Your boy, Guzma has entered Pasio and is available to scout. With Golisopod, a strong Pokémon, as his partner, this sync pair is looking to be promising. Does this Bug-type sync pair deserve your gems?
Yes, it’s worth rolling for Guzma & Golisopod. There is a lack of strong Bug-type Strike sync pairs in Pokémon Masters, and this sync pair is exactly what we need.
Guzma & Golisopod Details
This Sync Pair was released today, March 27, 2020.
Role: Strike (Physical)
Type: Bug
Weakness: Electric
Rarity: ★★★★★
Stats
Guzma & Golisopod | HP | ATK | DEF | SP. ATK | SP. DEF | SPD | BULK* |
Lv. 120 | 446 | 401 | 189 | 155 | 111 | 198 | 462 |
+ Max Potential | 546 | 441 | 229 | 195 | 151 | 238 | 578 |
* Calculated by: ((HP / 2.75) + DEF + SP. DEF)
Moveset
Move 1: Pin Missile | Bug, Physical, Pokémon
Attacks the target two to five times in a row.
Power: 16 | Accuracy: 95 | Gauge: 2 | Target: An opponent | Max uses: –
Move 2: Dire Hit + | —, Status, Pokémon
Sharply raises the user’s critical-hit rate.
Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
Move 3: First Impression | Bug, Physical, Pokémon
This move fails if this sync pair has used any moves since entering battle.
Power: 200 | Accuracy: 100 | Gauge: – | Target: An opponent | Max uses: 3
Effect Tag: Quick Move
Move 4: Beat ‘Em Down! | —, Status, Trainer
Uses a maximum of three slots of the user’s move gauge. Based on the amount used, this move raises the user’s Attack and Defense by up to four stat ranks.
Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
Sync Move: Your Boy’s X-Scissor | Bug, Physical, Pokémon
No additional effect.
Power: 250 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: –
Passives
Passive 1: Danger Dodge 2
Sharply raises the user’s evasiveness when the user’s HP drops to half or below for the first time in a battle.
Is it worth rolling for Guzma & Golisopod?
Yes, it is! Guzma & Golisopod has one of the highest Attack stats in the game. Compared to other Bug-type sync pairs like Bugsy & Beedrill, Guzma & Golisopod outclasses them all in overall offense and defense.
Although First Impression can only be used once per battle, because of its effect, it’s a strong starter and when combined with Burst In, a sync grid upgrade, it’s a devastating attack. A barrage of Pin Missile will be the follow up and since it’s a two-bar move you’ll be charging up your sync move quickly. Pin Missile works well with high Attack and critical hits, so together with Dire Hit + and Beat ‘Em Down! this sync pair will do tons of damage!
Their passive, Danger Dodge 2 is decent on its own, but when paired with the sync grid upgrade, First Aid 4, they became way better. In fact, most of their sync grid upgrades are very good! For more on this sync pair’s sync grid, check out our article on the best sync grid build for Guzma & Golisopod.
You may have noticed that a lot of Guzma & Golisopod’s usefulness comes from sync grid upgrades. That’s definitely true. But even if you don’t have time to invest into sync orbs, consider getting this strong sync pair to save for a later day.