5% HP of MapleStory Bosses

In MapleStory bossing you need to deal at least 5% of the total HP in order to be able to see any loot from the boss. 

Red Dot, Blue Dot, Green Dot

MapleStory has a visual representation while bossing of Red, Blue, and Green dots next to names in the party. Red meaning less than 5%, Blue meaning above 5% but less than 10%, and Green meaning 10% and more. 

This system is not good if your only goal is to get 5% and get carried because it only calculates what percentage of damage is done currently and not of the total bosses HP. For example if the boss has 90% HP left and you’re blue dot, it just means you did 5% of the 10% HP and not 5% of the total 100% which you need to do. 

Why Do You Need To Know The 5% HP Mark?

In MapleStory the best way to get equips and progress is to defeat bosses. But in order to get loot you need to deal at least 5% and this becomes even more important if you have a friend carrying you or your mules. You want to know exactly how much to do in order to not waste everyone’s time. 

Best Way To Track 5% HP Done?

The best way is to do a Battle Analysis. It is not enough to just do 5% of the HP bar because sometimes bosses have different phases and they can heal which can mess you up. A Battle Analysis will track how much damage you are doing and once you’ve hit the 5% number you can stop and have your carry do the rest of the work. 

Beware the Level and Arcane/Sac force penalties, explained below.

Boss’s HP Table and 5% HP

This list is made up of bosses that I think are important to do and the difficulty that gives you actual benefits where you might need to get carried.  

One really important thing when it comes to bosses is how much Ignore Enemy Defense (IED) you have. At the start having visually 90% is good but past Chaos Vellum you’ll want closer to 94-95%. Very doable with a line of IED on your weapon, secondary or emblem plus hyper stats. 

The 5% HP Total based on phases will bold which phase is the easiest to do. This way you can just worry about doing damage in a specific phase and then focus on surviving the rest of the fight without needing to deal anymore damage. 

Make sure, if you’re not using a BA, that your partner is not hitting it at all for an accurate gauge of your damage.Also, your BA resets or goes away whenever you go into a new phase or change maps. Just keep that in mind and make sure to repop or only pop in your desired phase. 

B = Billion, T = Trillion, Q = Quadrillion

BossTotal HP (and HP per Phase)5% HP5% HP Total based off PhasesBoss LevelArcane/Sacred Force for 100% Damage

Chaos Zakum
Total HP: 168 B

Each Arm (8 total): 10.5 B
Body: 84 B
5% HP = 8.4 BLevel: 180

Hard Magnus
Total HP: 120 B5% HP = 6 BLevel: 190

Hard Hilla
Total HP: 16.8 B5% HP = 840 MLevel: 190

Normal Princess No
Total HP: 200 B5% HP = 10 BLevel: 160

Chaos Papulatus
Total HP: 504 B

Phase 1: 378 B
Phase 2: 126 B
5% HP = 25.2 BPhase 1 = 6.7%
Phase 2 = 20%

(Phase 2 is easier than Phase 1 since it can heal and you might have to do the test but if you can do it 6.7% quickly just do phase 1)
Level: 190

Chaos Pierre
Total HP: 80 B5% HP = 4 BLevel: 190

Chaos Von Bon
Total HP: 100 B5% HP = 5 BLevel: 190

Chaos Crimson Queen
Total HP: 140 B5% HP = 7 BLevel: 190

Chaos Vellum
Total HP: 200 B5% HP = 10 BLevel: 190

Chaos Pink Bean
Total HP: 69.3 B

Body 1: 12.6 B
Body 2: 23.1 B
Body 3: 33.6 B
5% HP = 3.465 BBody 1 = 27.5%Level: 190

Hell Gollux
Total HP: 770 B

Phase 1: 350 B
Phase 2: 350 B
Phase 3: 70 B
5% HP = 38.5 BPhase 1 = 11%
Phase 2 = 11%
Phase 3 = 55%

(Just do 11% of Phase 1 and you’re done)
(hellux is when you don’t kill any other body parts and go straight to the head)
Level: 180

