platform and still ignite it, will be the best way to see high exp rates.
You’ll also get some Stance and max Stance at 4th job.
Mage (Fire/Poison) 3rd job skill build,
- Explosion (+1), Poison Mist (+1) Creeping Toxin (+1)
- Arcane Overdrive (MAX)
- Explosion (MAX)
- Creeping Toxin (MAX)
- Element Amplification (MAX)
- Elemental Decrease (MAX)
- Poison Mist (MAX)
- Burning Magic (MAX)
- Teleport Mastery (MAX)
- Elemental Adaptation (Fire, Poison) (MAX)
Fire/Poison Archmage 3rd Job Skill Build Explanation
Skill Name | Max Lvl Description | Purpose |
Explosion | MP Cost: 56, Damage: 405%, Number of Attacks: 2, Max Enemies Hit: 8 | 3rd Job Mobbing Skill |
Poison Mist | MP Cost: 55, Damage: 270%, Duration: 15, Damage Over Time: 240% damage every 1 sec for 6 sec | DoT Skill you can set wherever you are (Can set down as many as you want) (combines with Mist Eruption, good for bossing) |
Creeping Toxin | MP Cost: 54, Totem Duration: 60 Summons a totem that transforms the surrounding area into a toxic pool which deals 204% every 1 sec for 10 sec to enemies within that pool Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP Toxic pools can be detonated for 1.5 sec after they appear, dealing 192% damage 5 times to up to 10 enemies That explosion will detonate any other nearby toxic pools An enemy damaged by chain explosions, taking place within 0.4 sec of one another, takes 50% less Final Damage from all explosions after the first Cooldown: 30 sec | 3rd Job Mobbing Skill Puts down a Totem that spreads poison throughout the platform (Use Fire Skills to ignite the Poison and deal damage all along the poison path) (Poison path will start again at the totem once ignited) |
Elemental Adaptation (Fire, Poison) | MP Cost: 35, upon defending critical Abnormal Status, consumes up to 2% of Max MP and regenerates the barrier up to 5 times at 80% chance Cooldown: 240 sec [Passive Effect: Increases Abnormal Status and all Elemental Resistances by 20%] | Active Skill used to resist Abnormal Status (not useful unless for Bossing) |
Elemental Decrease | Elemental Attribute Resistance: -10%, Final Damage +50% | Passive Skill for Final Damage |
Teleport Mastery and Boost | Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 272%, Stun Chance: 80%, Stun Duration: 4 For 4 sec, 98% damage at every 2 sec [Passive Effect: 40% Stance] | Toggle On Skill (Makes it so that your Teleport Skill does damage) |
Elemental Amplification | MP Cost: +50%, Damage: +50% | Passive Buff to MP and Damage |
Arcane Overdrive | Critical Rate: +30%, Critical Damage: +13% | Passive Buff for Critical Rate and Critical Damage |
Burning Magic | Increases damage over time durations by 100%, increases final damage by 20% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects | Passive Buff for DoT skills |
Fire/Poison Archmage 4th Job Skill Build
4th job for Fire/Poison Archmage is where you get great skills for bossing. Flame Sweep will be your new mobbing skill and it has a good horizontal range. With Destiny, you’ll get 100% Stance and some better mobbing skills.
Mist Eruption is kind of useless until you get your 5th job skill, Poison Nova. This skill sends out poison balls that deal damage and you can use Mist Eruption. While Mobbing you probably won’t have enough respawn rate where you can explode Poison Nova so this skill is mainly for Bossing. (more on that in the 5th job description)
Fire/Poison Archmage 4th job skill build,
- Flame Sweep (+1), Meteor Shower (+1), Mist Eruption (+1)
- Buff Mastery (MAX)
- Flame Sweep (MAX)
- Arcane Aim (MAX)
- Meteor Shower (MAX)
- Maple Warrior (MAX)
- Infinity (MAX)
- Mist Eruption (MAX)
- Ifrit (MAX)
- Flame Haze (MAX)
- Hero’s Will (MAX)
Fire/Poison Archmage 4th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
Flame Sweep | Consumes 40 MP. Deals 220% 7 times on up to 8 enemies Enemies hit are burned for 5 seconds, taking 240% damage every second | Main Mobbing Skill (the one you can spam) |
Mist Eruption | Consumes 100 MP Activates 2 explosions that each deal 125% damage 10 times on up to 12 enemies with an additional 40% defense ignored The explosion’s final damage is increased by 20% if there are 2 DoTs inflicted on the enemy by 45% if there are 3 DoTs, 80% if there are 4 DoTs, or 125% if there are 5 or more DoTs You can explode a maximum of 6 Mists at the same time Cooldown: 10 seconds If Mist Eruption hits an enemy with 5 or more DoTs inflicted, the cooldown is decreased by 2 seconds This cooldown reduction is applied before other cooldown reduction effects [Passive Effect: Permanently increases Poison Mist’s DoT to 300%] | Bossing Skill (needs a Poison Mist in order to activate and cause explosions) (works better when you stack as many DoT skills as you can) (not that good until you can combine it with your 5th job skill Poison Nova) |
Fervent Drain | Increases the final damage of each damage over time effect that you are inflicting by 5% | Passive that increase Final Damage of DoT skills |
Meteor Shower | Consumes 300 MP. Deals 315% damage 12 times on up to 15 enemies Cooldown: 45 seconds [Passive Effect: [Final Attack skill] When you use directly attacking skills, there is a 60% chance per enemy for a Meteor to fall dealing 220% damage] | Full Map Attack |
Flame Haze | MP Cost: 70, Damage on a Single Target: 202%, Number of Attacks: 15, inflicts 200% continuous damage at 100% chance for 10 sec Maintains untouchable status and slows the enemy by -50% Upon hitting the enemy, the Poison Mist forms on enemy location If no enemy is hit, the Poison Mist forms on your location Cooldown: 10 sec | Bossing Skill (Poison Mist forms when it hits an enemy that can help deal DoT in an area) |
Infinity | MP Cost: 80, Increases final damage of Magic ATT by 70% Regularly recovers HP and MP by 10% and increases final damage of Magic ATT by 3% Final Damage increased by Infinity is additive Knockback Resistance: +70%, Duration: 40 sec, Cooldown: 3 min | Active Skill for increased Magic Attack (great for when you’re about to use burst skills) |
Ifrit | MP Cost: 120, Duration: 260 sec, Damage: 150%, Max Enemies Hit: 3, Number of Attacks: 3 Duration: 2 sec Causes damage every 1 sec. for 140% damage Permanently increases mastery by 70% | Summon Skill for Ifrit |
Arcane Aim | Ignores 20% of enemy DEF When attacking an enemy 3 or more times, damage will increase by 8% with 50% probability Accumulates up to 5 times | Passive Buff for IED and Damage |
Buff Mastery | Permanently Increased Magic ATT: +30, Buff Duration: +50%, 60% Stance | Passive Buff for Magic Attack and Buff Duration |
Maple Warrior | MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec | Active Buff for Stat |
Hero’s Will | Clear Status Effects Cooldown: 180 sec | Active Skill to clear Status |
Fire/Poison Archmage Hyper Skill Build
When it comes to Fire/Poison Archmage you want to buff the main skills that give you more damage.
