Oftentimes, guides for Grand Order focus exclusively on event content because event nodes and shops can be a particularly good source of hard to get materials. However, most events are mediocre sources of skill gems and EXP cards, and terrible for QP. This leaves daily farming very important throughout your time playing the game!
In order to daily farm it’s worth having a team that can three turn each. The best time to create is when half-AP dailies are available. Making them early can save you tons of headaches while down in the infamous QP Mines.
Why should I farm dailies?
For many players who are currently roadblocked on early materials, the idea that they should be farming dailies might be confusing. EXP needs are slowed when ascensions are hard to get your hands on, and the one million QP a single QP run can get you will seem like an inexhaustible hoard. Unfortunately, this doesn’t last. A single SSR will cost you 167.5 million QP and upwards of 375 gold EXP cards to max.
That figure doesn’t even include any randomized costs like the price of actually feeding those EXP cards which might be lower or higher depending on luck. You’ll also need 51 of each of their class skill gems. Lower rarity characters are cheaper, but even a one-star character will cost you a few million QP and 18 gems of each rarity.
Once you start multiplying this across your entire Servant roster, it becomes clear why farming dailies is just as important as chasing mats in events. All the Crystallized Lore in the world won’t mean anything if you don’t have the tens of millions of QP to use them.
How do I farm dailies?
It might seem a bit daunting at first to see the values you’re competing with. The upside is that daily farming teams for QP and EXP don’t need to look like the above. In fact, they can be accomplished entirely with Friend Point rolls. Event farming can be challenging, and subject to your luck with rolls; most dailies can be three turned by anyone willing to put in the effort.
To pull this off we’re going to need a few notable free options. Arash and Spartacus at NP5, a friend point AoE Servant of your choice at NP5, and three limit broken Dragon’s Meridian Craft Essences. All servants should have Fous and their NP charge leveled, but all of these positions can be filled with higher rarity options you might have, but the listed necessities are all available in the free friend Gacha. Feel free to replace things with better rare options if you have them available. I recommend Kiyohime for the free AoE slot. Being a Berserker makes her work for all nodes.
You’ll also need to find a Zhuge Liang, AKA Waver support unit. These are common, and you don’t even need to be friends with the player as you only need the skills. His NP won’t come into play, but the skill level of his attack buff is very important. Other NP chargers won’t get you there without gold CEs or characters.
Finally, you’ll need to complete the quest for the Mage’s Association Uniform Mystic Code, and finish relevant strengthening quests and interludes. Once you’ve done those things you’re ready to get down to business with EXP and QP dailies.
Training Grounds dailies are a bit harder to handle thanks to their tanky boss. Unlike other dailies, though, running lower-level training grounds is valuable even when you can clear higher levels. High difficulty training grounds give you a very small number of blue skill gems compared to the low difficulty for instance, while the medium difficulties are good for magic (red) gems. Spartacus and Arash can still clear the opening two waves, up to Advanced, even against Lancers.
Actual Runs
Running the team is fairly simple but does need to be sequenced correctly to ensure wave clears. Using skills in the wrong order can roadblock you and it can be easier to do than you think when you’re trying to get large numbers of runs in! You can’t afford to be sloppy when trying to clear on a budget!
Begin by making sure your team layout is exactly as shown. Having characters in the wrong spot in the team will break this as the wrong character will move forward to replace Arash. Then, use Spiritron Transfer from your Mystic code on Arash, and Bow and Arrow Creation to bring him to 100% charge. Use Stella to clear the first wave without using any damage bonus skills. It will only do between 12-14k damage to Lancers, so you may need to use face cards to clear those with Spartacus and Kiyohime.
On wave two, use all of Waver’s Skills. Target your choice of AoE servant with Discerning Eye and use both Unyielding Will and Triumphant Return of the Sword. Clear wave two with Crying Warmonger. It should do north of 30k if your support Waver has his skills leveled, and as much as 40k if you choose to level your own Spartacus skills.
For wave three, use any damage skills necessary to your choice of AoE servant and then use their NP. Assuming you decided to use Kiyohime, Flame Colored Kiss is the more important skill if you’re really trying to save taps, but you can probably get away without using either of them! Most options should be able to clear the wave with class advantage though, so you shouldn’t be worried. In many cases, an NP5 three-star will do more damage than an NP1 four-star, keep that in mind.
If you’re looking to improve the composition to save you clicks or because you’ve gotten applicable event or gacha Craft Essences, aim first to get better starting NP charge CEs. They can save you the time of rolling through friend points to hunt down your Meridians, and in many cases offer a greater damage benefit. The biggest boon to speed is better NP battery characters. Astolfo, Drake, Tesla, and other 50% charge skill characters can even open up extra team slots. An ideal version of the team would likely feature characters who can self-charge without a support and clear waves under their own power. Dailies don’t have to be as threatening or difficult as event farming, though, everyone can clear them!