Hard Lotus
Total HP: 33.7 T

Phase 1: 10 T
Phase 2: 10 T
Phase 3: 13.7 T
5% HP = 1.685 TPhase 1 = 16.85%
Phase 2 = 16.85%
Phase 3 = 12.3%
Level: 210

Extreme Lotus
Total HP: 1.8 Q

Phase 1: 540 T
Phase 2: 540 T
Phase 3: 720 T
5% HP = 90 TPhase 1 = 16.67%
Phase 2 = 16.67%
Phase 3 = 12.5%
Level: 285

Hard Damien
Total HP: 36 T

Phase 1: 25.2 T
Phase 2: 10.8 T
5% HP = 1.8 TDamien has 1 HP bar so you just need to do 5% HP visually in phase 1Level: 210

Normal Guardian Angel Slime
Total HP: 5 T5% HP = 250 BDo a BA since slime heals often

(also be careful of hitting other slimes and adding to the BA)
Level: 220

Chaos Guardian Angel Slime
Total HP: 90 T5% HP = 4.5 TDo a BA since slime heals often

(also be careful of hitting other slimes and adding to the BA)
Level: 250

Normal Lucid
Total HP: 24 T

Phase 1: 12 T
Phase 2: 12 T
5% HP = 1.2 TPhase 1 = 10%
Phase 2 = 10%

(this one can be either phase so it’s mainly up to preference) 

(phase 2 is easier to deal with but harder to get your full damage off)
Level: 230100%: 360 AF
110%: 396-467 AF
130%: 468-539 AF
150%: 540 AF

Hard Lucid
Total HP: 117.6 T

Phase 1: 50.8 T
Phase 2: 54 T
Phase 3: 12.8 T
5% HP = 5.9 TPhase 1 = 11.57%
Phase 2 = 10.89%
Phase 3 = 45.93%

(Typically phase 1 is best so you don’t have to worry about the rest of the fight)
Level: 230100%: 360 AF
110%: 396-467 AF
130%: 468-539 AF
150%: 540 AF

Normal Will
Total HP: 25.2 T

Phase 1: 8.4 T
Phase 2: 6.3 T
Phase 3: 10.5 T
5% HP = 1.26 TPhase 1 = 15%
Phase 2 = 20%
Phase 3 = 12%

(phase 1 is ideal since phase 2 you are pot locked and phase 3 can be difficult with webs. Make sure to BA since Will has 2 different HP bars and can heal itself)
Level: 235100%: 760 AF
110%: 836-987 AF
130%: 988-1139 AF
150%: 1140 AF

Hard Will
Total HP: 126 T

Phase 1: 42 T
Phase 2: 31.5 T
Phase 3: 52.5 T
5% HP = 6.3 TPhase 1 = 15%
Phase 2 = 20%
Phase 3 = 12%

(phase 1 is ideal since phase 2 you are pot locked and phase 3 can be difficult with webs. Make sure to BA since Will has 2 different HP bars and can heal itself)
Level: 250100%: 760 AF
110%: 836-987 AF
130%: 988-1139 AF
150%: 1140 AF

Chaos Gloom
Total HP: 126 T5% HP = 6.3 TOnly 1 HP bar so you can just do 5% HP visuallyLevel: 255100%: 730 AF
110%: 803-948 AF
130%: 949-1094 AF
150%: 1095 AF

Normal Verus Hilla
Total HP: 88 T5% HP = 4.4 trilOnly 1 HP bar so you can just do 5% HP visuallyLevel: 250100%: 820 AF
110%: 905-1065 AF
130%: 1070-1225 AF
150%: 1230 AF

Hard Verus Hilla
Total HP: 176 T5% HP = 8.8 TOnly 1 HP bar so you can just do 5% HP visuallyLevel: 250100%: 900 AF
110%: 990-1165 AF
130%: 1170-1345 AF
150%: 1350 AF

Hard Darknell
Total HP: 160 T5% HP = 8 TOnly 1 HP bar so you can just do 5% HP visuallyLevel: 265100%: 850 AF
110%: 935-1104 AF
130%: 1105-1274 AF
150%: 1275 AF