Megiddo Flame is great for helping you mob or boss, just use it whenever up, and Inferno Aura is a Toggle skill that damages nearby enemies, great for mobbing.
Fire/Poison Archmage hyper skill build,
- Poison Mist – Reinforce
- Poison Mist – Cripple
- Flame Sweep – Reinforce
- Flame Sweep – Extra Strike
- Mist Eruption – Reinforce
- Inferno Aura
- Megiddo Flame
- Epic Adventure
Fire/Poison Archmage 5th Job Skill Build
When you reach level 200 and get access to your V Matrix and new 5th job skills. The best way to level them up is through Nodestones and Experience nodes. Fire/Poison Archmage V Skills are,
DoT Punisher
Poison Nova
Elemental Fury
Poison Chain
When it comes to Fire/Poison Archmage early on your 5th job skills are more important than your boost nodes since they are so effective at mobbing and clearing maps.
Skills like DoT Punisher, Poison Nova, and Poison Chain will make this class feel way better and you should equip them as soon as you can.
An extra tip is that you’ll want to get yourself a Cooldown Reduction Hat since it will make your skills burst a lot more and faster.
Fire/Poison Archmage Perfect Trio Nodes
Fire/Poison Archmage has 3 sets of perfect nodes but only the first 2 are really needed till you get to the late game. They are Ignite, Mist Eruption, Flame Sweep, and Inferno Aura, Flame Haze, Meteor Shower, and Megiddo Flame, Ifrit, Teleport Mastery.
Ignite Boost
Mist Eruption Boost
Flame Sweep Boost
And,
Teleport Mastery and Creeping Toxin Boost
Flame Haze Boost
Meteor Shower Boost
And,
Megiddo Flame Boost
Ifrit Boost Boost
Inferno Aura Boost
The other important nodes are Unreliable Memory, Mana Overload, Ethereal Form, Decent Sharp Eyes, Maple World Goddess’s Blessing and of course Decent Holy Symbol.
Fire/Poison Archmage 5th Job Skill Explanation
Skill Name | Max Lvl Description | Purpose |
DoT Punisher | MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 850%, Number of Attacks: 5, Duration: 20 sec Flame Orb Damage: 290% damage every 1 sec for 8 sec This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range Up to 25 Flame Orbs can be summoned in total When multiple orbs hit a single target, their Final Damage is reduced by 35%, starting with the second orb Cooldown: 25 sec | Mobbing and Bossing Skill (low cooldown skill so spam it whenever up to greatly help mobbing) |
Poison Nova | MP Cost: 500, Creates a number of poisonous clouds that deal 550% damage 12 times and inflict an additional 660% damage every 1 sec for 10 sec Enemies can only be struck by one poisonous cloud 2 sec or more after poisonous clouds are created, you can use Mist Eruption to detonate them which hits up to 12 enemies and deals 495% damage 12 times Explosion damage from poisonous clouds may stack, but if more than 3 are applied to a single enemy, the Final Damage for the additional explosions is decreased by 50% Cooldown: 25 sec | Great Skill for Mobbing and Bossing (sends out poison balls from where you cast it and spreads outwards) (combine this skill with Mist Eruption on a boss to deal big damage) |
Elemental Fury | MP Cost: 1000, Damage: 440%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec Duration increases 0.6 sec per 1 active Fervent Drain Cooldown: 75 sec | Burst Skill for Bossing (before you use DoT Punisher activate this so you can get the most damage) |
Poison Chain | MP Cost: 1000, Enemies Hit: 1, Damage: 550%, Number of Attacks: 4, Poison Duration: 20 sec Explosion from poisoned enemy attacks 5 times with 330% damage periodically, and spreads to 2 enemies nearby that aren’t poisoned Poison accumulates up to 5 times Explosion damage increases 60% each in proportion to the accumulated poison Explosion can occur up to 9 times on 1 enemy and up to 22 times on all enemies in total If it ended because the available explosions were used up, every poison is removed and there is an additional explosion Cooldown: 25 sec | Great Mobbing and Bossing Skill (poisons one enemy and when the enemy dies the poison spreads and continues on) |