Hard Chosen Seren
Total HP: 483.5 T

Phase 1: 126 T
Phase 2: 357.5 T
5% HP = 24.175 TPhase 1 = 19.19%
Phase 2 = 6.76%

(Phase 2 is easier but you have to know what to dodge and the tests. Phase 1 can be very hard to get your damage off)
Level: 275150 SAC P1
200 SAC P2

Extreme Chosen Seren
Total HP: 7.270 Q

Phase 1: 1.47 Q
Phase 2: 5.8 Q
5% HP = 363.5 TPhase 1 = 24.73%
Phase 2 = 6.27%

(Phase 2 is easier but you have to know what to dodge and the tests. Phase 1 can be very hard to get your damage off)
Level: 275 P1Level: 280 P2150 SAC P1
200 SAC P2

Easy Kalos
Total HP: 357 T

Phase 1: 94.5 T
Phase 2: 65.625 T (4 total segments)
Phase 2 Total: 262.5 T
5% HP = 17.85 TPhase 1 = 18.89%
Phase 2 = 27.2% of 1 segment (4 total segments)

(Phase 1 is much easier. Just make sure to help cleanse systems and pass tests in phase 2)
Level: 270200 SAC

Normal Kalos
Total HP: 1.056 Q

Phase 1: 336 T
Phase 2: 180T per segment (4 total segments)
Phase 2 Total: 720 T
5% HP = 52.8 TPhase 1 = 15.72%
Phase 2 = 29.34% of 1 segment (4 total segments)

(Phase 1 is much easier. Just make sure to help cleanse systems and pass tests in phase 2)
Level: 275 P1Level: 280 P2250 SAC P1
300 SAC P2

Chaos Kalos
Total HP: 5.75 Q

Phase 1: 1.2 Q
Phase 2: 1.1375 Q per segment (4 total segments)
Phase 2 Total: 4.55 Q
5% HP = 287.5 TPhase 1 = 23.96%
Phase 2 = 25.28% of 1 segment (4 total segments)
Level: 285330 SAC

Extreme Kalos
Total HP: 24.32 Q

Phase 1: 6.72 Q
Phase 2: 4.4 Q of 1 segment (4 total segments)
Phase 2 Total: 17.6 Q
5% HP = 1.216 QPhase 1 = 18.1%
Phase 2 = 27.64% of 1 segment (4 total segments)
Level: 285440 SAC

Easy Kaling
Total HP: 920 T

Phase 1: 96 T per Peril (3 total)
Phase 2: 105 T
Phase 3: 127 T per Peril (3 total) and 146 T for Kaling
5% HP = 46 TPhase 1 = 47.92% of 1 Peril
Phase 2 = 43.81% 
Phase 3 = 36.2% of 1 Peril or 31.51% of Kaling

(best bet is in Phase 1, but you should know the mechanics of the entire boss fight to clear)
Level: 275230 SAC

Normal Kaling
Total HP: 3.812 Q

Phase 1: 400 T per Peril
Phase 2: 468 T
Phase 3: 492 T per Peril and 668 T for Kaling
5% HP = 190.6 TPhase 1 = 47.65% of 1 Peril
Phase 2 = 40.73% 
Phase 3 = 38.74% of 1 Peril or 28.5% of Kaling

(best bet is in Phase 1, but you should know the mechanics of the entire boss fight to clear)
Level: 285330 SAC

Hard Kaling
Total HP: 17.775 Q

Phase 1: 1.35 Q per Peril
Phase 2: 2.1 Q
Phase 3: 2.751 Q per Peril and 3.372 Q for Kaling
5% HP = 888.75 TPhase 1 = 65.84% of 1 Peril
Phase 2 = 42.32%
Phase 3 = 32.31% of 1 Peril or 26.36% of Kaling
Level: 285350 SAC

Extreme Kaling
Total HP: 98.5625 Q

Phase 1: 9.5 Q per Peril
Phase 2: 10.687 Q
Phase 3: 11.875 Q per Peril and 23.75 Q for Kaling
5% HP = 4.93 QPhase 1 = 51.88% of 1 Peril
Phase 2 = 46.11%
Phase 3 = 41.5% of 1 Peril or 20.75% of Kaling
Level: 285480 SAC

Normal Limbo
Total HP: 6.505 Q

Phase 1: 1.94 Q
Phase 2A: 970 T
Phase 2B: 970 T
Phase 3: 2.625 Q
5% HP = 325.25 TPhase 1 = 33.53% of 1 Specter (Shared HP Bar)
Phase 2A = 33.53%
Phase 2B = 33.53%
Phase 3 = 12.39%

(make sure to know what’s going on in the boss and cleanse)
Level: 285500 SAC

Hard Limbo
Total HP: 14.01 Q

Phase 1: 4.2 Q
Phase 2A: 2.1 Q
Phase 2B: 2.1 Q
Phase 3: 5.61 Q
5% HP = 700.5 TPhase 1 = 33.36% of 1 Specter (Shared HP Bar)
Phase 2A = 33.36%
Phase 2B = 33.36%
Phase 3 = 12.49%
Level: 285500 SAC

Hard Black Mage
Total HP: 471 T

Phase 1: 31.5 T per Knight (2 Total)
Phase 2: 115.5 T
Phase 3: 157.5 T
Phase 4: 135 T
5% HP = 23.55 TPhase 1 = 74.76% of 1 Knight (2 Total)
Phase 2 = 20.39%
Phase 3 = 14.95%
Phase 4 = 17.44%


(Phase 2 is the best place since people blow up Phase 1 and 3 and 4 can be hard to get your damage off)
Level: 265 P1,P4
Level: 275 P2,P3
100%: 1320 AF
110%: 1452-1715 AF

(below not possible yet)
130%: 1716-1979 AF
150%: 1980 AF

Extreme Black Mage
Total HP: 4.794 Q

Phase 1: 1.18 Q
Phase 2: 1.144 Q
Phase 3: 1.285 Q
Phase 4: 1.185 Q
5% HP = 239.7 TPhase 1 = 40.63% of 1 Knight (2 Total)
Phase 2 = 20.95%
Phase 3 = 18.65%
Phase 4 = 20.23%
Level: 275 P1
Level: 280 P2,P3,P4
100%: 1320 AF
110%: 1452-1715 AF

(below not possible yet)
130%: 1716-1979 AF
150%: 1980 AF

Boss Level Bonus or Penalty

Your level matters when bossing. You can either do extra damage, normal damage, or reduced damage depending on your level compared to the boss.

Your Level Compared To BossFD Bonus/Penalty
+5 or higher+20%
+4+18%
+3+16%
+2+14%
+1+12%
0+10% 
-1+5.84%
-2+0.7%
-3-3.28%
-4-8.2%
-5-12%
-6-15%
-7-17%
-8-20%
-9-22%
-10-25%
-11-27%
-12-30%
-13-32%
-14-35%
-15-37%
-16-40%
-17-42%
-18-45%
-19-47%
-20-50%
-21-52%
-22-55%
-23-57%
-24-60%
-25-62%
-26-65%
-27-67%
-28-70%
-29-72%
-30-75%
-31-77%
-32-80%
-33-82%
-34-85%
-35-87%
-36-90%
-37-92%
-38-95%
-39-97%
-40 or lower-100%

Arcane Force/Sacred Force Bonus or Penalty

Some bosses have FD bonus and Penalties depending on how much Arcane Force / Sacred Force you have. Really helpful to know in case you’re doing reduced damage. Also, there is a cap to how much FD you can gain.

Arcane force is within a range that is dependent on the specific boss. You’ll see in the table above the AF ranges in order to deal an extra 10%,30%, or max 50% FD. 

Sacred Force Compared To BossFD Bonus/Penalty
+50 25%
+4020%
+3015%
+2010%
+105%
00
-10-10%
-20-20%

Sacred force is -10% FD for every 10 SAC under and +5% for every 10 SAC above. 

This caps at +50 SAC over for a 25% FD gain. 

Will keep this updated every time there is an HP change but just in case you should always just keep attacking when you can in the boss fights. 

James Chow

My goal is to tell you everything you need to know about the topic at hand. Hope that the guides/information help! Feel free to msg me any questions or thoughts.

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